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640 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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643 leod 3
// Title    : Battle Block
719 leod 4
// Author   : Mike Norvak
643 leod 5
// Filename : BattleBlock.map
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// mapmd4   : 4e5ee90120683b6c9730fb397f253cd0 // 2012-02-06
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640 leod 8
// Curr. HRP: r5.3.640
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sprite    21 angoff     1024       // tile0049 shotgunammo
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sprite     6 angoff     1024       // tile0981 hydrent
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sprite    15 angoff     256        // tile0041 batteryammo
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sprite    19 angoff    -256        // tile0041 batteryammo
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sprite    18 angoff     512        // tile0022 chaingunsprite
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sprite    48 angoff    -640        // tile0028 shotgunsprite
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sprite    23 angoff     1024       // tile0044 rpgammo
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sprite    24 angoff     1024       // tile0044 rpgammo
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sprite    25 angoff     1024       // tile0044 rpgammo
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sprite     3 angoff     1024       // tile0981 hydrent
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sprite     1 angoff    -256        // tile0981 hydrent
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sprite    29 angoff    -512        // tile0044 rpgammo
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sprite    58 angoff    -512        // tile0041 batteryammo
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sprite    58 mdzoff     300000     // tile0041 batteryammo
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sprite    58 roll      -1          // tile0041 batteryammo
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sprite    56 angoff    -512        // tile0041 batteryammo
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sprite    56 mdzoff     300000     // tile0041 batteryammo
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sprite    56 roll      -1          // tile0041 batteryammo
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sprite    57 angoff    -512        // tile0041 batteryammo
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sprite    57 mdzoff     300000     // tile0041 batteryammo
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sprite    57 roll      -1          // tile0041 batteryammo
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sprite    53 mdxoff    -60         // tile0053 firstaid
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sprite    53 pitch     -416        // tile0053 firstaid
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sprite    27 angoff    -640        // tile0042 devistatorammo
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sprite    54 angoff     1024       // tile0054 shield
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sprite     7 angoff     1024       // tile0981 hydrent
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sprite    26 angoff     768        // tile0042 devistatorammo
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sprite    12 angoff     512        // tile0044 rpgammo
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sprite    49 angoff     768        // tile0049 shotgunammo
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sprite    13 angoff     512        // tile0044 rpgammo
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sprite    55 angoff     512        // tile0054 shield
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sprite     4 angoff     512        // tile0981 hydrent
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sprite    50 angoff     256        // tile0049 shotgunammo
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sprite     5 angoff    -512        // tile0981 hydrent
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sprite    11 angoff     1024       // tile0060 accesscard blue