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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Duke Nukem 2013
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// Author   : Artem 'CK Games' Nevinchany, Maxim 'Lezing' Chinyakin, Zykov Eddy
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// Filename : DUKE2013.MAP
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// mapmd4   : 75c8b8f5b45166c08df41a7745f0981d // 2013-01-03
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// Curr. HRP: r5.4.722
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/*
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  Duke Nukem 2013 is not intended to be played using the HRP. But in case,
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  well, if you really want, I have prepared a duke3d.def for you, so that the
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  HRP does not override the custom textures in tiles009.art.
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  Get the User ART Compatibility Pack from here:
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    https://forums.duke4.net/index.php?showtopic=3513
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  Copy the duke3d.def for duke2013 into your EDuke32 folder.
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*/
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sprite   439 angoff     1024       // tile0040 ammo
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sprite   440 angoff     1024       // tile0040 ammo
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sprite    46 pitch     -2          // tile0951 box
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sprite    46 roll      -1          // tile0951 box
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sprite    46 mdzoff     400000     // tile0951 box
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sprite    45 roll      -1          // tile0951 box
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sprite    45 mdzoff     500000     // tile0951 box
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sprite   426 angoff    -512        // tile0049 shotgunammo
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sprite   426 pitch     -1          // tile0049 shotgunammo
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sprite   426 mdzoff     700000     // tile0049 shotgunammo
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sprite   230 notmd                 // tile1276 (newspaper)
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sprite   419 angoff     512        // tile0052 sixpack
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sprite   429 angoff    -512        // tile0040 ammo
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sprite   425 angoff     256        // tile0028 shotgunsprite
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sprite   144 notmd                 // tile1031 glasspieces
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sprite   147 notmd                 // tile1031 glasspieces
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sprite   145 notmd                 // tile1032 (tile1031 glasspieces)
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sprite   150 notmd                 // tile1032 (tile1031 glasspieces)
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sprite   146 notmd                 // tile1033 (tile1031 glasspieces)
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sprite   148 notmd                 // tile1033 (tile1031 glasspieces)
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sprite   149 notmd                 // tile1033 (tile1031 glasspieces)
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sprite   431 angoff     256        // tile0021 firstgunsprite
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sprite   418 angoff    -256        // tile0052 sixpack
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sprite   285 angoff    -640        // tile1232 canwithsomething
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sprite   287 angoff     512        // tile1232 canwithsomething
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sprite   435 angoff     512        // tile0053 firstaid
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sprite   251 pitch      512        // tile4461 (tile4460 paper)
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sprite   252 pitch      512        // tile4462 (tile4460 paper)
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sprite   253 pitch      512        // tile4461 (tile4460 paper)
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sprite   254 pitch      512        // tile4462 (tile4460 paper)
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sprite   209 angoff     256        // tile0557 chair2
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sprite   210 angoff     256        // tile0556 chair1
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sprite   258 nomdanim              // tile2206 (tile2205 lizmanarm1)
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sprite   218 angoff     512        // tile0060 accesscard [red]
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sprite   223 nomdanim              // tile1232 canwithsomething
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sprite   223 angoff     896        // tile1232 canwithsomething
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sprite   271 nomdanim              // tile1232 canwithsomething
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sprite   420 angoff    -256        // tile0052 sixpack
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sprite   260 angoff    -512        // tile0762 mike
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sprite   511 angoff    -512        // tile0762 mike
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sprite   541 angoff    -256        // tile0685 cameralight
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sprite   539 angoff    -256        // tile0685 cameralight
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sprite   540 angoff     256        // tile0685 cameralight
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sprite   542 angoff     256        // tile0685 cameralight
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sprite   543 angoff    -768        // tile0685 cameralight
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sprite   544 angoff    -768        // tile0685 cameralight
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sprite   545 angoff    -768        // tile0685 cameralight
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sprite   546 angoff     768        // tile0685 cameralight
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sprite   547 angoff     768        // tile0685 cameralight
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sprite   548 angoff     768        // tile0685 cameralight
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sprite   409 angoff    -512        // tile0916 fireext
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sprite   409 pitch      1          // tile0916 fireext
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sprite   409 mdzoff     300000     // tile0916 fireext
