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590 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : blackend.map - "Blackened"
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// Author   : Alejandro Glavic
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// Map Date : 2008-12-10 (Duke Nukem: Weapon of Mass Destruction)
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// mapmd4   : fdc9dd170db6c80d509658088fbd60a2
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// Curr. HRP: r5.3.590
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//         <-> blackend.mhk
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sprite    82 angoff     512        // tile0028 shotgunsprite
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sprite  1883 angoff    -768        // tile0049 shotgunammo
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sprite  1882 angoff    -256        // tile0049 shotgunammo
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sprite   662 mdzoff     80000      // tile0958 (lights)
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sprite   662 pitch      1          // tile0958 (lights)
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sprite    73 angoff     512        // tile0022 chaingunsprite
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sprite    73 mdzoff     900000     // tile0022 chaingunsprite
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sprite    73 pitch      1          // tile0022 chaingunsprite
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sprite  1892 angoff     256        // tile0041 batteryammo
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sprite  1892 mdzoff     500000     // tile0041 batteryammo
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sprite  1892 pitch     -1          // tile0041 batteryammo
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sprite  1892 roll      -1          // tile0041 batteryammo
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sprite  1893 angoff    -256        // tile0041 batteryammo
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sprite  1893 mdzoff     500000     // tile0041 batteryammo
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sprite  1893 pitch      1          // tile0041 batteryammo
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sprite  1893 roll      -1          // tile0041 batteryammo
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sprite  1894 angoff     512        // tile0052 sixpack
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sprite  1895 angoff     512        // tile0052 sixpack
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sprite  1702 angoff    -512        // tile4552 (worms)
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sprite  1789 angoff     0          // tile0060 accesscard blue
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sprite    87 angoff    -896        // tile1232 canwithsomething
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sprite    89 angoff     896        // tile1232 canwithsomething
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sprite   427 angoff    -341        // tile1247 seenine
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sprite   428 angoff     341        // tile1247 seenine
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sprite     3 angoff     640        // tile0047 hbombammo
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sprite  1896 angoff    -256        // tile0052 sixpack
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sprite    66 angoff    -256        // tile0049 shotgunammo
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sprite    65 angoff    -256        // tile0049 shotgunammo
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sprite     6 angoff     1024       // tile0041 batteryammo
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sprite     8 angoff     1024       // tile0022 chaingunsprite
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sprite  1288 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1288 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1289 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1289 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1287 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1287 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1286 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1286 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   754 angoff    -128        // tile0028 shotgunsprite
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sprite   758 angoff    -256        // tile1232 canwithsomething
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sprite   755 angoff    -512        // tile1232 canwithsomething
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sprite   757 angoff     1024       // tile1232 canwithsomething
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sprite  1277 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1277 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1278 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1278 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1279 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1279 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1280 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1280 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1281 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1281 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1282 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1282 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1283 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1283 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1305 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1305 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1284 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1284 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1285 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite  1285 pitch     -1          // tile0913 maskwall2 (fence)
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sprite  1484 notmd                 // tile4386 (power line)
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sprite  1480 notmd                 // tile4386 (power line)
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sprite  1545 angoff     256        // tile4438 coffeemug
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sprite    60 angoff     1024       // tile0052 sixpack
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sprite   533 angoff     0          // tile0060 accesscard yellow
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sprite  1431 angoff    -768        // tile0563 waterfountain
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sprite  1906 angoff    -512        // tile0052 sixpack
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sprite  1905 angoff     1024       // tile0041 batteryammo
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sprite  1903 angoff     512        // tile0049 shotgunammo
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sprite  1904 angoff     512        // tile0049 shotgunammo
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sprite  1904 mdzoff     500000     // tile0049 shotgunammo
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sprite  1904 roll       1          // tile0049 shotgunammo
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sprite    59 angoff     768        // tile0052 sixpack
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sprite  1913 angoff     256        // tile0049 shotgunammo
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sprite  1914 angoff    -768        // tile0049 shotgunammo
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sprite   182 notmd                 // tile0164 dipswitch2
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sprite  1788 angoff     0          // tile0060 accesscard red
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sprite    56 angoff    -256        // tile0023 rpgsprite
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sprite    55 angoff    -256        // tile0044 rpgammo
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sprite     0 angoff    -256        // tile0044 rpgammo