Subversion Repositories duke3d_hrp

Rev

Rev 431 | Rev 656 | Go to most recent revision | Details | Compare with Previous | Last modification | View Log | RSS feed

Rev Author Line No. Line
431 leod 1
==========================================
2
                   | Polymost HRP Override Pack for EDuke32 |
3
                   |                by LeoD                 |
4
                   ==========================================
610 leod 5
                   |     Repository Snapshot >= 5.3.566     |
431 leod 6
                   ==========================================
7
 
8
 
9
WHAT THIS IS ABOUT:
10
-------------------
11
This file contains updated data for the Duke3D High-Resolution Pack (HRP).
12
It features an updated Polymost HRP for use with the EDuke32 Polymost renderer
13
on top of the default Polymer HRP.
14
 
610 leod 15
Basically, this means: First get the full HRP 5.3 (r5.3.565), the latest update
431 leod 16
pack (if available), then this file.
17
 
18
It is possible to run the Polymost HRP without this pack, using the EDuke32
19
command line option -hduke3d_hrp_polymost.def. But this won't work correctly in
610 leod 20
conjunction with mods like DukePlus or Attrition, as well as addons like
431 leod 21
DukeDC, NWinter, and Vacation.
22
 
23
 
24
"Why still using the Polymost HRP?"
25
-----------------------------------
26
The Polymer HRP textures have additional normal and specular maps whereas that
27
information is already "baked" into the Polymost HRP textures (and therefore
28
somewhat specific to their occurrence in the original levels).
29
 
30
If you can't run Polymer at all (or have to turn off those features in the
31
configuration file) then the normal and specular information is lost and the
32
remaining diffuse textures won't look as intended.
33
-> You'd be better off using the Polymost HRP.
34
 
35
If Polymer renderer/HRP performance sucks even after tuning the EDuke32
36
configuration file, try running the Polymer renderer but use the Polymost HRP.
37
This should run faster and reduce loading times and memory usage, too, while
38
you might still be able to profit from features like point lights, shadows,
39
glowing fire/health atoms and, of course, TROR (True Room Over Room).
40
 
41
Quite some of the newer textures which are not only "polymerized" but remade
42
from scratch have brought some change of style to the HRP IMO. If you can't run
43
Polymer/Polymer HRP anyway this might be an argument for the Polymost HRP, too.
44
 
45
 
46
HOW TO USE IT:
47
--------------
48
Drop the HRP Override Pack into the autoload folder within your EDuke32
49
installation folder like the HRP zipfile itself.
50
It should be loaded automatically, but note that autoload contents is loaded
51
alphabetically, so check the file names if something seems wrong.
52
Delete "textures" and "textures.cache" after changes in the autoload folder.
53
 
54
 
55
IMPORTANT:
56
----------
610 leod 57
This override pack is meant for the HRP v5.3 (=r5.3.565)!
431 leod 58
 
59
 
610 leod 60
Duke in D.C. HRP:
61
-----------------
62
To avoid a messed up level stat screen, simply rename this pack from
63
duke3d_polymost* to dukedc_polymost* so that it gets loaded after the DC HRP.
64
 
65
 
431 leod 66
WHERE TO GET IT:
67
----------------
68
- You can check the Duke3D mod thread over at the Duke4.net forums:
69
  http://forums.duke4.net/index.php?showtopic=3513
70
 
71
 
72
RELATED LINKS:
73
--------------
74
- Duke4.net ................................... http://www.duke4.net
75
- Duke Nukem 3D High-Resolution Pack .......... http://hrp.duke4.net
76
- EDuke32 port (by TerminX) ................... http://eduke32.com
77
 
78
 
79
CONTACT:
80
--------
81
  http://forums.duke4.net/user/1299-leod/
82
 
83
 
84
SPECIAL CREDITS:
85
--------
86
  Tea Monster - model conversion
87
  Roma Loom   - backporting Polymer textures