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727 leod 1
// Maphacks by LeoD for use with the Duke Nukem 3D High Resolution Pack (HRP)
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// Title    : A.dream 2
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// Author   : Zykov Eddy
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// Filename : A.DREAM2.MAP
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// mapmd4   : cb6816a7259ef73012a623b8fd3944f6 // 2009-01-12
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//         <-> A.DR2.mhk
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// Curr. HRP: r5.4.726
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sprite  1265 angoff     640        // tile0060 accesscard [yellow]
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sprite  1265 roll       1          // tile0060 accesscard [yellow]
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sprite  1265 mdzoff     500000     // tile0060 accesscard [yellow]
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sprite  1266 angoff     192        // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1266 pitch     -1          // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1266 mdzoff     700000     // tile0021 firstgunsprite [a.dream shotgun]
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sprite  1267 angoff     512        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1267 pitch      1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  1267 mdzoff     700000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  2266 angoff     512        // tile0040 ammo [a.dream shotgun ammo]
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sprite  2266 pitch     -1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  2266 mdzoff     700000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  1287 angoff     640        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1288 angoff     384        // tile0051 cola
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sprite   570 notmd                 // tile4386 (power line)
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sprite   568 pitch     -1          // tile0979 hanglight
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sprite   568 mdxoff     70000      // tile0979 hanglight
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sprite   567 notmd                 // tile4386 (power line)
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sprite   565 pitch     -1          // tile0979 hanglight
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sprite   565 mdxoff     70000      // tile0979 hanglight
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sprite   539 notmd                 // tile4386 (power line)
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sprite   563 pitch     -1          // tile0979 hanglight
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sprite   563 mdxoff     70000      // tile0979 hanglight
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sprite   562 notmd                 // tile4386 (power line)
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sprite   560 pitch     -1          // tile0979 hanglight
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sprite   560 mdxoff     70000      // tile0979 hanglight
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// mhk diff sync 1
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sprite   559 notmd                 // tile4386 (power line)
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sprite   557 pitch     -1          // tile0979 hanglight
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sprite   557 mdxoff     70000      // tile0979 hanglight
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sprite   573 notmd                 // tile4386 (power line)
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sprite   571 pitch     -1          // tile0979 hanglight
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sprite   571 mdxoff     70000      // tile0979 hanglight
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sprite   542 notmd                 // tile4386 (power line)
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sprite   574 pitch     -1          // tile0979 hanglight
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sprite   574 mdxoff     70000      // tile0979 hanglight
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// mhk diff sync 2
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sprite   605 notmd                 // tile4386 (power line)
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sprite   576 pitch     -1          // tile0979 hanglight
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sprite   576 mdxoff     70000      // tile0979 hanglight
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sprite   609 notmd                 // tile4386 (power line)
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sprite   578 pitch     -1          // tile0979 hanglight
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sprite   578 mdxoff     70000      // tile0979 hanglight
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sprite   544 notmd                 // tile4386 (power line)
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sprite   580 pitch     -1          // tile0979 hanglight
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sprite   580 mdxoff     70000      // tile0979 hanglight
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sprite   545 notmd                 // tile4386 (power line)
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sprite   582 pitch     -1          // tile0979 hanglight
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sprite   582 mdxoff     70000      // tile0979 hanglight
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sprite   547 notmd                 // tile4386 (power line)
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sprite   584 pitch     -1          // tile0979 hanglight
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sprite   584 mdxoff     70000      // tile0979 hanglight
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sprite   549 notmd                 // tile4386 (power line)
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sprite   586 pitch     -1          // tile0979 hanglight
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sprite   586 mdxoff     70000      // tile0979 hanglight
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sprite   551 notmd                 // tile4386 (power line)
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sprite   588 pitch     -1          // tile0979 hanglight
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sprite   588 mdxoff     70000      // tile0979 hanglight
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sprite   621 notmd                 // tile4386 (power line)
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sprite   590 pitch     -1          // tile0979 hanglight
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sprite   590 mdxoff     70000      // tile0979 hanglight
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sprite   660 notmd                 // tile4386 (power line)
