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// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Nuclear Showdown - Test
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// Author   : James 'Jblade' Stanfield
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// Filename : NSTEST.MAP
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// mapmd4   : b298ea61d30a91fa87517a7064ca6f7a // 2008-10-24 (NSD)
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// Curr. HRP: r5.4.726
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sprite   164 away1                 // tile5260 [nsd nukebutton]
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sprite   149 notmd                 // tile5890 [nsd (tile5888 pigcop sp.forces)]
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sprite   149 away1                 // tile5890 [nsd (tile5888 pigcop sp.forces)]
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sprite   148 notmd                 // tile5530 [nsd (tile5528 pigcopvacation)]
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sprite   148 away1                 // tile5530 [nsd (tile5528 pigcopvacation)]
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sprite   154 notmd                 // tile5438 [nsd (tile5436 lizmanflame)]
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sprite   154 away1                 // tile5438 [nsd (tile5436 lizmanflame)]
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sprite   158 notmd                 // tile5982 [nsd drone]
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sprite   158 away1                 // tile5982 [nsd drone]
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sprite   179 angoff     512        // tile5620 [nsd toolboxsprite]
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sprite    21 angoff     1024       // tile5620 [nsd toolboxsprite]
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sprite   160 notmd                 // tile1687 (tile1680 liztroop)
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sprite   160 away1                 // tile1687 (tile1680 liztroop)
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sprite   161 notmd                 // tile1687 (tile1680 liztroop)
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sprite   161 away1                 // tile1687 (tile1680 liztroop)
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sprite   163 notmd                 // tile1687 (tile1680 liztroop)
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sprite   163 away1                 // tile1687 (tile1680 liztroop)
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sprite   162 notmd                 // tile1687 (tile1680 liztroop)
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sprite   162 away1                 // tile1687 (tile1680 liztroop)
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sprite    51 notmd                 // tile5968 [nsd flying newbeast]
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sprite    51 away1                 // tile5968 [nsd flying newbeast]
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sprite    39 angoff    -640        // tile1294 podfem1
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sprite    37 angoff    -512        // tile1334 fem6 padbabe
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sprite    38 angoff    -640        // tile1323 fem5 polebabe
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sprite    53 notmd                 // tile5380 [nsd (tile5378 oldoctabrain)]
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sprite    53 away1                 // tile5380 [nsd (tile5378 oldoctabrain)]
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sprite    80 away1                 // tile5783 [nsd slotdoor]
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sprite    69 pitch     -1          // tile0916 fireext
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sprite    69 mdzoff     50000      // tile0916 fireext
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sprite   118 angoff    -512        // tile0054 shield
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sprite   117 angoff     512        // tile5137 [nsd leadgunsprite]
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sprite   117 pitch      1          // tile5137 [nsd leadgunsprite]
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sprite   117 mdzoff     500000     // tile5137 [nsd leadgunsprite]
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sprite    31 angoff     1024       // tile0040 ammo
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sprite   167 angoff     1024       // tile5193 [nsd deagleammo]
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sprite    87 angoff     1024       // tile0117 [nsd thermonuclearhealth]
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sprite    32 angoff     1024       // tile5194 [nsd deaglesprite]
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sprite    86 angoff     1024       // tile5135 [nsd mp5ksprite]
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sprite    85 angoff     1024       // tile5136 [nsd m60sprite]
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sprite    84 angoff     1024       // tile5138 [nsd dynamitesprite]
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sprite   184 angoff     0          // tile5369 [nsd plasmagunammo]
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sprite   183 angoff     1024       // tile5372 [nsd plasmagunsprite]
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sprite    34 angoff     0          // tile5133 [nsd accesscard green]
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sprite    83 angoff     1024       // tile5133 [nsd accesscard grey]
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sprite    33 angoff     1024       // tile5133 [nsd accesscard brown]
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sprite   197 angoff     1024       // tile5146 [nsd backpacksprite]
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sprite    36 angoff     0          // tile5134 [nsd vistakeycard]
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sprite    82 angoff     1024       // tile5134 [nsd vistakeycard]
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sprite    35 angoff     1024       // tile5134 [nsd vistakeycard]
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sprite   196 angoff     1024       // tile1348 holoduke
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sprite    63 angoff    -512        // tile5233 [nsd jumpboots]
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sprite    26 away1                 // tile5785 [nsd switch]
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sprite    28 angoff     1024       // tile0058 (spacesuit)
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sprite    27 away1                 // tile5785 [nsd switch]
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sprite    25 away1                 // tile5785 [nsd switch]
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/*
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sprite     ? notmd                 // tile0117 [nsd thermonuclearhealth]
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sprite     ? angoff     0          // tile5133 [nsd accesscard]
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sprite     ? angoff     ?          // tile5134 [nsd vistakeycard]
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sprite     ? angoff     ?          // tile5135 [nsd mp5ksprite]
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sprite     ? angoff     ?          // tile5136 [nsd m60sprite]
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sprite     ? angoff     ?          // tile5137 [nsd leadgunsprite]
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sprite     ? angoff     ?          // tile5138 [nsd dynamitesprite]
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sprite   ` ? angoff     ?          // tile5146 [nsd backpacksprite]
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sprite     ? angoff     ?          // tile5193 [nsd deagleammo]
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sprite     ? angoff     ?          // tile5194 [nsd deaglesprite]
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sprite     ? angoff     ?          // tile5233 [nsd jumpboots]
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sprite     ? away1                 // tile5260 [nsd nukebutton]
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sprite     ? angoff     ?          // tile5369 [nsd plasmagunammo]
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sprite     ? angoff     ?          // tile5372 [nsd plasmagunsprite]
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sprite     ? notmd                 // tile5378 [nsd oldoctabrain]
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sprite     ? notmd                 // tile5380 [nsd (tile5378 oldoctabrain)]
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sprite     ? notmd                 // tile5436 [nsd lizmanflame]
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sprite     ? notmd                 // tile5438 [nsd (tile5436 lizmanflame)]
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sprite     ? notmd                 // tile5528 [nsd pigcopvacation]
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sprite     ? notmd                 // tile5530 [nsd (tile5528 pigcopvacation)]
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sprite     ? angoff     ?          // tile5620 [nsd toolboxsprite]
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sprite     ? away1                 // tile5783 [nsd slotdoor]
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sprite     ? away1                 // tile5785 [nsd switch]
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sprite     ? notmd                 // tile5888 [nsd pigcopspecialforces]
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sprite     ? notmd                 // tile5890 [nsd (tile5888 pigcop sp.forces)]
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sprite     ? notmd                 // tile5968 [nsd flying newbeast]
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sprite     ? notmd                 // tile5982 [nsd drone]
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#define H 141
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#define WATERFOUNTAINBROKFEMMAG1 567
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#define SCREENBREAK20 638
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#define SOMETHING 1232
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#define OOZ2 2309
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#define INGAMEDUKETHREEDETENSCREEN 2499
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#define OW 3201
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#define N 3211
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#define N 3371
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#define MIMON 4120
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#define GUMBALLMACHINEBROPAPER 4459
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#define SOMETHING2 4580
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#define SOMETHING3 4581
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#define SOMETHING4 4582
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#define LIZBALLGOAL 5148
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#define RANDOMSOUND 5298
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#define TOOLBOXSPRITE 5620 
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#define BROKENSWITCH1 5622 
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#define FIXINGSPRITE 5625
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#define BROKENSWITCH2 5626
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#define SCREENBREAK21 5852
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#define SCREENBREAK22 5853
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#define SCREENBREAK23 5854
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*/