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sprite   346 pitch     -1          // tile0574 (tile0670 (faucet))
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sprite   346 mdzoff     130000     // tile0574 (tile0670 (faucet))
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sprite   345 pitch     -1          // tile0574 (tile0670 (faucet))
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sprite   345 mdzoff     130000     // tile0574 (tile0670 (faucet))
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sprite   344 pitch     -1          // tile0574 (tile0670 (faucet))
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sprite   344 mdzoff     130000     // tile0574 (tile0670 (faucet))
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sprite   348 pitch     -1          // tile0574 (tile0670 (faucet))
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sprite   348 mdzoff     130000     // tile0574 (tile0670 (faucet))
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sprite   347 pitch     -1          // tile0574 (tile0670 (faucet))
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sprite   347 mdzoff     130000     // tile0574 (tile0670 (faucet))
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sprite   349 pitch     -1          // tile0574 (tile0670 (faucet))
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sprite   349 mdzoff     130000     // tile0574 (tile0670 (faucet))
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sprite   422 angoff     512        // tile0037 freezeammo
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sprite   423 angoff     512        // tile0037 freezeammo
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sprite   482 angoff    -512        // tile4496 broom
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sprite   482 pitch     -1          // tile4496 broom
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sprite   482 mdzoff     700000     // tile4496 broom
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sprite   270 angoff    -128        // tile0685 cameralight
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sprite   273 angoff    -768        // tile0685 cameralight
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sprite   274 angoff     768        // tile0686 moviecamera
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sprite   481 angoff     512        // tile0060 accesscard [blue]
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sprite   370 angoff     768        // tile0556 chair1
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sprite   424 angoff    -128        // tile0049 shotgunammo
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sprite   532 angoff     0          // tile0060 accesscard [yellow]
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//sprite   459 pitch      1          // tile0959 (pole)
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//sprite   459 roll      -1          // tile0959 (pole)
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//sprite   459 mdzoff     900000     // tile0959 (pole)
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//sprite   466 pitch      1          // tile0958 (lights)
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//sprite   466 roll      -1          // tile0958 (lights)
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//sprite   466 mdzoff     900000     // tile0958 (lights)
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//sprite   460 pitch      1          // tile0959 (pole)
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//sprite   460 roll      -1          // tile0959 (pole)
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//sprite   460 mdzoff     900000     // tile0959 (pole)
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//sprite   465 pitch      1          // tile0958 (lights)
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//sprite   465 roll      -1          // tile0958 (lights)
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//sprite   465 mdzoff     900000     // tile0958 (lights)
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//sprite   461 pitch      1          // tile0959 (pole)
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//sprite   461 roll      -1          // tile0959 (pole)
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//sprite   461 mdzoff     900000     // tile0959 (pole)
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//sprite   464 pitch      1          // tile0958 (lights)
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//sprite   464 roll      -1          // tile0958 (lights)
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//sprite   464 mdzoff     900000     // tile0958 (lights)
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//sprite   462 pitch      1          // tile0959 (pole)
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//sprite   462 roll       1          // tile0959 (pole)
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//sprite   462 mdzoff     900000     // tile0959 (pole)
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//sprite   463 pitch      1          // tile0958 (lights)
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//sprite   463 roll       1          // tile0958 (lights)
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//sprite   463 mdzoff     900000     // tile0958 (lights)
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sprite  1202 pitch     -320        // tile0051 cola
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sprite  1201 angoff     1024       // tile0042 devistatorammo
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sprite  1201 pitch     -192        // tile0042 devistatorammo
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sprite  1200 angoff    -512        // tile0049 shotgunammo
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sprite  1200 roll      -192        // tile0049 shotgunammo
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sprite  1099 angoff    -256        // tile0029 devistatorsprite
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sprite  1194 angoff     1024       // tile0044 rpgammo
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sprite  1198 angoff    -512        // tile0024 freezesprite
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sprite  1196 angoff     1024       // tile0037 freezeammo
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sprite  1103 angoff     768        // tile0023 rpgsprite
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sprite  1211 angoff    -512        // tile0041 batteryammo
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sprite  1080 angoff    -256        // tile1061 (streetlight)
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sprite  1094 angoff     1024       // tile1061 (streetlight)
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sprite  1095 angoff     1024       // tile1061 (streetlight)
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sprite  1096 angoff     1024       // tile1061 (streetlight)
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sprite  1097 angoff     1024       // tile1061 (streetlight)
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sprite   957 angoff     0          // tile0060 accesscard [blue]