Subversion Repositories duke3d_hrp

Rev

Rev 702 | Rev 719 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
639 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
2
 
643 leod 3
// Title    : Haunted House
4
// Filename : HH.MAP
639 leod 5
// Author   : Sanek
643 leod 6
// mapmd4   : 6d968a3cfc02ba574f01c14c3f7e41f3 // 2010-03-14 (GRP)
7
 
639 leod 8
// Curr. HRP: r5.3.639
9
 
640 leod 10
/*
718 leod 11
  Haunted House is not intended to be played using the HRP. But in case, well, 
12
  if you really want, I have prepared a duke3d.def for you, so that the HRP
13
  does not override the custom textures in tiles006.art and tiles018.art.
14
  Get the User ART Compatibility Pack from here:
15
    https://forums.duke4.net/index.php?showtopic=3513
16
  Copy the duke3d.def for Haunted House into your EDuke32 folder.
640 leod 17
*/
639 leod 18
 
19
sprite   902 nomdanim              // tile0974 oceansprite4
20
sprite   901 nomdanim              // tile0974 oceansprite4
21
sprite   900 nomdanim              // tile0974 oceansprite4
22
sprite   899 nomdanim              // tile0974 oceansprite4
23
sprite   898 nomdanim              // tile0974 oceansprite4
24
sprite   897 nomdanim              // tile0974 oceansprite4
25
sprite   896 nomdanim              // tile0974 oceansprite4
26
sprite   919 angoff     1024       // tile1164 bottle17
702 leod 27
sprite   920 angoff     1024       // tile1160 bottle13
639 leod 28
sprite   917 angoff     1024       // tile0028 shotgunsprite
29
sprite   917 mdzoff     500000     // tile0028 shotgunsprite
30
sprite   917 roll       1          // tile0028 shotgunsprite
31
sprite    44 angoff    -512        // tile4454 deskphone
32
sprite    40 angoff     0          // tile0060 accesscard blue
33
sprite    52 angoff    -320        // tile1163 bottle16
34
sprite   872 angoff     1024       // tile0060 accesscard red
35
sprite   107 angoff    -512        // tile1162 bottle15
36
sprite   322 angoff    -768        // tile0769 sushiplate2 (hand)
37
sprite   322 mdzoff     300000     // tile0769 sushiplate2 (hand)
38
sprite   322 roll      -1          // tile0769 sushiplate2 (hand)
39
sprite   319 angoff     512        // tile1163 bottle16
40
sprite   183 angoff     512        // tile1159 bottle12
41
sprite   184 angoff     1024       // tile4438 coffeemug
42
sprite   873 angoff     1024       // tile0060 accesscard yellow
43
sprite   360 angoff     640        // tile0779 sushiplate4 (eye)
44
sprite   361 mdzoff     300000     // tile0957 bottle4 (cocktail glass)
45
sprite   361 roll      -1          // tile0957 bottle4 (cocktail glass)
46
sprite   780 angoff     1024       // tile0040 ammo
47
sprite   893 angoff     1024       // tile0040 ammo
48
sprite   894 angoff     1024       // tile0040 ammo
49
sprite   930 angoff     1024       // tile0040 ammo
50
sprite   931 angoff     1024       // tile0040 ammo
51
sprite   932 angoff     1024       // tile0040 ammo
52
sprite   400 angoff     1024       // tile1161 bottle14
53
sprite   688 angoff    -512        // tile1162 bottle15
54
sprite   153 mdzoff     200000     // tile0956 bottle3
55
sprite   153 pitch      1          // tile0956 bottle3
56
sprite   833 angoff     1024       // tile0956 bottle3
57
sprite   892 angoff    -768        // tile0052 sixpack
58
sprite   631 angoff     1024       // tile0956 bottle3
702 leod 59
sprite   723 angoff     256        // tile1160 bottle13
639 leod 60
sprite   726 angoff     1024       // tile0769 sushiplate2 (hand)
61
sprite   451 angoff     512        // tile4438 coffeemug
62
sprite   879 angoff    -512        // tile4454 deskphone