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659 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Welcome Home
719 leod 4
// Author   : Alejandro Glavic
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// Filename : whome.map
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// mapmd4   : 863aad51d07cff11f4e2cb42fadbe30c // 2014-10-24 (Addon Pack)
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//         <-> whome.mhk
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// Curr. HRP: r5.4.722
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// 0-1564 / / 1651-1790
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sprite  1438 angoff    -256        // tile0028 shotgunsprite
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sprite   659 nomdanim              // tile2131 (tile2120 lizman)
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sprite   659 angoff     512        // tile2131 (tile2120 lizman)
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sprite    38 angoff    -768        // tile0049 shotgunammo
722 leod 17
sprite    38 pitch      1          // tile0049 shotgunammo
659 leod 18
sprite    38 mdzoff     200000     // tile0049 shotgunammo
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sprite   372 angoff     512        // tile1247 seenine
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sprite   303 angoff    -256        // tile1238 explodingbarrel
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sprite  1446 angoff     256        // tile1247 seenine
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sprite  1448 angoff     512        // tile1247 seenine
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sprite  1447 angoff    -256        // tile1247 seenine
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sprite  1039 notmd                 // tile4386 (power line)
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sprite  1040 angoff    -512        // tile0927 (traffic signal)
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sprite  1040 pitch      1          // tile0927 (traffic signal)
659 leod 27
sprite  1040 mdxoff     40000      // tile0927 (traffic signal)
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sprite  1767 angoff     1024       // tile0049 shotgunammo
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sprite     0 angoff    -512        // tile0029 devistatorsprite
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sprite  1773 angoff     512        // tile0041 batteryammo
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sprite  1768 angoff     512        // tile0049 shotgunammo
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sprite  1167 angoff     1024       // tile0051 cola
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sprite  1167 pitch     -1          // tile0051 cola
659 leod 34
sprite  1167 mdzoff     900000     // tile0051 cola
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sprite     3 angoff    -512        // tile0028 shotgunsprite (multiplayer)
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sprite   582 angoff    -128        // tile0060 accesscard blue
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sprite     4 angoff    -256        // tile0028 shotgunsprite (multiplayer)
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sprite  1790 angoff    -896        // tile0049 shotgunammo
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sprite   402 nomdanim              // tile2131 (tile2120 lizman)
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sprite   402 angoff    -512        // tile2131 (tile2120 lizman)
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sprite     5 angoff     256        // tile0028 shotgunsprite (multiplayer)
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sprite    31 angoff     512        // tile0049 shotgunammo
722 leod 43
sprite  1266 pitch     -1          // tile0977 genericpole
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sprite  1266 roll       1          // tile0977 genericpole
659 leod 45
sprite  1266 mdxoff     10000      // tile0977 genericpole
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sprite  1266 mdzoff     90000      // tile0977 genericpole
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sprite  1261 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1261 roll       1          // tile0914 maskwall3 (fence)
722 leod 49
sprite  1261 mdzoff     200000     // tile0914 maskwall3 (fence)
659 leod 50
sprite  1260 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1260 roll      -1          // tile0914 maskwall3 (fence)
722 leod 52
sprite  1260 mdzoff     200000     // tile0914 maskwall3 (fence)
659 leod 53
sprite  1262 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1262 roll       1          // tile0914 maskwall3 (fence)
722 leod 55
sprite  1262 mdzoff     200000     // tile0914 maskwall3 (fence)
