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727 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : Secret Base
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// Author   : Cedric 'Zaxtor Znort' Lutes
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// Filename : SECRET_B.MAP
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// mapmd4   : 1f1bc42a9f412f52fd19220d51c48738 // 2003-10-05 (AMC TC2)
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//         <-> SECRET_B.mhk
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// Curr. HRP: r5.4.726
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sprite  1493 angoff     256        // tile0669 vacuum
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sprite  1492 angoff     1024       // tile1159 bottle12
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sprite  1503 angoff     1024       // tile1079 oozfilter
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sprite  1514 angoff     512        // tile0956 bottle3
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sprite  1515 angoff     256        // tile0956 bottle3
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sprite  1519 pitch     -1          // tile0951 box
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sprite  1519 mdxoff     10000      // tile0951 box
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sprite  1518 angoff     1024       // tile1358 fetus
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sprite  1545 angoff     896        // tile1238 explodingbarrel
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sprite  1550 angoff     640        // tile0971 oceansprite1
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sprite  1547 angoff    -896        // tile0971 oceansprite1
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sprite  1546 angoff     896        // tile0971 oceansprite1
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sprite  1539 angoff    -512        // tile1358 fetus
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sprite  1541 angoff     1024       // tile1358 fetus
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sprite  1583 angoff    -512        // tile0047 hbombammo
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sprite  1192 angoff     1024       // tile0028 shotgunsprite
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sprite  1655 pitch     -1          // tile0544 (iron bar)
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sprite  1655 mdzoff     80000      // tile0544 (iron bar)
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sprite  1673 pitch     -1          // tile0544 (iron bar)
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sprite  1673 mdzoff     80000      // tile0544 (iron bar)
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sprite  1689 pitch     -1          // tile0544 (iron bar)
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sprite  1689 mdzoff     80000      // tile0544 (iron bar)
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sprite  1659 pitch     -1          // tile0544 (iron bar)
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sprite  1659 mdzoff     80000      // tile0544 (iron bar)
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sprite  1660 pitch     -1          // tile0544 (iron bar)
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sprite  1660 mdzoff     80000      // tile0544 (iron bar)
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sprite  1684 pitch     -1          // tile0544 (iron bar)
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sprite  1684 mdzoff     80000      // tile0544 (iron bar)
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sprite  1648 pitch     -1          // tile0544 (iron bar)
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sprite  1648 mdzoff     80000      // tile0544 (iron bar)
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sprite  1666 pitch     -1          // tile0544 (iron bar)
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sprite  1666 mdzoff     80000      // tile0544 (iron bar)
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sprite  1681 pitch     -1          // tile0544 (iron bar)
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sprite  1681 mdzoff     80000      // tile0544 (iron bar)
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sprite  1642 pitch     -1          // tile0544 (iron bar)
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sprite  1642 mdzoff     80000      // tile0544 (iron bar)
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sprite  1650 pitch     -1          // tile0544 (iron bar)
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sprite  1650 mdzoff     80000      // tile0544 (iron bar)
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sprite  1675 pitch     -1          // tile0544 (iron bar)
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sprite  1675 mdzoff     80000      // tile0544 (iron bar)
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sprite  1210 pitch     -1          // tile4458 gumballmachine
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sprite  1210 mdzoff     100000     // tile4458 gumballmachine
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sprite  1604 pitch     -1          // tile0544 (iron bar)
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sprite  1604 mdzoff     80000      // tile0544 (iron bar)
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sprite  1618 pitch     -1          // tile0544 (iron bar)
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sprite  1618 mdzoff     80000      // tile0544 (iron bar)
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sprite  1633 pitch     -1          // tile0544 (iron bar)
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sprite  1633 mdzoff     80000      // tile0544 (iron bar)
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sprite  1628 pitch     -1          // tile0544 (iron bar)
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sprite  1628 mdzoff     80000      // tile0544 (iron bar)
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sprite  1635 pitch     -1          // tile0544 (iron bar)
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sprite  1635 mdzoff     80000      // tile0544 (iron bar)
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sprite  1637 pitch     -1          // tile0544 (iron bar)
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sprite  1637 mdzoff     80000      // tile0544 (iron bar)
