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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : Roch7.map - "Roch7" by Pascal Rouaud
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// Map Date : 2002-06-21
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// mapmd4   : 776d175cb91a88badffb954f002a8c6c
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// Curr. HRP: r5.2.415
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// Forcing tile 1266 which is part of the "teleporter splash" model (1261-1266)
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// to be rendered as a single sprite when used as a fence
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sprite  1767 notmd                 // tile1266 (tile1261)
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sprite  1228 notmd                 // tile1266 (tile1261)
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sprite  2272 notmd                 // tile1266 (tile1261)
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sprite  2276 notmd                 // tile1266 (tile1261)
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sprite  2275 notmd                 // tile1266 (tile1261)
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sprite  2277 notmd                 // tile1266 (tile1261)
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sprite  2274 notmd                 // tile1266 (tile1261)
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sprite  1229 notmd                 // tile1266 (tile1261)
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sprite  2273 notmd                 // tile1266 (tile1261)
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sprite  2255 notmd                 // tile1266 (tile1261)
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sprite  1227 notmd                 // tile1266 (tile1261)
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// Rotate key cards
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sprite    82 angoff     1024       // tile0060 accesscard red
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sprite   144 angoff     512        // tile0060 accesscard blue
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sprite   434 angoff     1024       // tile0060 accesscard blue
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sprite  3088 angoff     1024       // tile0060 accesscard blue
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// Flatten frankenstineswitch near start ... or not
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//sprite   502 notmd                 // tile0140 frankenstineswitch
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//sprite   502 mdzoff    -30000      // tile0140 frankenstineswitch
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//sprite   502 pitch      1          // tile0140 frankenstineswitch
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// Lamp Spheres (tile 1220) // No effect -> rise genericpoles instead
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//sprite   698 mdxoff    -3500       // tile1220 (sphere)
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//sprite   698 pitch      1          // tile1220 (sphere)
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sprite   697 mdxoff     3500       // tile0977 genericpole
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sprite   697 pitch      1          // tile0977 genericpole
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sprite  1024 mdxoff     3500       // tile0977 genericpole
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sprite  1024 pitch      1          // tile0977 genericpole
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sprite  1026 mdxoff     3500       // tile0977 genericpole
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sprite  1026 pitch      1          // tile0977 genericpole
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sprite  1028 mdxoff     3500       // tile0977 genericpole
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sprite  1028 pitch      1          // tile0977 genericpole
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sprite  1032 mdxoff     3500       // tile0977 genericpole
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sprite  1032 pitch      1          // tile0977 genericpole
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sprite  1034 mdxoff     3500       // tile0977 genericpole
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sprite  1034 pitch      1          // tile0977 genericpole
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// Pickups
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//sprite  3005 pitch      1          // tile0021 firstgunsprite
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//sprite  3005 mdxoff     200000     // tile0021 firstgunsprite
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//sprite  3005 mdzoff     2000000    // tile0021 firstgunsprite
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//sprite  3005 mdzoff    -2000000    // tile0021 firstgunsprite
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//sprite  3005 roll       1          // tile0021 firstgunsprite
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//sprite  3005 mdyoff     200000     // tile0021 firstgunsprite
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//sprite  3005 mdzoff     2000000    // tile0021 firstgunsprite
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//sprite  3005 mdzoff    -2000000    // tile0021 firstgunsprite
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//sprite  3005 pitch      1          // tile0021 firstgunsprite
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//sprite  3005 roll       1          // tile0021 firstgunsprite
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//sprite  3005 mdzoff     2000000    // tile0021 firstgunsprite
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//sprite  3005 mdzoff    -2000000    // tile0021 firstgunsprite
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sprite   548 angoff     256        // tile0028 shotgunsprite near start
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sprite   597 angoff     512        // tile0024 freezersprite  - Shop-n-Bag
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sprite  3315 angoff     512        // tile0021 firstgunsprite - Shop-n-Bag
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sprite  3315 pitch      1          // tile0021 firstgunsprite - Shop-n-Bag
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sprite  3315 mdzoff     300000     // tile0021 firstgunsprite - Shop-n-Bag
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sprite  3334 angoff     512        // tile0028 shotgunsprite - Shop-n-Bag
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sprite  3334 pitch      1          // tile0028 shotgunsprite - Shop-n-Bag
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sprite  3334 mdxoff    -60000      // tile0028 shotgunsprite - Shop-n-Bag
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sprite  3334 mdzoff    -900000     // tile0028 shotgunsprite - Shop-n-Bag
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sprite  1110 nomdanim              // tile4398 (broken speaker) - Shop-n-Bag
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sprite  1112 nomdanim              // tile4398 (broken speaker) - Shop-n-Bag
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sprite   360 mdzoff     1000000    // tile0049 shotgunammo
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sprite   360 pitch      1          // tile0049 shotgunammo
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sprite  3070 mdzoff     1000000    // tile0049 shotgunammo
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sprite  3070 pitch      1          // tile0049 shotgunammo
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sprite   472 roll       1          // tile0049 shotgunammo
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sprite   472 mdzoff     500000     // tile0049 shotgunammo
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sprite   473 roll       1          // tile0028 shotgunsprite
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sprite   473 mdzoff     1000000    // tile0028 shotgunsprite
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sprite  572 angoff      512        // tile4887 pleasewait
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// Policelight
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//sprite   573 notmd                 // tile4377 policelightpole left
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sprite   573 roll       1          // tile4377 policelightpole left
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sprite   573 mdzoff    -500000     // tile4377 policelightpole left
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//sprite   575 notmd                 // tile4377 policelightpole right
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sprite   575 roll       1          // tile4377 policelightpole right
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sprite   575 mdzoff    -500000     // tile4377 policelightpole right