659 leod 56
sprite  1263 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1263 roll      -1          // tile0914 maskwall3 (fence)
722 leod 58
sprite  1263 mdzoff     200000     // tile0914 maskwall3 (fence)
659 leod 59
sprite  1264 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1264 roll       1          // tile0914 maskwall3 (fence)
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sprite  1264 mdzoff     200000     // tile0914 maskwall3 (fence)
659 leod 62
sprite  1265 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1265 roll      -1          // tile0914 maskwall3 (fence)
722 leod 64
sprite  1265 mdzoff     200000     // tile0914 maskwall3 (fence)
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sprite  1267 pitch     -1          // tile0977 genericpole
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sprite  1267 roll       1          // tile0977 genericpole
659 leod 67
sprite  1267 mdxoff     10000      // tile0977 genericpole
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sprite  1267 mdzoff     90000      // tile0977 genericpole
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sprite  1272 angoff     128        // tile0060 accesscard yellow
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sprite  1466 pitch     -1          // tile0977 genericpole
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sprite  1466 roll      -1          // tile0977 genericpole
722 leod 72
sprite  1466 mdzoff     120000     // tile0977 genericpole
659 leod 73
sprite  1459 pitch     -1          // tile0544 (iron bar)
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sprite  1459 roll       1          // tile0544 (iron bar)
722 leod 75
sprite  1459 mdzoff     120000     // tile0544 (iron bar)
659 leod 76
sprite  1467 pitch     -1          // tile0977 genericpole
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sprite  1467 roll      -1          // tile0977 genericpole
722 leod 78
sprite  1467 mdzoff     120000     // tile0977 genericpole
659 leod 79
sprite  1460 pitch     -1          // tile0544 (iron bar)
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sprite  1460 roll       1          // tile0544 (iron bar)
722 leod 81
sprite  1460 mdzoff     120000     // tile0544 (iron bar)
659 leod 82
sprite  1468 pitch     -1          // tile0977 genericpole
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sprite  1468 roll      -1          // tile0977 genericpole
722 leod 84
sprite  1468 mdzoff     120000     // tile0977 genericpole
659 leod 85
sprite  1461 pitch     -1          // tile0544 (iron bar)
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sprite  1461 roll       1          // tile0544 (iron bar)
722 leod 87
sprite  1461 mdzoff     120000     // tile0544 (iron bar)
659 leod 88
sprite  1469 pitch     -1          // tile0977 genericpole
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sprite  1469 roll      -1          // tile0977 genericpole
722 leod 90
sprite  1469 mdzoff     120000     // tile0977 genericpole
659 leod 91
sprite  1463 pitch     -1          // tile0544 (iron bar)
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sprite  1463 roll       1          // tile0544 (iron bar)
722 leod 93
sprite  1463 mdzoff     120000     // tile0544 (iron bar)
659 leod 94
sprite  1470 pitch     -1          // tile0977 genericpole
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sprite  1470 roll      -1          // tile0977 genericpole
722 leod 96
sprite  1470 mdzoff     120000     // tile0977 genericpole
659 leod 97
sprite  1464 pitch     -1          // tile0544 (iron bar)
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sprite  1464 roll       1          // tile0544 (iron bar)
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sprite  1464 mdzoff     120000     // tile0544 (iron bar)
659 leod 100
sprite  1471 pitch     -1          // tile0977 genericpole
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sprite  1471 roll      -1          // tile0977 genericpole
722 leod 102
sprite  1471 mdzoff     120000     // tile0977 genericpole
659 leod 103
sprite  1465 pitch     -1          // tile0544 (iron bar)
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sprite  1465 roll       1          // tile0544 (iron bar)
722 leod 105
sprite  1465 mdzoff     120000     // tile0544 (iron bar)
659 leod 106
sprite  1472 pitch     -1          // tile0977 genericpole
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sprite  1472 roll      -1          // tile0977 genericpole
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sprite  1472 mdzoff     120000     // tile0977 genericpole
659 leod 109
sprite  1462 pitch     -1          // tile0544 (iron bar)
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sprite  1462 roll       1          // tile0544 (iron bar)
722 leod 111
sprite  1462 mdzoff     120000     // tile0544 (iron bar)
