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Rev | Author | Line No. | Line |
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4386 | terminx | 1 | /* |
2 | * |
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3 | * Designed by Emile Belanger |
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4 | * |
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5 | */ |
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6 | |||
7 | #include <stdlib.h> |
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8 | #include <stdio.h> |
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9 | #include <string.h> |
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10 | #include <jni.h> |
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11 | #include <android/log.h> |
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12 | |||
13 | #include "SDL_scancode.h" |
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4434 | terminx | 14 | #include "SDL_main.h" |
4386 | terminx | 15 | |
16 | #include "TouchControlsContainer.h" |
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4434 | terminx | 17 | #include "JNITouchControlsUtils.h" |
18 | |||
4386 | terminx | 19 | extern "C" |
20 | { |
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21 | |||
4434 | terminx | 22 | extern void SDL_Android_Init(JNIEnv* env, jclass cls); |
4386 | terminx | 23 | //This is a new function I put into SDL2, file SDL_androidgl.c |
24 | extern void SDL_SetSwapBufferCallBack(void (*pt2Func)(void)); |
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25 | |||
26 | #include "in_android.h" |
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4433 | terminx | 27 | #include "../function.h" |
4386 | terminx | 28 | |
29 | #include "../GL/gl.h" |
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30 | #include "../GL/nano_gl.h" |
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31 | |||
32 | #ifndef LOGI |
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33 | #define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO,"DUKE", __VA_ARGS__)) |
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34 | #define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "DUKE", __VA_ARGS__)) |
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35 | #define LOGE(...) ((void)__android_log_print(ANDROID_LOG_ERROR,"DUKE", __VA_ARGS__)) |
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36 | #endif |
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37 | |||
38 | #define REND_SOFT 0 |
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39 | #define REND_GL 1 |
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40 | |||
4436 | terminx | 41 | droidsysinfo_t droidinfo; |
42 | |||
4386 | terminx | 43 | static int curRenderer; |
44 | |||
4434 | terminx | 45 | float gameControlsAlpha = 0.5; |
4386 | terminx | 46 | |
47 | bool invertLook = false; |
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48 | bool precisionShoot = false; |
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49 | bool showSticks = true; |
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50 | bool hideTouchControls = true; |
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4434 | terminx | 51 | bool toggleCrouch = true; |
4386 | terminx | 52 | |
53 | bool shooting = false; |
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54 | |||
55 | static int controlsCreated = 0; |
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56 | touchcontrols::TouchControlsContainer controlsContainer; |
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57 | |||
58 | touchcontrols::TouchControls *tcMenuMain=0; |
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59 | touchcontrols::TouchControls *tcGameMain=0; |
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60 | touchcontrols::TouchControls *tcGameWeapons=0; |
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61 | touchcontrols::TouchControls *tcAutomap=0; |
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62 | touchcontrols::TouchControls *tcInventory=0; |
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63 | touchcontrols::TouchControls *tcGameLook=0; //Just used for whole screen look mode |
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64 | |||
65 | |||
66 | touchcontrols::TouchJoy *touchJoyLeft; |
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67 | touchcontrols::TouchJoy *touchJoyRight; |
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68 | touchcontrols::WheelSelect *weaponWheel; |
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69 | |||
70 | extern JNIEnv* env_; |
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4434 | terminx | 71 | JavaVM* jvm_; |
4386 | terminx | 72 | |
73 | void openGLStart() |
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74 | { |
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4434 | terminx | 75 | if (curRenderer == REND_GL) |
76 | { |
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77 | glPushMatrix(); |
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4386 | terminx | 78 | |
4434 | terminx | 79 | glMatrixMode(GL_PROJECTION); |
80 | glLoadIdentity(); |
