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583 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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636 leod 3
// Level    : OUTPOST.MAP - "Antarctica: Outpost #31"
583 leod 4
// Author   : Stéphane 'Stef' Méganck
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// Map Date : 2004-10-10
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// mapmd4   : 1dac337162f0c4e0e3a5f663bf1308a8
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// Curr. HRP: r5.3.583
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sprite   248 mdzoff     4000       // tile0049 shotgunammo
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sprite   248 roll      -192        // tile0049 shotgunammo
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sprite   249 angoff    -512        // tile0049 shotgunammo
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sprite   249 pitch      32         // tile0049 shotgunammo
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sprite   249 roll      -64         // tile0049 shotgunammo
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sprite   250 angoff    -768        // tile0049 shotgunammo
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sprite   250 mdzoff     500000     // tile0049 shotgunammo
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sprite   250 pitch      1          // tile0049 shotgunammo
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sprite   301 angoff     512        // tile0053 firstaid
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sprite   301 mdyoff     250        // tile0053 firstaid
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sprite   301 mdzoff     15000      // tile0053 firstaid
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sprite   301 roll      -48         // tile0053 firstaid
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sprite   302 pitch     -32         // tile0049 shotgunammo
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sprite   302 roll      -32         // tile0049 shotgunammo
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sprite    68 angoff     1024       // tile0028 shotgunsprite
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sprite   227 angoff     512        // tile0049 shotgunammo
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sprite   258 angoff     1024       // tile0060 accesscard yellow
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sprite   456 mdzoff     400000     // tile0059 heatsensor
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sprite   456 pitch      1          // tile0059 heatsensor
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sprite   456 roll       1          // tile0059 heatsensor
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sprite   298 angoff     1024       // tile0054 shield
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sprite   298 mdxoff    -10000      // tile0054 shield
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sprite   298 mdzoff     200000     // tile0054 shield
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sprite   298 pitch      1          // tile0054 shield
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sprite   386 angoff    -512        // tile0026 heavyhbomb
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sprite   386 mdzoff     300000     // tile0026 heavyhbomb
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sprite   386 pitch      1          // tile0026 heavyhbomb
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sprite   387 angoff     448        // tile0052 sixpack
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sprite   388 angoff     512        // tile0051 cola
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sprite   389 angoff     480        // tile0026 heavyhbomb
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sprite    18 angoff     640        // tile0049 shotgunammo
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sprite    18 mdzoff     500000     // tile0049 shotgunammo
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sprite    18 pitch     -1          // tile0049 shotgunammo
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sprite    19 angoff    -384        // tile0049 shotgunammo
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sprite    19 mdzoff     100000     // tile0049 shotgunammo
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sprite    19 pitch     -1          // tile0049 shotgunammo
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sprite   419 angoff     256        // tile0052 sixpack
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sprite   418 angoff     512        // tile0049 shotgunammo
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sprite   418 mdzoff     400000     // tile0049 shotgunammo
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sprite   418 roll       1          // tile0049 shotgunammo
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sprite   155 angoff     256        // tile1227 nukebarrel
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sprite   155 mdzoff     200000     // tile1227 nukebarrel
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sprite   155 pitch     -1          // tile1227 nukebarrel
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sprite   154 mdzoff     500000     // tile1238 explodingbarrel
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sprite   154 roll      -1          // tile1238 explodingbarrel
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sprite   153 angoff    -512        // tile1238 explodingbarrel
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sprite   153 mdzoff     700000     // tile1238 explodingbarrel
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sprite   153 pitch     -1          // tile1238 explodingbarrel
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sprite   423 angoff    -512        // tile0041 batteryammo
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sprite   431 mdzoff    -7000       // tile0047 hbombammo
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sprite   431 roll      -64         // tile0047 hbombammo
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sprite    22 angoff     384        // tile0053 firstaid
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sprite   430 angoff     512        // tile0049 shotgunammo
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sprite   430 pitch      64         // tile0049 shotgunammo
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sprite   429 angoff     768        // tile0052 sixpack
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sprite   435 angoff     512        // tile0051 cola
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sprite    44 angoff     512        // tile0042 devistatorammo
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sprite    43 angoff     512        // tile0042 devistatorammo
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sprite    45 angoff     512        // tile2060 pigcopdeadsprite
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sprite    46 angoff     512        // tile0029 devistatorsprite
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sprite    46 mdzoff     500000     // tile0029 devistatorsprite
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sprite    46 pitch     -1          // tile0029 devistatorsprite
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sprite   361 angoff     1024       // tile4369 (emergency light)
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sprite    75 angoff     1024       // tile4369 (emergency light)
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sprite   362 angoff     1024       // tile0060 accesscard red
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sprite   303 mdzoff     100000     // tile0052 sixpack
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sprite   303 pitch      2          // tile0052 sixpack
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sprite   303 roll      -2          // tile0052 sixpack
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sprite   304 mdzoff     180000     // tile0049 shotgunammo
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sprite   304 roll      -1          // tile0049 shotgunammo
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sprite   415 angoff    -896        // tile0052 sixpack
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sprite   415 mdzoff     200000     // tile0052 sixpack
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sprite   415 pitch      1          // tile0052 sixpack
596 leod 83
sprite   368 angoff     0          // tile0009 respawn [accesscard blue]
583 leod 84
sprite    70 mdzoff     500000     // tile0026 heavyhbomb
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sprite    70 pitch      1          // tile0026 heavyhbomb