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727 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Bridge for Sale
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// Author   : Todd Vance
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// Filename : bridge.map
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// mapmd4   : a9fc49f44c33ff6e3b68cc841650db89 // 2012-11-12
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// Curr. HRP: r5.4.726
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sprite   656 angoff     1024       // tile0022 chaingunsprite
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sprite   657 angoff    -512        // tile0023 rpgsprite
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sprite   407 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   407 mdzoff     300000     // tile0913 maskwall2 (fence)
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sprite   395 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   395 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   396 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   396 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   393 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   393 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   392 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   392 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   394 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   394 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   390 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   390 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   389 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   389 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   391 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   391 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   397 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   397 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   405 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   405 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   404 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   404 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   406 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   406 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   403 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   403 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   401 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   401 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   402 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   402 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   399 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   399 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   398 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   398 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   400 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   400 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   428 pitch      1          // tile0913 maskwall2 (fence)
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sprite   428 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   417 pitch      1          // tile0913 maskwall2 (fence)
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sprite   417 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   415 pitch      1          // tile0913 maskwall2 (fence)
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sprite   415 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   414 pitch      1          // tile0913 maskwall2 (fence)
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sprite   414 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   416 pitch      1          // tile0913 maskwall2 (fence)
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sprite   416 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   411 pitch      1          // tile0913 maskwall2 (fence)
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sprite   411 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   413 pitch      1          // tile0913 maskwall2 (fence)
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sprite   413 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   418 pitch      1          // tile0913 maskwall2 (fence)
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sprite   418 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   425 pitch      1          // tile0913 maskwall2 (fence)
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sprite   425 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   424 pitch      1          // tile0913 maskwall2 (fence)
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sprite   424 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   426 pitch      1          // tile0913 maskwall2 (fence)
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sprite   426 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   422 pitch      1          // tile0913 maskwall2 (fence)
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sprite   422 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   421 pitch      1          // tile0913 maskwall2 (fence)
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sprite   421 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   423 pitch      1          // tile0913 maskwall2 (fence)
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sprite   423 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   420 pitch      1          // tile0913 maskwall2 (fence)
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sprite   420 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   432 pitch      1          // tile0913 maskwall2 (fence)
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sprite   432 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   419 pitch      1          // tile0913 maskwall2 (fence)
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sprite   419 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   232 pitch      1          // tile0913 maskwall2 (fence)
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sprite   232 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   213 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   213 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   215 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   215 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   214 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   214 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   210 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   210 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   212 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   212 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   211 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   211 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   207 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   207 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   209 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   209 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   208 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   208 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   223 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   223 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   229 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   229 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   231 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   231 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   230 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   230 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   226 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   226 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   228 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   228 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   227 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   227 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   224 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   224 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   225 pitch     -1          // tile0913 maskwall2 (fence)
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sprite   225 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite     1 pitch     -1          // tile0913 maskwall2 (fence)
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sprite     1 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite     0 pitch      1          // tile0913 maskwall2 (fence)
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sprite     0 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite    10 pitch      1          // tile0913 maskwall2 (fence)
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sprite    10 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite     9 pitch      1          // tile0913 maskwall2 (fence)
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sprite     9 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite     6 pitch      1          // tile0913 maskwall2 (fence)
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sprite     6 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite     8 pitch      1          // tile0913 maskwall2 (fence)
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sprite     8 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite     7 pitch      1          // tile0913 maskwall2 (fence)
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sprite     7 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite     3 pitch      1          // tile0913 maskwall2 (fence)
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sprite     3 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite     5 pitch      1          // tile0913 maskwall2 (fence)
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sprite     5 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite     4 pitch      1          // tile0913 maskwall2 (fence)
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sprite     4 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite    11 pitch      1          // tile0913 maskwall2 (fence)
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sprite    11 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite    16 pitch      1          // tile0913 maskwall2 (fence)
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sprite    16 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite    18 pitch      1          // tile0913 maskwall2 (fence)
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sprite    18 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite    17 pitch      1          // tile0913 maskwall2 (fence)
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sprite    17 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite    13 pitch      1          // tile0913 maskwall2 (fence)
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sprite    13 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite    15 pitch      1          // tile0913 maskwall2 (fence)
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sprite    15 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite    14 pitch      1          // tile0913 maskwall2 (fence)
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sprite    14 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite    12 pitch      1          // tile0913 maskwall2 (fence)
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sprite    12 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite     2 pitch      1          // tile0913 maskwall2 (fence)
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sprite     2 mdzoff     200000     // tile0913 maskwall2 (fence)
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sprite   664 angoff     1024       // tile0041 batteryammo
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sprite   663 angoff     512        // tile0024 freezesprite
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sprite  1284 angoff    -512        // tile0057 jetpack
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sprite  1267 angoff     768        // tile0037 freezeammo
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sprite  1268 angoff     768        // tile0037 freezeammo
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sprite  1269 angoff    -512        // tile0037 freezeammo
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sprite  1270 angoff     1024       // tile0023 rpgsprite
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sprite  1273 angoff    -512        // tile0044 rpgammo
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sprite  1275 angoff     1024       // tile0057 jetpack
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sprite  1249 angoff    -256        // tile0023 rpgsprite
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sprite  1249 pitch     -3          // tile0023 rpgsprite
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sprite  1249 roll       2          // tile0023 rpgsprite
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sprite  1249 mdzoff     300000     // tile0023 rpgsprite
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sprite   451 pitch      2          // tile2060 pigcopdeadsprite
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sprite   451 roll       1          // tile2060 pigcopdeadsprite
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sprite   451 mdzoff     400000     // tile2060 pigcopdeadsprite
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sprite  1008 angoff     0          // tile0060 accesscard [blue]
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sprite   665 angoff     1024       // tile0044 rpgammo
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sprite  1015 angoff     1024       // tile0049 shotgunammo
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sprite  1278 angoff     1024       // tile0049 shotgunammo
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sprite  1278 pitch      1          // tile0049 shotgunammo
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sprite  1278 mdzoff     900000     // tile0049 shotgunammo
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sprite  1280 angoff     1024       // tile0049 shotgunammo
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sprite  1280 roll      -1          // tile0049 shotgunammo
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sprite  1280 mdzoff     500000     // tile0049 shotgunammo