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4436 | terminx | 81 | glOrthof (0, droidinfo.screen_width, droidinfo.screen_height, 0, 0, 1); |
4386 | terminx | 82 | |
4434 | terminx | 83 | //glClearColor(1.0f, 1.0f, 0.0f, 1.0f); |
84 | //glClear(GL_COLOR_BUFFER_BIT); |
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85 | //LOGI("openGLStart"); |
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86 | glDisable(GL_ALPHA_TEST); |
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87 | glDisable(GL_DEPTH_TEST); |
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88 | glDisable(GL_FOG); |
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89 | glEnable(GL_TEXTURE_2D); |
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90 | glEnable (GL_BLEND); |
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4386 | terminx | 91 | |
4434 | terminx | 92 | glColor4f(1,1,1,1); |
4386 | terminx | 93 | |
4434 | terminx | 94 | glDisableClientState(GL_COLOR_ARRAY); |
95 | glEnableClientState(GL_VERTEX_ARRAY); |
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96 | glEnableClientState(GL_TEXTURE_COORD_ARRAY ); |
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4386 | terminx | 97 | |
4434 | terminx | 98 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
4386 | terminx | 99 | |
4434 | terminx | 100 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
4386 | terminx | 101 | |
4434 | terminx | 102 | glDisable(GL_CULL_FACE); |
4386 | terminx | 103 | |
4434 | terminx | 104 | glMatrixMode(GL_MODELVIEW); |
4386 | terminx | 105 | |
4434 | terminx | 106 | nanoPushState(); |
107 | } |
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108 | else //software mode |
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109 | { |
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110 | glDisable(GL_ALPHA_TEST); |
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111 | glDisableClientState(GL_COLOR_ARRAY); |
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112 | glEnableClientState(GL_VERTEX_ARRAY); |
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113 | glEnableClientState(GL_TEXTURE_COORD_ARRAY ); |
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114 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
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115 | glEnable (GL_BLEND); |
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116 | glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
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117 | glEnable(GL_TEXTURE_2D); |
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118 | glDisable(GL_CULL_FACE); |
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119 | glMatrixMode(GL_MODELVIEW); |
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120 | } |
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4386 | terminx | 121 | } |
122 | |||
123 | void openGLEnd() |
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124 | { |
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4434 | terminx | 125 | if (curRenderer == REND_GL) |
126 | { |
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127 | //glPopMatrix(); |
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128 | nanoPopState(); |
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129 | glPopMatrix(); |
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130 | } |
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131 | else// Software mode |
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132 | { |
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133 | glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
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134 | glMatrixMode(GL_MODELVIEW); |
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135 | } |
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4386 | terminx | 136 | } |
137 | |||
138 | void gameSettingsButton(int state) |
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139 | { |
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4434 | terminx | 140 | if (state == 1) |
141 | { |
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142 | showTouchSettings(); |
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143 | } |
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4386 | terminx | 144 | } |
145 | |||
146 | //Because there is no Frame(), we need to check back to java each frame to see if the app hase paused |
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147 | |||
148 | static jclass NativeLibClass = 0; |
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149 | static jmethodID checkPauseMethod = 0; |
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4434 | terminx | 150 | |
4386 | terminx | 151 | void swapBuffers() |
152 | { |
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4434 | terminx | 153 | if (NativeLibClass == 0) |
154 | { |
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155 | NativeLibClass = env_->FindClass("com/beloko/duke/engine/NativeLib"); |
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156 | checkPauseMethod = env_->GetStaticMethodID(NativeLibClass, "swapBuffers", "()V"); |