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sprite  1598 pitch     -1          // tile0544 (iron bar)
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sprite  1598 mdzoff     80000      // tile0544 (iron bar)
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sprite  1611 pitch     -1          // tile0544 (iron bar)
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sprite  1611 mdzoff     80000      // tile0544 (iron bar)
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sprite  1625 pitch     -1          // tile0544 (iron bar)
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sprite  1625 mdzoff     80000      // tile0544 (iron bar)
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sprite  1592 pitch     -1          // tile0544 (iron bar)
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sprite  1592 mdzoff     80000      // tile0544 (iron bar)
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sprite  1605 pitch     -1          // tile0544 (iron bar)
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sprite  1605 mdzoff     80000      // tile0544 (iron bar)
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sprite  1619 pitch     -1          // tile0544 (iron bar)
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sprite  1619 mdzoff     80000      // tile0544 (iron bar)
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sprite  1212 angoff     256        // tile4495 wetfloor
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sprite  1214 angoff    -384        // tile4495 wetfloor
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sprite  1207 angoff     1024       // tile4496 broom
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sprite  1207 pitch     -1          // tile4496 broom
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sprite  1207 roll      -2          // tile4496 broom
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sprite  1207 mdzoff     100000     // tile4496 broom
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sprite  2050 angoff     128        // tile0616 pipe2
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sprite  2051 angoff    -640        // tile0616 pipe2
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sprite  2052 angoff     640        // tile0616 pipe2
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sprite  2062 angoff     512        // tile0041 batteryammo
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sprite  2062 pitch     -1          // tile0041 batteryammo
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sprite  2062 roll       1          // tile0041 batteryammo
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sprite  2062 mdzoff     400000     // tile0041 batteryammo
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sprite  2063 angoff     512        // tile0041 batteryammo
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sprite  2063 pitch     -1          // tile0041 batteryammo
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sprite  2063 roll       1          // tile0041 batteryammo
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sprite  2063 mdzoff     400000     // tile0041 batteryammo
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sprite  2061 angoff     1024       // tile0022 chaingunsprite
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sprite  2058 angoff     1024       // tile0054 shield
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sprite  2059 angoff     1024       // tile0052 sixpack
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sprite  2060 angoff     1024       // tile0049 shotgunammo
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sprite  2056 pitch     -1          // tile0029 devistatorsprite
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sprite  2056 mdzoff     500000     // tile0029 devistatorsprite
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sprite  2064 pitch      1          // tile0041 batteryammo
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sprite  2064 mdzoff     500000     // tile0041 batteryammo
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sprite  2055 angoff    -384        // tile0994 pipe5
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sprite  2049 angoff     384        // tile0616 pipe2
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sprite  2054 angoff    -640        // tile0616 pipe2
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sprite  2053 angoff     384        // tile0616 pipe2
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sprite  2170 angoff     1024       // tile0028 shotgunsprite
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sprite  2168 angoff     640        // tile0616 pipe2
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sprite  2169 pitch     -1          // tile0054 shield
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sprite  2169 mdzoff     100000     // tile0054 shield
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sprite  2196 angoff    -640        // tile0996 pipe4
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sprite   335 angoff     1024       // tile0049 shotgunammo
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sprite   335 roll       1          // tile0049 shotgunammo
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sprite   335 mdzoff     665000     // tile0049 shotgunammo
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// mhk diff sync 1
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sprite   336 angoff     1024       // tile0049 shotgunammo
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sprite   336 roll      -1          // tile0049 shotgunammo
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sprite   336 mdzoff     665000     // tile0049 shotgunammo
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sprite   337 angoff     1024       // tile0049 shotgunammo
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// mhk diff sync 2
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sprite   338 angoff     1024       // tile0049 shotgunammo
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sprite   338 roll      -2          // tile0049 shotgunammo
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sprite   338 mdzoff     665000     // tile0049 shotgunammo
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sprite   339 angoff     1024       // tile0049 shotgunammo
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sprite   339 roll      -1          // tile0049 shotgunammo
