Subversion Repositories duke3d_hrp

Rev

Rev 659 | Rev 719 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
643 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
2
 
3
// Title    : ADG02
4
// Filename : ADG02.map
5
// Author   : Alejandro Glavic
6
// mapmd4   : 4a457ad70112e545c994a09146c53b94 // 2001-10-26
7
// Filename : ADG02.MAP
8
// mapmd4   : 4a457ad70112e545c994a09146c53b94 // 2001-11-29 (GRP)
659 leod 9
// mapmd4   : ac388ce05047ca4799fe0a826ef3225e // 2014-09-30 (Addon Pack)
643 leod 10
 
11
// Curr. HRP: r5.3.635
12
 
13
sprite   431 notmd                 // tile1056 (tile1055 (film reel))
14
sprite   438 notmd                 // tile1056 (tile1055 (film reel))
15
sprite   430 notmd                 // tile1056 (tile1055 (film reel))
16
sprite    74 angoff     1024       // tile0028 shotgunsprite
17
sprite    73 angoff    -256        // tile0049 shotgunammo
18
sprite    72 angoff     256        // tile0049 shotgunammo
19
sprite   509 notmd                 // tile1056 (tile1055 (film reel))
20
sprite   510 notmd                 // tile1056 (tile1055 (film reel))
21
sprite   502 notmd                 // tile1056 (tile1055 (film reel))
22
sprite   405 mdxoff     50000      // tile0958 (lights)
23
sprite   405 mdzoff     100000     // tile0958 (lights)
24
sprite   405 pitch      1          // tile0958 (lights)
25
sprite   532 angoff     596        // tile0556 chair1
26
sprite   401 angoff    -512        // tile4454 deskphone
27
sprite   393 angoff     256        // tile4458 gumballmachine
28
sprite   745 angoff    -512        // tile0052 sixpack
29
sprite   538 angoff    -384        // tile0556 chair1
30
sprite   538 mdzoff     500000     // tile0556 chair1
31
sprite   538 roll       1          // tile0556 chair1
32
sprite    56 angoff    -256        // tile0049 shotgunammo
33
sprite    56 mdzoff     500000     // tile0049 shotgunammo
34
sprite    56 pitch     -1          // tile0049 shotgunammo
35
sprite   641 nomdanim              // tile1232 canwithsomething [accesscard blue]
36
 
37
sprite   641 angoff     128        // tile1232 canwithsomething [accesscard blue]
38
 