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157 | } |
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158 | env_->CallStaticVoidMethod(NativeLibClass, checkPauseMethod); |
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4386 | terminx | 159 | } |
160 | |||
4433 | terminx | 161 | void gameButton(int state, int code) |
4386 | terminx | 162 | { |
4433 | terminx | 163 | switch (code) |
164 | { |
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165 | case gamefunc_Fire: |
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166 | shooting = state; |
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167 | PortableAction(state, code); |
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168 | break; |
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4386 | terminx | 169 | |
4433 | terminx | 170 | case KEY_SHOW_KBRD: |
171 | if (state) |
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172 | toggleKeyboard(); |
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173 | |||
174 | PortableKeyEvent(state, SDL_SCANCODE_GRAVE, 0); |
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175 | break; |
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176 | |||
177 | case KEY_QUICK_CMD: |
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178 | if (state == 1) |
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179 | showCustomCommands(); |
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180 | break; |
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181 | |||
182 | case KEY_SHOW_INVEN: |
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183 | if (state != 1) |
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184 | break; |
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185 | |||
186 | if (!tcInventory->isEnabled()) |
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187 | { |
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188 | tcInventory->setEnabled(true); |
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189 | tcInventory->fade(0, 5); |
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190 | //disable weapon wheel so it does not show, enabled again after inventory cleared |
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191 | tcGameWeapons->setEnabled(false); |
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192 | } |
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193 | else |
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194 | { |
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195 | tcInventory->setEnabled(false); |
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196 | tcGameWeapons->setEnabled(true); |
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197 | } |
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198 | |||
199 | break; |
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200 | |||
201 | case KEY_QUICK_SAVE: |
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202 | LOGI("QUICK SAVE"); |
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203 | PortableKeyEvent(state, SDL_SCANCODE_F6, 0); |
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204 | break; |
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205 | |||
206 | case KEY_QUICK_LOAD: |
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207 | LOGI("QUICK LOAD"); |
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208 | PortableKeyEvent(state, SDL_SCANCODE_F9, 0); |
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209 | break; |
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210 | |||
211 | default: |
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212 | PortableAction(state, code); |
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213 | break; |
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214 | } |
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4386 | terminx | 215 | } |
216 | |||
217 | void automapButton(int state,int code) |
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218 | { |
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4434 | terminx | 219 | PortableAction(state,code); |
4386 | terminx | 220 | } |
221 | |||
222 | void inventoryButton(int state,int code) |
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223 | { |
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4434 | terminx | 224 | PortableAction(state,code); |
225 | if (state == 0) |
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226 | { |
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227 | tcGameWeapons->setEnabled(true); |
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228 | tcInventory->setEnabled(false); |
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229 | } |
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4386 | terminx | 230 | } |
231 | |||
232 | void menuButton(int state,int code) |
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233 | { |
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4434 | terminx | 234 | PortableKeyEvent(state, code,code); |
4386 | terminx | 235 | } |
236 | |||
237 | static int weaponWheelVisible = false; |
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4433 | terminx | 238 | |
