Subversion Repositories duke3d_hrp

Rev

Rev 647 | Rev 722 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
647 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
2
 
3
// Title    : Keep on Surviving
719 leod 4
// Author   : Geoffrey 'Fakir' van Dijk
647 leod 5
// Filename : Survivor.map
6
// mapmd4   : a5a1cbec66d06c3b6c50bf699d9c1995 // 2006-01-27
7
 
8
// Curr. HRP: r5.3.647
9
 
10
sprite    73 angoff    -512        // tile0049 shotgunammo
11
sprite    73 mdzoff     500000     // tile0049 shotgunammo
12
sprite    73 roll       1          // tile0049 shotgunammo
13
sprite    74 angoff    -512        // tile0049 shotgunammo
14
sprite    74 mdzoff     300000     // tile0049 shotgunammo
15
sprite    74 roll      -1          // tile0049 shotgunammo
16
sprite    86 angoff     1024       // tile0040 ammo
17
sprite    87 angoff     1024       // tile0040 ammo
18
sprite    71 angoff     1024       // tile0054 shield
19
sprite    88 angoff     1024       // tile0040 ammo
20
sprite    89 angoff     1024       // tile0040 ammo
21
sprite    91 angoff    -512        // tile0051 cola
22
sprite   167 angoff    -512        // tile0049 shotgunammo
23
sprite    56 angoff     512        // tile0049 shotgunammo
24
sprite    56 mdzoff     400000     // tile0049 shotgunammo
25
sprite    56 pitch     -1          // tile0049 shotgunammo
26
sprite    56 roll      -2          // tile0049 shotgunammo
27
sprite    55 angoff     512        // tile0049 shotgunammo
28
sprite    55 mdzoff     200000     // tile0049 shotgunammo
29
sprite    55 pitch     -1          // tile0049 shotgunammo
30
sprite    55 roll      -4          // tile0049 shotgunammo
31
sprite   112 angoff    -768        // tile0052 sixpack
32
sprite   113 angoff     1024       // tile0049 shotgunammo
33
sprite   113 mdzoff     200000     // tile0049 shotgunammo
34
sprite   113 pitch     -1          // tile0049 shotgunammo
35
sprite   113 roll       4          // tile0049 shotgunammo
36
sprite   114 angoff     1024       // tile0049 shotgunammo
37
sprite   114 mdzoff     400000     // tile0049 shotgunammo
38
sprite   114 pitch     -1          // tile0049 shotgunammo
39
sprite   114 roll       2          // tile0049 shotgunammo
40
sprite   168 angoff    -512        // tile0049 shotgunammo
41
sprite    16 mdzoff     500000     // tile0049 shotgunammo
42
sprite    16 pitch     -1          // tile0049 shotgunammo
43
sprite    15 mdzoff     500000     // tile0049 shotgunammo
44
sprite    15 pitch     -1          // tile0049 shotgunammo
45
sprite     7 angoff    -768        // tile0052 sixpack
46
sprite     6 angoff    -256        // tile0051 cola
47
sprite     5 angoff    -512        // tile0049 shotgunammo
48
sprite     5 mdzoff     500000     // tile0049 shotgunammo
49
sprite     5 pitch     -1          // tile0049 shotgunammo
50
sprite    29 mdzoff     500000     // tile0049 shotgunammo
51
sprite    29 pitch     -1          // tile0049 shotgunammo
52
sprite    28 angoff     256        // tile0054 shield
53
sprite    27 angoff     512        // tile0049 shotgunammo
54
sprite    27 mdzoff     500000     // tile0049 shotgunammo
55
sprite    27 pitch     -1          // tile0049 shotgunammo
56
sprite   116 angoff     640        // tile0023 rpgsprite
57
sprite   170 angoff     256        // tile0049 shotgunammo
58
sprite   170 mdzoff     500000     // tile0049 shotgunammo
59
sprite   170 pitch      1          // tile0049 shotgunammo
60
sprite   171 angoff     256        // tile0049 shotgunammo
61
sprite   171 mdzoff     500000     // tile0049 shotgunammo
62
sprite   171 roll       1          // tile0049 shotgunammo
63
sprite   166 angoff    -256        // tile0049 shotgunammo
64
sprite   169 angoff     768        // tile0049 shotgunammo
65
sprite   149 angoff     1024       // tile0052 sixpack
66
sprite   150 angoff     1024       // tile0044 rpgammo
67
sprite   150 mdzoff     200000     // tile0044 rpgammo
68
sprite   150 pitch      1          // tile0044 rpgammo