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sprite   339 mdzoff     665000     // tile0049 shotgunammo
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sprite   134 angoff     512        // tile0049 shotgunammo
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sprite   134 roll      -256        // tile0049 shotgunammo
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sprite   158 angoff     1024       // tile1166 bottle19
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sprite   159 angoff    -640        // tile4580 canwithsomething2
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sprite   163 angoff    -384        // tile4582 canwithsomething4
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sprite   164 angoff     1024       // tile4582 canwithsomething4
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sprite   160 angoff     1024       // tile4580 canwithsomething2
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sprite   167 angoff     768        // tile1232 canwithsomething
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sprite   172 angoff    -384        // tile1238 explodingbarrel
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sprite   170 angoff    -128        // tile1232 canwithsomething
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sprite   168 angoff     384        // tile1232 canwithsomething
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sprite   165 angoff     896        // tile4582 canwithsomething4
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sprite  2555 notmd                 // tile0913 maskwall2 (fence)
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sprite  2554 notmd                 // tile0913 maskwall2 (fence)
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sprite  2557 notmd                 // tile0913 maskwall2 (fence)
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sprite  2556 notmd                 // tile0913 maskwall2 (fence)
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sprite  2559 notmd                 // tile0913 maskwall2 (fence)
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sprite  2558 notmd                 // tile0913 maskwall2 (fence)
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sprite   149 angoff     512        // tile0040 ammo
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sprite   148 angoff     512        // tile0040 ammo
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sprite   156 roll      -1          // tile0049 shotgunammo
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sprite   156 mdzoff     700000     // tile0049 shotgunammo
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sprite   155 roll      -1          // tile0049 shotgunammo
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sprite   155 mdzoff     700000     // tile0049 shotgunammo
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sprite   152 angoff    -512        // tile0049 shotgunammo
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sprite   151 angoff     512        // tile0052 sixpack
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sprite   157 angoff     1024       // tile0060 accesscard [blue]
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sprite  2213 angoff    -512        // tile0049 shotgunammo
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sprite  2213 roll      -1          // tile0049 shotgunammo
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sprite  2213 mdzoff     50000      // tile0049 shotgunammo
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sprite  2214 angoff    -512        // tile0049 shotgunammo
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sprite  2214 roll       1          // tile0049 shotgunammo
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sprite  2214 mdzoff     50000      // tile0049 shotgunammo
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sprite  2215 angoff    -512        // tile0049 shotgunammo
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sprite  2215 roll       1          // tile0049 shotgunammo
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sprite  2215 mdzoff     50000      // tile0049 shotgunammo
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sprite  2216 angoff    -512        // tile0049 shotgunammo
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sprite  2216 roll      -1          // tile0049 shotgunammo
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sprite  2216 mdzoff     50000      // tile0049 shotgunammo
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sprite  2308 angoff     768        // tile0026 heavyhbomb
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sprite  2217 angoff    -768        // tile1238 explodingbarrel
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sprite  2218 angoff     512        // tile1238 explodingbarrel
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sprite  2038 angoff     1024       // tile1227 nukebarrel
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sprite  2038 pitch     -4          // tile1227 nukebarrel
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sprite  2038 roll      -1          // tile1227 nukebarrel
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sprite  2038 mdzoff     100000     // tile1227 nukebarrel
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sprite  2029 angoff     1024       // tile1228 nukebarreldented
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sprite  2029 pitch     -4          // tile1228 nukebarreldented
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sprite  2029 roll       1          // tile1228 nukebarreldented
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sprite  2029 mdzoff     100000     // tile1228 nukebarreldented
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sprite  2037 angoff     512        // tile1229 nukebarrelleaked
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sprite  2037 pitch     -1          // tile1229 nukebarrelleaked
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sprite  2037 roll       2          // tile1229 nukebarrelleaked
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sprite  2037 mdzoff     100000     // tile1229 nukebarrelleaked
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sprite  2030 angoff    -512        // tile1228 nukebarreldented
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sprite  2030 pitch     -1          // tile1228 nukebarreldented