4386 | terminx | 239 | void weaponWheelSelected(int enabled) |
240 | { |
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4434 | terminx | 241 | if (!enabled) |
4433 | terminx | 242 | { |
243 | tcGameWeapons->fade(1, 5); |
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244 | weaponWheelVisible = false; |
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245 | return; |
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246 | } |
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4386 | terminx | 247 | |
4433 | terminx | 248 | for (int n=0; n<10; n++) |
249 | { |
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250 | weaponWheel->setSegmentEnabled(n, (PortableRead(READ_WEAPONS) >> n) & 0x1); |
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251 | } |
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252 | |||
253 | tcGameWeapons->fade(0, 5); //fade in |
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254 | weaponWheelVisible = true; |
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4386 | terminx | 255 | } |
4433 | terminx | 256 | |
4386 | terminx | 257 | void weaponWheelChosen(int segment) |
258 | { |
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4434 | terminx | 259 | LOGI("weaponWheel %d",segment); |
4433 | terminx | 260 | |
261 | if (segment == -1) //Nothing was selected |
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262 | { |
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263 | int32_t lw = PortableRead(READ_LASTWEAPON); |
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264 | |||
265 | if (lw != -1) |
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4434 | terminx | 266 | PortableAction(2, gamefunc_Weapon_1 + lw); |
4433 | terminx | 267 | |
268 | return; |
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269 | } |
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270 | |||
4434 | terminx | 271 | PortableAction(2, gamefunc_Weapon_1 + segment); |
4386 | terminx | 272 | } |
273 | |||
274 | |||
4436 | terminx | 275 | int left_double_action = -1; |
276 | int right_double_action = -1; |
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4386 | terminx | 277 | |
278 | void left_double_tap(int state) |
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279 | { |
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4434 | terminx | 280 | //LOGTOUCH("L double %d",state); |
4436 | terminx | 281 | if (left_double_action != -1) |
282 | PortableAction(state, left_double_action); |
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4386 | terminx | 283 | } |
284 | |||
285 | void right_double_tap(int state) |
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286 | { |
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4434 | terminx | 287 | //LOGTOUCH("R double %d",state); |
4436 | terminx | 288 | if (right_double_action != -1) |
289 | PortableAction(state, right_double_action); |
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4386 | terminx | 290 | } |
291 | |||
292 | |||
293 | //To be set by android |
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294 | float strafe_sens,forward_sens; |
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295 | float pitch_sens,yaw_sens; |
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296 | |||
4434 | terminx | 297 | void mouseMove(int action, float x, float y, float dx, float dy) |
4386 | terminx | 298 | { |
4434 | terminx | 299 | //LOGI(" mouse dx = %f",dx); |
4386 | terminx | 300 | |
4434 | terminx | 301 | if (weaponWheelVisible) |
302 | return; |
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303 | |||
304 | double scale = (shooting && precisionShoot) ? PRECISIONSHOOTFACTOR : 1.f; |
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305 | |||
306 | PortableLook(dx * 2 * yaw_sens * scale, |
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307 | -dy * pitch_sens * scale * invertLook ? -1 : 1); |
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4386 | terminx | 308 | } |
309 | |||
4434 | terminx | 310 | void left_stick(float joy_x, float joy_y, float mouse_x, float mouse_y) |
4386 | terminx | 311 | { |
4434 | terminx | 312 | joy_x *=10; |
313 | float strafe = joy_x*joy_x; |
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314 | //float strafe = joy_x; |
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315 | if (joy_x < 0) |
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316 | strafe *= -1; |
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4386 | terminx | 317 | |
4434 | terminx | 318 | PortableMove(joy_y * 15 * forward_sens, -strafe * strafe_sens); |
4386 | terminx | 319 | } |
320 | |||
4434 | terminx | 321 | void right_stick(float joy_x, float joy_y, float mouse_x, float mouse_y) |
4386 | terminx | 322 | { |
4434 | terminx | 323 | //LOGI(" mouse x = %f",mouse_x); |
4386 | terminx | 324 | |
4434 | terminx | 325 | mouseMove(0, joy_x, joy_y, mouse_x, mouse_y); |
4386 | terminx | 326 | } |
327 | |||
328 | void setHideSticks(bool v) |
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329 | { |
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4434 | terminx | 330 | if (touchJoyLeft) touchJoyLeft->setHideGraphics(v); |