39
sprite    36 angoff     896        // tile0049 shotgunammo
40
sprite    36 mdzoff     500000     // tile0049 shotgunammo
41
sprite    36 pitch     -1          // tile0049 shotgunammo
42
sprite   301 mdzoff     200000     // tile0680 chair3
43
sprite   301 roll      -1          // tile0680 chair3
44
sprite   746 angoff    -896        // tile0049 shotgunammo
45
sprite   746 mdzoff     500000     // tile0049 shotgunammo
46
sprite   746 pitch     -1          // tile0049 shotgunammo
47
sprite   377 notmd                 // tile1056 (tile1055 (film reel))
48
sprite   370 notmd                 // tile1056 (tile1055 (film reel))
49
sprite   549 angoff     512        // tile0556 chair1
50
sprite    34 angoff     768        // tile0049 shotgunammo
51
sprite    34 mdzoff     500000     // tile0049 shotgunammo
52
sprite    34 pitch     -1          // tile0049 shotgunammo
53
sprite    35 mdzoff     700000     // tile0049 shotgunammo
54
sprite    35 pitch     -1          // tile0049 shotgunammo
55
sprite   359 angoff    -640        // tile0556 chair1
56
sprite   331 angoff     896        // tile0680 chair3
57
sprite   331 mdzoff     500000     // tile0680 chair3
58
sprite   331 pitch      1          // tile0680 chair3
59
sprite   330 angoff     384        // tile0680 chair3
60
sprite   333 angoff     448        // tile0680 chair3
61
sprite   332 angoff    -128        // tile0680 chair3
62
sprite   749 angoff    -256        // tile0049 shotgunammo
63
sprite   749 mdzoff     900000     // tile0049 shotgunammo
64
sprite   749 pitch     -1          // tile0049 shotgunammo
65
sprite   319 angoff    -768        // tile4547 foodobject18
66
sprite   320 angoff     1024       // tile4548 foodobject19
67
sprite   554 angoff     0          // tile0060 accesscard yellow
68
sprite   329 angoff    -320        // tile0556 chair1
69
sprite   329 mdzoff     200000     // tile0556 chair1
70
sprite   329 pitch     -1          // tile0556 chair1
71
sprite   355 notmd                 // tile1056 (tile1055 (film reel))
72
sprite   354 notmd                 // tile1056 (tile1055 (film reel))
73
sprite   347 angoff     512        // tile0556 chair1
74
sprite   295 angoff     384        // tile0559 brokenchair
75
sprite   295 mdzoff     200000     // tile0559 brokenchair
76
sprite   295 roll       1          // tile0559 brokenchair
77
sprite   750 mdzoff     300000     // tile0022 chaingunsprite
78
sprite   750 roll      -1          // tile0022 chaingunsprite
79
sprite   757 angoff     512        // tile0041 batteryammo
80
sprite   757 mdzoff     200000     // tile0041 batteryammo
81
sprite   757 pitch      2          // tile0041 batteryammo
82
sprite   757 roll       1          // tile0041 batteryammo
83
sprite   766 angoff     128        // tile0026 heavyhbomb
84
sprite    14 angoff    -768        // tile0049 shotgunammo
85
sprite    14 mdzoff     500000     // tile0049 shotgunammo
86
sprite    14 pitch     -1          // tile0049 shotgunammo
87
sprite   584 angoff     1024       // tile1061 (streetlight)
88
sprite   584 mdzoff     50000      // tile1061 (streetlight)
89
sprite   584 pitch     -1          // tile1061 (streetlight)
90
sprite   587 angoff     1024       // tile1061 (streetlight)
91
sprite   587 mdzoff     50000      // tile1061 (streetlight)
92
sprite   587 pitch     -1          // tile1061 (streetlight)
93
sprite    13 angoff     768        // tile0049 shotgunammo
94
sprite    13 mdzoff     500000     // tile0049 shotgunammo
95
sprite    13 pitch     -1          // tile0049 shotgunammo
96
sprite   603 angoff     1024       // tile1061 (streetlight)
97
sprite   603 mdzoff     50000      // tile1061 (streetlight)
98
sprite   603 pitch     -1          // tile1061 (streetlight)
99
sprite   181 mdzoff     120000     // tile0914 maskwall3 (fence)
100
sprite   181 pitch     -1          // tile0914 maskwall3 (fence)
101
sprite   182 mdzoff     120000     // tile0914 maskwall3 (fence)
102
sprite   182 pitch     -1          // tile0914 maskwall3 (fence)
103
sprite   183 mdzoff     120000     // tile0914 maskwall3 (fence)
104
sprite   183 pitch     -1          // tile0914 maskwall3 (fence)
105
sprite   184 mdzoff     120000     // tile0914 maskwall3 (fence)
106
sprite   184 pitch     -1          // tile0914 maskwall3 (fence)
107
sprite   184 roll       1          // tile0914 maskwall3 (fence)
108
sprite   619 angoff     1024       // tile1061 (streetlight)
109
sprite   619 mdzoff     50000      // tile1061 (streetlight)
110
sprite   619 pitch     -1          // tile1061 (streetlight)
111