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sprite  2030 roll      -2          // tile1228 nukebarreldented
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sprite  2030 mdzoff     100000     // tile1228 nukebarreldented
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sprite  2036 angoff     512        // tile1227 nukebarrel
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sprite  2036 pitch     -1          // tile1227 nukebarrel
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sprite  2036 mdzoff     100000     // tile1227 nukebarrel
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sprite  2031 angoff    -512        // tile1227 nukebarrel
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sprite  2031 pitch     -1          // tile1227 nukebarrel
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sprite  2031 mdzoff     100000     // tile1227 nukebarrel
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sprite  2035 angoff     512        // tile1227 nukebarrel
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sprite  2035 pitch     -1          // tile1227 nukebarrel
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sprite  2035 roll      -2          // tile1227 nukebarrel
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sprite  2035 mdzoff     100000     // tile1227 nukebarrel
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sprite  2032 angoff    -512        // tile1227 nukebarrel
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sprite  2032 pitch     -1          // tile1227 nukebarrel
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sprite  2032 roll       2          // tile1227 nukebarrel
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sprite  2032 mdzoff     100000     // tile1227 nukebarrel
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sprite  2034 pitch     -4          // tile1227 nukebarrel
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sprite  2034 roll       1          // tile1227 nukebarrel
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sprite  2034 mdzoff     100000     // tile1227 nukebarrel
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sprite  2033 pitch     -4          // tile1227 nukebarrel
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sprite  2033 roll      -1          // tile1227 nukebarrel
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sprite  2033 mdzoff     100000     // tile1227 nukebarrel
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sprite  2044 angoff     512        // tile1229 nukebarrelleaked
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sprite  2041 angoff     1024       // tile1227 nukebarrel
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sprite  2040 angoff     341        // tile1228 nukebarreldented
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sprite  2039 angoff    -341        // tile1227 nukebarrel
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sprite  2043 angoff     512        // tile1228 nukebarreldented
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sprite  2045 angoff    -768        // tile1229 nukebarrelleaked
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sprite    49 angoff     512        // tile0994 pipe5
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sprite    48 angoff    -640        // tile0994 pipe5
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sprite    21 angoff     128        // tile0616 pipe2
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sprite  2433 pitch      1          // tile0616 pipe2
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sprite  2433 mdxoff    -5000       // tile0616 pipe2
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sprite  2433 mdzoff     650000     // tile0616 pipe2
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sprite  2432 pitch      1          // tile0616 pipe2
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sprite  2432 mdxoff    -5000       // tile0616 pipe2
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sprite  2432 mdzoff     650000     // tile0616 pipe2
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sprite  2434 pitch      1          // tile0616 pipe2
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sprite  2434 mdxoff    -5000       // tile0616 pipe2
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sprite  2434 mdzoff     650000     // tile0616 pipe2
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sprite  2435 pitch      1          // tile0616 pipe2
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sprite  2435 mdxoff    -5000       // tile0616 pipe2
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sprite  2435 mdzoff     650000     // tile0616 pipe2
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sprite  2431 pitch      1          // tile0616 pipe2
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sprite  2431 mdxoff    -5000       // tile0616 pipe2
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sprite  2431 mdzoff     650000     // tile0616 pipe2
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sprite  2436 pitch      1          // tile0616 pipe2
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sprite  2436 mdxoff    -5000       // tile0616 pipe2
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sprite  2436 mdzoff     650000     // tile0616 pipe2
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sprite  2437 angoff    -512        // tile0049 shotgunammo
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sprite  3004 angoff     1024       // tile0049 shotgunammo
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sprite  3003 angoff     512        // tile0049 shotgunammo
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sprite  3002 angoff     1024       // tile0049 shotgunammo
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sprite  3010 angoff     768        // tile1228 nukebarreldented
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sprite  3011 angoff     0          // tile0060 accesscard [blue]
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sprite  1809 angoff     896        // tile0616 pipe2
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sprite   619 angoff     512        // tile0996 pipe4
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sprite   619 pitch     -1          // tile0996 pipe4
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sprite   619 mdzoff     500000     // tile0996 pipe4