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sprite  1292 angoff    -640        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1293 angoff     1024       // tile0051 cola
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sprite  1293 roll      -1          // tile0051 cola
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sprite  1293 mdzoff     500000     // tile0051 cola
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sprite  1283 angoff     512        // tile0051 cola
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sprite  1283 pitch     -1          // tile0051 cola
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sprite  1283 mdzoff     500000     // tile0051 cola
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sprite  1284 angoff     512        // tile0051 cola
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sprite  1284 pitch     -1          // tile0051 cola
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sprite  1284 mdzoff     500000     // tile0051 cola
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sprite  1294 angoff    -320        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1294 roll      -128        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1295 angoff     192        // tile0051 cola
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sprite  1286 angoff     512        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1285 angoff     512        // tile0051 cola
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sprite   645 angoff     640        // tile4419 (openbomb)
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sprite   644 angoff     128        // tile0026 heavyhbomb
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sprite   669 angoff    -512        // tile0060 accesscard [blue]
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sprite     1 angoff     1024       // tile4369 (emergency light)
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sprite  1129 angoff    -128        // tile0060 accesscard [red]
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sprite  1303 angoff     256        // tile0040 ammo [a.dream shotgun ammo]
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sprite   172 angoff     512        // tile4370 desklamp
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sprite    74 angoff    -640        // tile4438 coffeemug
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sprite   145 notmd                 // tile0164 dipswitch2
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sprite  1305 angoff     1024       // tile0040 ammo [a.dream shotgun ammo]
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sprite  1011 angoff     768        // tile1160 bottle13
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sprite  1316 angoff     1024       // tile0040 ammo [a.dream shotgun ammo]
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sprite  1316 pitch     -1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  1316 mdxoff    -215000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  1316 mdzoff     2700000    // tile0040 ammo [a.dream shotgun ammo]
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sprite  1314 angoff     1024       // tile0051 cola
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sprite  1315 angoff     1024       // tile0051 cola
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sprite  1313 angoff    -768        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1313 pitch      1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  1313 roll       1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  1313 mdzoff     100000     // tile0040 ammo [a.dream shotgun ammo]
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sprite   365 angoff     384        // tile0956 bottle3
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sprite  1101 angoff    -256        // tile0956 bottle3
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sprite  1094 angoff    -512        // tile0026 heavyhbomb
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sprite  1958 angoff    -256        // tile1232 canwithsomething
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sprite  1959 angoff     1024       // tile1232 canwithsomething
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sprite  1957 angoff     256        // tile1232 canwithsomething
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sprite  1977 angoff    -384        // tile0051 cola
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sprite  1982 angoff    -640        // tile0040 ammo [a.dream shotgun ammo]
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sprite  1918 angoff    -512        // tile0060 accesscard [blue]
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sprite  2265 angoff     512        // tile0051 cola
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sprite  2053 angoff     1024       // tile0040 ammo [a.dream shotgun ammo]
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sprite  2053 roll      -1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  2053 mdzoff     500000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  2114 angoff     512        // tile0060 accesscard [red]
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sprite  2138 roll       1          // tile0040 ammo [a.dream shotgun ammo]
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sprite  2138 mdzoff     300000     // tile0040 ammo [a.dream shotgun ammo]
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sprite  2139 pitch     -1          // tile0051 cola
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sprite  2139 mdzoff     500000     // tile0051 cola
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//sprite  2136 angoff    -256        // tile0059 heatsensor [a.dream flashlight]
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sprite  2272 angoff    -256        // tile0051 cola
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sprite  2269 angoff     1024       // tile0051 cola
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sprite  2270 angoff     512        // tile0051 cola
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//sprite  2188 angoff     768        // tile0059 heatsensor [a.dream flashlight]
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sprite  2189 angoff     1024       // tile0051 cola
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sprite  2271 angoff     512        // tile0051 cola
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sprite  2219 nomdanim              // tile2125 (tile2120 lizman)
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sprite  2219 pitch      1          // tile2125 (tile2120 lizman)
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sprite  2219 mdxoff     5000       // tile2125 (tile2120 lizman)
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sprite  2202 pitch      1          // tile0958 (lights)
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sprite  2202 mdxoff     40000      // tile0958 (lights)
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// mhk diff sync 3