sprite   185 mdzoff     120000     // tile0914 maskwall3 (fence)
112
sprite   185 pitch      1          // tile0914 maskwall3 (fence)
113
sprite   185 roll       1          // tile0914 maskwall3 (fence)
114
sprite   186 mdzoff     120000     // tile0914 maskwall3 (fence)
115
sprite   186 pitch      1          // tile0914 maskwall3 (fence)
116
sprite   187 mdzoff     120000     // tile0914 maskwall3 (fence)
117
sprite   187 pitch      1          // tile0914 maskwall3 (fence)
118
sprite   188 mdzoff     120000     // tile0914 maskwall3 (fence)
119
sprite   188 pitch      1          // tile0914 maskwall3 (fence)
120
sprite   189 mdzoff     120000     // tile0914 maskwall3 (fence)
121
sprite   189 pitch      1          // tile0914 maskwall3 (fence)
122
sprite   190 mdzoff     120000     // tile0914 maskwall3 (fence)
123
sprite   190 pitch      1          // tile0914 maskwall3 (fence)
124
sprite   191 mdzoff     120000     // tile0914 maskwall3 (fence)
125
sprite   191 pitch      1          // tile0914 maskwall3 (fence)
126
sprite   192 mdzoff     120000     // tile0914 maskwall3 (fence)
127
sprite   192 pitch      1          // tile0914 maskwall3 (fence)
128
sprite   193 mdzoff     120000     // tile0914 maskwall3 (fence)
129
sprite   193 pitch      1          // tile0914 maskwall3 (fence)
130
sprite   194 mdzoff     120000     // tile0914 maskwall3 (fence)
131
sprite   194 pitch      1          // tile0914 maskwall3 (fence)
132
sprite   195 mdzoff     120000     // tile0914 maskwall3 (fence)
133
sprite   195 pitch      1          // tile0914 maskwall3 (fence)
134
sprite   196 mdzoff     120000     // tile0914 maskwall3 (fence)
135
sprite   196 pitch      1          // tile0914 maskwall3 (fence)
136
sprite   197 mdzoff     120000     // tile0914 maskwall3 (fence)
137
sprite   197 pitch      1          // tile0914 maskwall3 (fence)
138
sprite   198 mdzoff     120000     // tile0914 maskwall3 (fence)
139
sprite   198 pitch      1          // tile0914 maskwall3 (fence)
140
sprite   199 mdzoff     120000     // tile0914 maskwall3 (fence)
141
sprite   199 pitch      1          // tile0914 maskwall3 (fence)
142
sprite   200 mdzoff     120000     // tile0914 maskwall3 (fence)
143
sprite   200 pitch      1          // tile0914 maskwall3 (fence)
144
sprite   723 angoff     0          // tile0060 accesscard red
145
sprite    77 angoff    -128        // tile1232 canwithsomething
146
sprite    79 angoff     640        // tile1232 canwithsomething
147
sprite   180 mdzoff     120000     // tile0914 maskwall3 (fence)
148
sprite   180 pitch     -1          // tile0914 maskwall3 (fence)
149
sprite   179 mdzoff     120000     // tile0914 maskwall3 (fence)
150
sprite   179 pitch     -1          // tile0914 maskwall3 (fence)
151
sprite   178 mdzoff     120000     // tile0914 maskwall3 (fence)
152
sprite   178 pitch     -1          // tile0914 maskwall3 (fence)
153
sprite   177 mdzoff     120000     // tile0914 maskwall3 (fence)
154
sprite   177 pitch     -1          // tile0914 maskwall3 (fence)
155
sprite   176 mdzoff     120000     // tile0914 maskwall3 (fence)
156
sprite   176 pitch     -1          // tile0914 maskwall3 (fence)
157
sprite   175 mdzoff     120000     // tile0914 maskwall3 (fence)
158
sprite   175 pitch     -1          // tile0914 maskwall3 (fence)
159
sprite    78 angoff    -768        // tile1232 canwithsomething
160
sprite   626 angoff     1024       // tile1061 (streetlight)
161
sprite   626 mdzoff     50000      // tile1061 (streetlight)
162
sprite   626 pitch     -1          // tile1061 (streetlight)
163
sprite    12 angoff    -256        // tile0049 shotgunammo
164
sprite    12 mdzoff     500000     // tile0049 shotgunammo
165
sprite    12 pitch     -1          // tile0049 shotgunammo
166
sprite    98 angoff    -896        // tile0556 chair1
167
sprite    98 mdzoff     500000     // tile0556 chair1
168
sprite    98 pitch      1          // tile0556 chair1
169
sprite    96 angoff    -128        // tile0556 chair1
170
sprite    96 mdzoff     500000     // tile0556 chair1
171
sprite    96 pitch     -1          // tile0556 chair1
172
sprite   136 notmd                 // tile0544 (iron bar)
173
sprite   137 notmd                 // tile0544 (iron bar)
174
sprite     3 angoff     768        // tile0049 shotgunammo
175
sprite     3 mdzoff     500000     // tile0049 shotgunammo
176
sprite     3 pitch     -1          // tile0049 shotgunammo
177
sprite   649 mdxoff     25000      // tile0958 (lights)
178
sprite   649 mdzoff     50000      // tile0958 (lights)
179
sprite   649 pitch      1          // tile0958 (lights)