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727 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Chili Factor
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// Author   : Leonardo 'DavoX' Pellegrini
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// Filename : SKATE.MAP
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// mapmd4   : 714416102f12e2bb3147cd9c9ed43486 // 2008-02-21
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// Curr. HRP: r5.4.726
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sprite   810 angoff    -512        // tile0028 shotgunsprite
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sprite   810 roll       1          // tile0028 shotgunsprite
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sprite   810 mdzoff     200000     // tile0028 shotgunsprite
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sprite   809 angoff     512        // tile0049 shotgunammo
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sprite   809 roll      -1          // tile0049 shotgunammo
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sprite   809 mdzoff     500000     // tile0049 shotgunammo
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sprite   808 angoff     512        // tile0049 shotgunammo
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sprite   434 angoff    -384        // tile4444 tripodcamera
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sprite   434 pitch      2          // tile4444 tripodcamera
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sprite   434 roll      -2          // tile4444 tripodcamera
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sprite   434 mdzoff     300000     // tile4444 tripodcamera
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sprite   429 angoff     768        // tile2185 lizmandeadsprite
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sprite   431 angoff    -256        // tile2060 pigcopdeadsprite
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sprite   430 angoff     640        // tile2060 pigcopdeadsprite
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sprite   430 pitch      1          // tile2060 pigcopdeadsprite
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sprite   430 roll       1          // tile2060 pigcopdeadsprite
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sprite   430 mdzoff     600000     // tile2060 pigcopdeadsprite
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sprite   392 angoff    -448        // tile0556 chair1
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sprite   544 angoff    -128        // tile4444 tripodcamera
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sprite   494 angoff    -512        // tile0060 accesscard [blue]
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sprite   672 pitch     -1          // tile1240 firebarrel
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sprite   672 mdzoff     300000     // tile1240 firebarrel
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sprite   597 angoff     1024       // tile1232 canwithsomething
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sprite   596 angoff     640        // tile1232 canwithsomething
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sprite   328 angoff    -256        // tile0049 shotgunammo
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sprite   675 pitch      2          // tile1240 firebarrel
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sprite   675 roll      -1          // tile1240 firebarrel
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sprite   675 mdzoff     250000     // tile1240 firebarrel
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sprite   674 pitch      1          // tile1240 firebarrel
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sprite   674 roll       1          // tile1240 firebarrel
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sprite   674 mdzoff     300000     // tile1240 firebarrel
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sprite   671 roll      -1          // tile1240 firebarrel
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sprite   671 mdzoff     300000     // tile1240 firebarrel
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sprite   818 angoff    -768        // tile0049 shotgunammo
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sprite   818 pitch      1          // tile0049 shotgunammo
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sprite   818 mdzoff     700000     // tile0049 shotgunammo
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sprite   819 angoff     256        // tile0052 sixpack
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sprite   108 angoff    -768        // tile0060 accesscard [blue]
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sprite   820 angoff    -512        // tile0052 sixpack
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sprite   540 angoff     256        // tile1232 canwithsomething
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sprite   538 angoff     896        // tile1232 canwithsomething
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sprite   275 angoff    -768        // tile1061 (streetlight)
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sprite   252 angoff    -640        // tile1232 canwithsomething
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sprite   255 angoff     1024       // tile1232 canwithsomething
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sprite   253 angoff     256        // tile1232 canwithsomething
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sprite   553 pitch      1          // tile0977 genericpole
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sprite   553 roll       1          // tile0977 genericpole
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sprite   553 mdzoff     50000      // tile0977 genericpole
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sprite   552 pitch      1          // tile0977 genericpole
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sprite   552 mdzoff     50000      // tile0977 genericpole
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sprite   551 pitch      1          // tile0977 genericpole
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sprite   551 roll      -1          // tile0977 genericpole
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sprite   551 mdzoff     50000      // tile0977 genericpole
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sprite   550 pitch      1          // tile0977 genericpole
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sprite   550 roll       1          // tile0977 genericpole
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sprite   550 mdzoff     50000      // tile0977 genericpole
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sprite   546 pitch      1          // tile0977 genericpole
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sprite   546 roll      -1          // tile0977 genericpole
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sprite   546 mdzoff     50000      // tile0977 genericpole
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sprite   547 pitch      1          // tile0977 genericpole
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sprite   547 mdzoff     50000      // tile0977 genericpole
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sprite   545 pitch      1          // tile0977 genericpole
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sprite   545 roll       1          // tile0977 genericpole
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sprite   545 mdzoff     50000      // tile0977 genericpole
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sprite   241 pitch     -1          // tile0977 genericpole
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sprite   241 roll       1          // tile0977 genericpole
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sprite   241 mdzoff     50000      // tile0977 genericpole
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sprite   240 pitch     -1          // tile0977 genericpole
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sprite   240 roll      -1          // tile0977 genericpole
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sprite   240 mdzoff     50000      // tile0977 genericpole
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sprite   239 pitch      1          // tile0977 genericpole
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sprite   239 roll      -1          // tile0977 genericpole
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sprite   239 mdzoff     50000      // tile0977 genericpole
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sprite   747 angoff    -512        // tile0060 accesscard [red]
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sprite   768 angoff     256        // tile0052 sixpack
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sprite   725 angoff    -896        // tile1232 canwithsomething
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sprite   724 angoff    -256        // tile1232 canwithsomething
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sprite   726 angoff     384        // tile1232 canwithsomething
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sprite   727 angoff    -896        // tile1232 canwithsomething
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sprite   729 angoff    -896        // tile1232 canwithsomething
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sprite   730 angoff     256        // tile1232 canwithsomething
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sprite   828 angoff    -512        // tile0041 batteryammo
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sprite   632 angoff     512        // tile1061 (streetlight)
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sprite   632 pitch     -256        // tile1061 (streetlight)
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sprite   626 angoff    -512        // tile1061 (streetlight)
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sprite   626 pitch     -256        // tile1061 (streetlight)
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sprite   825 angoff     256        // tile0049 shotgunammo
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sprite   827 angoff     512        // tile0052 sixpack
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sprite   826 angoff     512        // tile0052 sixpack
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sprite   162 angoff     1024       // tile4369 (emergency light)
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sprite   161 angoff     1024       // tile4369 (emergency light)
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sprite    66 nomdanim              // tile1232 canwithsomething
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sprite    64 nomdanim              // tile1232 canwithsomething
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sprite    64 angoff    -256        // tile1232 canwithsomething
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sprite    65 nomdanim              // tile1232 canwithsomething
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sprite    65 angoff     896        // tile1232 canwithsomething
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sprite   773 angoff     1024       // tile4369 (emergency light)
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sprite     1 angoff     1024       // tile1164 bottle17
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sprite    11 angoff     384        // tile0955 bottle2
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sprite     7 angoff     640        // tile0955 bottle2
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sprite    16 angoff    -512        // tile0956 bottle3
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sprite    15 angoff     512        // tile0956 bottle3
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sprite     4 angoff     1024       // tile1163 bottle16
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sprite     9 angoff    -384        // tile0955 bottle2
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sprite    18 angoff    -768        // tile1232 canwithsomething
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sprite    19 angoff     768        // tile1232 canwithsomething
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sprite    20 angoff     384        // tile1232 canwithsomething
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sprite   102 pitch     -1          // tile0544 (iron bar)
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sprite   102 mdzoff     120000     // tile0544 (iron bar)