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484 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Level    : A.DREAM2.MAP - "A.dream 2" by Zykov Eddy
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// Map Date : 2009-01-12
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// mapmd4   : cb6816a7259ef73012a623b8fd3944f6
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// Curr. HRP: r5.2.484
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sprite  1265 angoff     640        // tile0060 accesscard yellow
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sprite  1266 angoff     128        // tile0021 firstgunsprite (a.dream shotgun)
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sprite  1267 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  2266 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  2266 mdzoff     900000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  2266 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  1287 angoff     640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1288 angoff     384        // tile0051 cola
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sprite   570 notmd                 // tile4386 (power line)
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sprite   568 mdxoff     70000      // tile0979 hanglight
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sprite   568 pitch     -1          // tile0979 hanglight
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sprite   567 notmd                 // tile4386 (power line)
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sprite   565 mdxoff     70000      // tile0979 hanglight
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sprite   565 pitch     -1          // tile0979 hanglight
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sprite   539 notmd                 // tile4386 (power line)
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sprite   563 mdxoff     70000      // tile0979 hanglight
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sprite   563 pitch     -1          // tile0979 hanglight
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sprite   562 notmd                 // tile4386 (power line)
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sprite   560 mdxoff     70000      // tile0979 hanglight
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sprite   560 pitch     -1          // tile0979 hanglight
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sprite   559 notmd                 // tile4386 (power line)
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sprite   557 mdxoff     70000      // tile0979 hanglight
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sprite   557 pitch     -1          // tile0979 hanglight
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sprite   573 notmd                 // tile4386 (power line)
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sprite   571 mdxoff     70000      // tile0979 hanglight
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sprite   571 pitch     -1          // tile0979 hanglight
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sprite   542 notmd                 // tile4386 (power line)
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sprite   574 mdxoff     70000      // tile0979 hanglight
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sprite   574 pitch     -1          // tile0979 hanglight
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sprite   605 notmd                 // tile4386 (power line)
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sprite   576 mdxoff     70000      // tile0979 hanglight
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sprite   576 pitch     -1          // tile0979 hanglight
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sprite   609 notmd                 // tile4386 (power line)
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sprite   578 mdxoff     70000      // tile0979 hanglight
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sprite   578 pitch     -1          // tile0979 hanglight
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sprite   544 notmd                 // tile4386 (power line)
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sprite   580 mdxoff     70000      // tile0979 hanglight
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sprite   580 pitch     -1          // tile0979 hanglight
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sprite   545 notmd                 // tile4386 (power line)
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sprite   582 mdxoff     70000      // tile0979 hanglight
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sprite   582 pitch     -1          // tile0979 hanglight
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sprite   547 notmd                 // tile4386 (power line)
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sprite   584 mdxoff     70000      // tile0979 hanglight
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sprite   584 pitch     -1          // tile0979 hanglight
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sprite   549 notmd                 // tile4386 (power line)
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sprite   586 mdxoff     70000      // tile0979 hanglight
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sprite   586 pitch     -1          // tile0979 hanglight
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sprite   551 notmd                 // tile4386 (power line)
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sprite   588 mdxoff     70000      // tile0979 hanglight
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sprite   588 pitch     -1          // tile0979 hanglight
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sprite   621 notmd                 // tile4386 (power line)
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sprite   590 mdxoff     70000      // tile0979 hanglight
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sprite   590 pitch     -1          // tile0979 hanglight
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sprite   660 notmd                 // tile4386 (power line)
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sprite  1292 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1283 angoff     512        // tile0051 cola
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sprite  1283 mdzoff     500000     // tile0051 cola
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sprite  1283 pitch     -1          // tile0051 cola
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sprite  1284 angoff     512        // tile0051 cola
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sprite  1284 mdzoff     500000     // tile0051 cola
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sprite  1284 pitch     -1          // tile0051 cola
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sprite  1294 angoff     192        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1294 pitch      128        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1295 angoff     192        // tile0051 cola
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sprite  1286 angoff     512        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1285 angoff     512        // tile0051 cola
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sprite   644 angoff     128        // tile0026 heavyhbomb
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sprite   645 angoff     640        // tile4419 (openbomb)
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sprite   669 angoff    -512        // tile0060 accesscard blue
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sprite  1129 angoff    -128        // tile0060 accesscard red
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sprite  1303 angoff     256        // tile0040 ammo (a.dream shotgun ammo)
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sprite   145 notmd                 // tile0164 dipswitch2
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sprite  1305 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
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sprite  1011 angoff     768        // tile1160 bottle13 (Jack Daniels)
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sprite  1316 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
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sprite  1316 mdzoff     2700000    // tile0040 ammo (a.dream shotgun ammo)
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sprite  1316 mdxoff    -215000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  1316 pitch     -1          // tile0040 ammo (a.dream shotgun ammo)
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sprite   365 angoff     384        // tile0956 bottle3
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sprite  1101 angoff    -256        // tile0956 bottle3
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sprite  1094 angoff    -512        // tile0026 heavyhbomb
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sprite  1918 angoff    -512        // tile0060 accesscard blue
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sprite  1982 angoff    -640        // tile0040 ammo (a.dream shotgun ammo)
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sprite  1977 angoff    -384        // tile0051 cola
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sprite  2265 angoff     512        // tile0051 cola
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sprite  2053 angoff     1024       // tile0040 ammo (a.dream shotgun ammo)
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sprite  2053 mdzoff     500000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  2053 roll      -1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  2114 angoff     512        // tile0060 accesscard red
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sprite  2138 mdzoff     300000     // tile0040 ammo (a.dream shotgun ammo)
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sprite  2138 roll       1          // tile0040 ammo (a.dream shotgun ammo)
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sprite  2139 mdzoff     500000     // tile0051 cola
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sprite  2139 pitch     -1          // tile0051 cola
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sprite  2272 angoff    -256        // tile0051 cola
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sprite  2270 angoff     512        // tile0051 cola
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sprite  2271 angoff     512        // tile0051 cola
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sprite  2219 nomdanim              // tile2125 (tile2120 lizman)
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sprite  2219 mdxoff     5000       // tile2125 (tile2120 lizman)
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sprite  2219 pitch      1          // tile2125 (tile2120 lizman)
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sprite  2202 mdxoff     40000      // tile0958 (lights)
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sprite  2202 pitch      1          // tile0958 (lights)