659 leod 112
sprite  1473 pitch     -1          // tile0977 genericpole
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sprite  1473 roll      -1          // tile0977 genericpole
722 leod 114
sprite  1473 mdzoff     120000     // tile0977 genericpole
659 leod 115
sprite  1474 pitch     -1          // tile0914 maskwall3 (fence)
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sprite  1474 roll      -1          // tile0914 maskwall3 (fence)
722 leod 117
sprite  1474 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1475 pitch     -1          // tile0914 maskwall3 (fence)
659 leod 119
sprite  1475 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1476 pitch     -1          // tile0914 maskwall3 (fence)
659 leod 121
sprite  1476 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1477 pitch     -1          // tile0914 maskwall3 (fence)
659 leod 123
sprite  1477 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1478 pitch     -1          // tile0914 maskwall3 (fence)
659 leod 125
sprite  1478 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite  1479 pitch     -1          // tile0914 maskwall3 (fence)
659 leod 127
sprite  1479 mdzoff     150000     // tile0914 maskwall3 (fence)
722 leod 128
sprite  1486 pitch     -2          // tile0977 genericpole
659 leod 129
sprite  1486 mdzoff     60000      // tile0977 genericpole
722 leod 130
sprite  1485 pitch     -1          // tile0914 maskwall3 (fence)
659 leod 131
sprite  1485 mdzoff     150000     // tile0914 maskwall3 (fence)
722 leod 132
sprite  1484 pitch     -1          // tile0914 maskwall3 (fence)
659 leod 133
sprite  1484 mdzoff     150000     // tile0914 maskwall3 (fence)
722 leod 134
sprite  1483 pitch     -1          // tile0914 maskwall3 (fence)
659 leod 135
sprite  1483 mdzoff     150000     // tile0914 maskwall3 (fence)
722 leod 136
sprite  1482 pitch     -1          // tile0914 maskwall3 (fence)
659 leod 137
sprite  1482 mdzoff     150000     // tile0914 maskwall3 (fence)
722 leod 138
sprite  1481 pitch     -1          // tile0914 maskwall3 (fence)
659 leod 139
sprite  1481 mdzoff     150000     // tile0914 maskwall3 (fence)
722 leod 140
sprite  1480 pitch     -1          // tile0914 maskwall3 (fence)
659 leod 141
sprite  1480 mdzoff     150000     // tile0914 maskwall3 (fence)
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sprite     1 angoff     256        // tile0028 shotgunsprite (multiplayer)
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sprite  1774 angoff     512        // tile0029 devistatorsprite
722 leod 144
sprite   473 pitch     -1          // tile1048 (pipes)
659 leod 145
sprite   473 mdzoff     150000     // tile1048 (pipes)
722 leod 146
sprite   474 pitch     -1          // tile1048 (pipes)
659 leod 147
sprite   474 mdzoff     150000     // tile1048 (pipes)
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sprite  1296 angoff     1024       // tile0916 fireext
722 leod 149
sprite  1296 pitch     -1          // tile0916 fireext
659 leod 150
sprite  1296 mdzoff     300000     // tile0916 fireext
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sprite   317 angoff     0          // tile0060 accesscard red
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sprite  1058 nomdanim              // tile2131 (tile2120 lizman)
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sprite  1058 angoff     1024       // tile2131 (tile2120 lizman)
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sprite    34 angoff     1024       // tile0041 batteryammo
722 leod 155
sprite   668 pitch      1          // tile0914 maskwall3 (fence)
659 leod 156
sprite   668 mdzoff     100000     // tile0914 maskwall3 (fence)
722 leod 157
sprite   667 pitch      1          // tile0914 maskwall3 (fence)
659 leod 158
sprite   667 mdzoff     100000     // tile0914 maskwall3 (fence)
722 leod 159
sprite   666 pitch      1          // tile0914 maskwall3 (fence)
659 leod 160
sprite   666 mdzoff     100000     // tile0914 maskwall3 (fence)
722 leod 161
sprite   665 pitch      1          // tile0914 maskwall3 (fence)
659 leod 162
sprite   665 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite   664 pitch      1          // tile0914 maskwall3 (fence)
659 leod 164
sprite   664 mdzoff     100000     // tile0914 maskwall3 (fence)
722 leod 165
sprite  1056 pitch      1          // tile0914 maskwall3 (fence)
659 leod 166
sprite  1056 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite  1057 pitch      1          // tile0914 maskwall3 (fence)
659 leod 168
sprite  1057 mdzoff     100000     // tile0914 maskwall3 (fence)
722 leod 169
sprite  1060 pitch      1          // tile0914 maskwall3 (fence)
659 leod 170
sprite  1060 mdzoff     100000     // tile0914 maskwall3 (fence)
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sprite     6 angoff     512        // tile0028 shotgunsprite (multiplayer)