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                   ==========================================
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                   | Polymost HRP Override Pack for EDuke32 |
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                   |                by LeoD                 |
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                   ==========================================
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                   |     Repository Snapshot >= 5.4.675     |
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                   ==========================================
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WHAT THIS IS ABOUT:
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-------------------
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This file contains updated data for the Duke3D High-Resolution Pack (HRP). 
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It features an updated Polymost HRP for use with the EDuke32 Polymost renderer
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on top of the default Polymer HRP.
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Basically, this means: First get the full HRP 5.4 (r5.4.674), the latest update
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pack (if available), then this file.
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It is possible to run the Polymost HRP without this pack, using the EDuke32
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command line option -hduke3d_hrp_polymost.def. But this won't work correctly in
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conjunction with mods like DukePlus or Attrition, as well as addons like
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DukeDC, NWinter, and Vacation.
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"Why still using the Polymost HRP?"
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-----------------------------------
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The Polymer HRP textures have additional normal and specular maps whereas that
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information is already "baked" into the Polymost HRP textures (and therefore
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somewhat specific to their occurrence in the original levels).
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If you can't run Polymer at all (or have to turn off those features in the
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configuration file) then the normal and specular information is lost and the
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remaining diffuse textures won't look as intended.
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-> You'd be better off using the Polymost HRP.
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If Polymer renderer/HRP performance sucks even after tuning the EDuke32
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configuration file, try running the Polymer renderer but use the Polymost HRP.
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This should run faster and reduce loading times and memory usage, too, while
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you might still be able to profit from features like point lights, shadows,
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glowing fire/health atoms and, of course, TROR (True Room Over Room).
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Quite some of the newer textures which are not only "polymerized" but remade
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from scratch have brought some change of style to the HRP IMO. If you can't run
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Polymer/Polymer HRP anyway this might be an argument for the Polymost HRP, too.
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HOW TO USE IT:
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--------------
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Drop the HRP Override Pack into the autoload folder within your EDuke32
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installation folder like the HRP zipfile itself.
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It should be used automatically, but note that autoload contents is recognized
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in alphabetical order (B.zip takes precedence over A.zip), so check the file
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names if something seems wrong.
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Deleting "textures" and "textures.cache" a.k.a. "texturecache" and
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"texturecache.index" after changes in the autoload folder is recommended.
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IMPORTANT:
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----------
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This override pack is meant for the HRP v5.4 (=r5.4.674)!
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Duke in D.C. HRP (v1.62):
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-------------------------
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To avoid a messed up level stat screen, simply rename this pack from
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duke3d_polymost* to dukedc_polymost*, so it gets recognized after the DC HRP.
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WHERE TO GET IT:
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----------------
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- You can check the Duke3D mod thread over at the Duke4.net forums:
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  https://forums.duke4.net/index.php?showtopic=3513
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RELATED LINKS:
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--------------
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- Duke4.net ................................... https://duke4.net
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- Duke Nukem 3D High-Resolution Pack .......... https://hrp.duke4.net
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- EDuke32 port ................................ https://eduke32.com
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CONTACT:
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--------
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  https://forums.duke4.net/index.php?showuser=1299
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SPECIAL CREDITS:
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--------
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  Tea Monster - model conversion
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  Roma Loom   - backporting Polymer textures
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Advertisement:
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--------------
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  Other stuff by LeoD ........ https://forums.duke4.net/index.php?showtopic=3513