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669 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Antarctica: Outpost #31
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// Filename : OUTPOST.MAP
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// Author   : Stéphane 'Stef' Méganck
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// mapmd4   : 8baccfb485446ee633872a77853f5009 // 2011-12-10 (AMC TC)
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//         <-> OUTPOST.mhk
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// Curr. HRP: r5.3.669
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// 0-165 / 195-455
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sprite   247 mdzoff     4000       // tile0049 shotgunammo
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sprite   247 roll      -192        // tile0049 shotgunammo
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sprite   248 angoff    -512        // tile0049 shotgunammo
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sprite   248 pitch      32         // tile0049 shotgunammo
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sprite   248 roll      -64         // tile0049 shotgunammo
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sprite   249 angoff    -768        // tile0049 shotgunammo
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sprite   249 mdzoff     500000     // tile0049 shotgunammo
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sprite   249 pitch      1          // tile0049 shotgunammo
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sprite     5 away1                 // tile0151 doortile6
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sprite     6 away1                 // tile0151 doortile6
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sprite   274 away1                 // tile0198 (glass pane)
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sprite   223 away1                 // tile0198 (glass pane)
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sprite   225 away1                 // tile0151 doortile6
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sprite   224 away1                 // tile0151 doortile6
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sprite   300 angoff     512        // tile0053 firstaid
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sprite   300 mdyoff     250        // tile0053 firstaid
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sprite   300 mdzoff     15000      // tile0053 firstaid
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sprite   300 roll      -48         // tile0053 firstaid
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sprite   301 pitch     -32         // tile0049 shotgunammo
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sprite   301 roll      -32         // tile0049 shotgunammo
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sprite    68 angoff     1024       // tile0028 shotgunsprite
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sprite   279 away1                 // tile4485 (map)
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sprite   226 angoff     512        // tile0049 shotgunammo
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sprite   257 angoff     1024       // tile0060 accesscard yellow
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sprite    40 angoff     1024       // tile0028 shotgunsprite
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sprite   232 mdxoff     20000      // tile0621 camera1
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sprite   232 pitch      1          // tile0621 camera1
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sprite   233 away1                 // tile4567 (frost)
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sprite   250 away1                 // tile0740
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sprite   252 away1                 // tile0740
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sprite   238 notmd                 // tile0568 femmag1
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sprite   237 notmd                 // tile4506 (big gun magazine)
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sprite   455 angoff    -512        // tile0059 heatsensor
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sprite   455 mdzoff     400000     // tile0059 heatsensor
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sprite   455 pitch      1          // tile0059 heatsensor
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sprite   455 roll      -1          // tile0059 heatsensor
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sprite   297 angoff     1024       // tile0054 shield
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sprite   297 mdxoff    -10000      // tile0054 shield
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sprite   297 mdzoff     200000     // tile0054 shield
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sprite   297 pitch      1          // tile0054 shield
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sprite   258 away1                 // tile0502 viewscreen
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sprite   235 away2                 // tile0502 viewscreen
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sprite   382 angoff     1024       // tile0040 ammo
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sprite     7 mdxoff    -180        // tile0621 camera1
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sprite     7 mdzoff    -3000       // tile0621 camera1
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sprite     7 pitch     -64         // tile0621 camera1
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sprite   385 angoff    -512        // tile0026 heavyhbomb
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sprite   385 mdzoff     300000     // tile0026 heavyhbomb
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sprite   385 pitch      1          // tile0026 heavyhbomb
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sprite   386 angoff     448        // tile0052 sixpack
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sprite   387 angoff     512        // tile0051 cola
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sprite   388 angoff     464        // tile0026 heavyhbomb
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sprite    18 angoff     640        // tile0049 shotgunammo
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sprite    18 mdzoff     500000     // tile0049 shotgunammo
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sprite    18 pitch     -1          // tile0049 shotgunammo
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sprite    19 angoff    -384        // tile0049 shotgunammo
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sprite    19 mdzoff     100000     // tile0049 shotgunammo
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sprite    19 pitch     -1          // tile0049 shotgunammo
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sprite   164 angoff     896        // tile4580 canwithsomething2
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sprite   161 angoff     768        // tile4580 canwithsomething2
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sprite   160 angoff    -896        // tile4580 canwithsomething2
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sprite   163 angoff    -384        // tile4580 canwithsomething2
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sprite   162 angoff     1024       // tile4580 canwithsomething2
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sprite   418 angoff     256        // tile0052 sixpack
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sprite   417 angoff     512        // tile0049 shotgunammo
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sprite   417 mdzoff     400000     // tile0049 shotgunammo
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sprite   417 roll       1          // tile0049 shotgunammo
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sprite   155 angoff     256        // tile1227 nukebarrel
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sprite   155 mdzoff     200000     // tile1227 nukebarrel
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sprite   155 pitch     -1          // tile1227 nukebarrel
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sprite   154 mdzoff     500000     // tile1238 explodingbarrel
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sprite   154 roll      -1          // tile1238 explodingbarrel
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sprite   153 angoff    -512        // tile1238 explodingbarrel
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sprite   153 mdzoff     700000     // tile1238 explodingbarrel
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sprite   153 pitch     -1          // tile1238 explodingbarrel
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sprite   422 angoff    -512        // tile0041 batteryammo
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sprite   430 mdzoff    -7000       // tile0047 hbombammo
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sprite   430 roll      -64         // tile0047 hbombammo
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sprite    22 angoff     384        // tile0053 firstaid
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sprite   429 angoff     512        // tile0049 shotgunammo
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sprite   429 pitch      64         // tile0049 shotgunammo
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sprite   428 angoff     768        // tile0052 sixpack
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sprite   428 mdzoff     300000     // tile0052 sixpack
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sprite   428 roll      -1          // tile0052 sixpack
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sprite   434 angoff     512        // tile0051 cola
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sprite    44 angoff     384        // tile0042 devistatorammo
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sprite    43 angoff     640        // tile0042 devistatorammo
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sprite    45 angoff     512        // tile2060 pigcopdeadsprite
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sprite    46 angoff     512        // tile0029 devistatorsprite
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sprite    46 mdzoff     500000     // tile0029 devistatorsprite
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sprite    46 pitch     -1          // tile0029 devistatorsprite
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sprite   360 angoff     1024       // tile4369 (emergency light)
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sprite    75 angoff     1024       // tile4369 (emergency light)
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sprite    76 angoff     640        // tile0616 pipe2
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sprite   361 angoff     1024       // tile0060 accesscard red
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sprite   200 away1                 // tile0577 femmag2
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sprite   319 away1                 // tile0750 (brickwork)
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sprite   287 notmd                 // tile0377 (stone pane)
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sprite   197 angoff    -512        // tile0956 bottle3
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sprite   197 mdxoff     1000       // tile0956 bottle3
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sprite   197 pitch      1          // tile0956 bottle3
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sprite   322 angoff     768        // tile0563 waterfountain
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sprite   322 mdzoff     100000     // tile0563 waterfountain
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sprite   322 pitch     -1          // tile0563 waterfountain
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sprite   302 mdzoff     100000     // tile0052 sixpack
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sprite   302 pitch      2          // tile0052 sixpack
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sprite   302 roll      -2          // tile0052 sixpack
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sprite   303 mdzoff     180000     // tile0049 shotgunammo
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sprite   303 roll      -1          // tile0049 shotgunammo
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sprite   414 angoff    -896        // tile0052 sixpack
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sprite   414 mdzoff     200000     // tile0052 sixpack
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sprite   414 pitch      1          // tile0052 sixpack
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sprite   367 angoff     0          // tile0009 respawn [accesscard blue]
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sprite    70 mdzoff     500000     // tile0026 heavyhbomb
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sprite    70 pitch      1          // tile0026 heavyhbomb