331 | if (touchJoyRight) touchJoyRight->setHideGraphics(v); |
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4386 | terminx | 332 | } |
333 | |||
334 | void touchSettingsButton(int state) |
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335 | { |
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4433 | terminx | 336 | int32_t paused = PortableRead(READ_PAUSED); |
337 | |||
4434 | terminx | 338 | //We wanna pause the game when doing settings |
339 | if (state && !paused || !state && paused) |
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340 | { |
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4436 | terminx | 341 | PortableKeyEvent(2, SDL_SCANCODE_PAUSE, 0); |
4434 | terminx | 342 | } |
4386 | terminx | 343 | } |
344 | |||
4434 | terminx | 345 | void initControls(int width, int height, const char * graphics_path, const char *settings_file) |
4386 | terminx | 346 | { |
4434 | terminx | 347 | touchcontrols::GLScaleWidth = (float)width; |
348 | touchcontrols::GLScaleHeight = (float)height; |
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4386 | terminx | 349 | |
4434 | terminx | 350 | LOGI("initControls %d x %d,x path = %s, settings = %s",width,height,graphics_path,settings_file); |
4386 | terminx | 351 | |
4434 | terminx | 352 | if (!controlsCreated) |
353 | { |
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354 | LOGI("creating controls"); |
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4386 | terminx | 355 | |
4434 | terminx | 356 | touchcontrols::setGraphicsBasePath(graphics_path); |
4386 | terminx | 357 | |
4434 | terminx | 358 | controlsContainer.openGL_start.connect( sigc::ptr_fun(&openGLStart)); |
359 | controlsContainer.openGL_end.connect( sigc::ptr_fun(&openGLEnd)); |
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360 | controlsContainer.signal_settings.connect( sigc::ptr_fun(&touchSettingsButton)); |
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4386 | terminx | 361 | |
362 | |||
4434 | terminx | 363 | tcMenuMain = new touchcontrols::TouchControls("menu",true,false); |
364 | tcGameMain = new touchcontrols::TouchControls("game",false,true,1,true); |
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365 | tcGameWeapons = new touchcontrols::TouchControls("weapons",false,true,1,false); |
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366 | tcAutomap = new touchcontrols::TouchControls("automap",false,true,1,false); |
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367 | tcInventory = new touchcontrols::TouchControls("inventory",false,true,1,false); |
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368 | tcGameLook = new touchcontrols::TouchControls("mouse",true,false); |
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369 | //controlsContainer.dukeHack = 1; |
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4386 | terminx | 370 | |
4436 | terminx | 371 | // tcGameMain->signal_settingsButton.connect( sigc::ptr_fun(&gameSettingsButton) ); |
372 | tcMenuMain->signal_settingsButton.connect( sigc::ptr_fun(&gameSettingsButton) ); |
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4386 | terminx | 373 | |
4434 | terminx | 374 | //Menu |
4436 | terminx | 375 | tcMenuMain->addControl(new touchcontrols::Button("down_arrow", touchcontrols::RectF(20,13,23,16), "arrow_down", SDL_SCANCODE_DOWN, true)); //Repeating buttons |
376 | tcMenuMain->addControl(new touchcontrols::Button("up_arrow", touchcontrols::RectF(20,10,23,13), "arrow_up", SDL_SCANCODE_UP, true)); |
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377 | tcMenuMain->addControl(new touchcontrols::Button("left_arrow", touchcontrols::RectF(17,13,20,16), "arrow_left", SDL_SCANCODE_LEFT, true)); |
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378 | tcMenuMain->addControl(new touchcontrols::Button("right_arrow", touchcontrols::RectF(23,13,26,16), "arrow_right", SDL_SCANCODE_RIGHT, true)); |
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379 | tcMenuMain->addControl(new touchcontrols::Button("enter", touchcontrols::RectF(0,13,3,16), "enter", SDL_SCANCODE_RETURN)); |
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380 | tcMenuMain->addControl(new touchcontrols::Button("esc", touchcontrols::RectF(0,9,3,12), "esc", SDL_SCANCODE_ESCAPE)); |
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4386 | terminx | 381 | |
382 | |||
4434 | terminx | 383 | tcMenuMain->signal_button.connect( sigc::ptr_fun(&menuButton) ); |
384 | tcMenuMain->setAlpha(0.5); |
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4386 | terminx | 385 | |
386 | |||
4434 | terminx | 387 | tcInventory->addControl(new touchcontrols::Button("jetpack", touchcontrols::RectF(4,3,7,6),"jetpack",gamefunc_Jetpack)); |
388 | tcInventory->addControl(new touchcontrols::Button("medkit", touchcontrols::RectF(7,3,10,6),"medkit",gamefunc_MedKit)); |
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389 | tcInventory->addControl(new touchcontrols::Button("nightv", touchcontrols::RectF(4,6,7,9),"nightvision",gamefunc_NightVision)); |
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390 | tcInventory->addControl(new touchcontrols::Button("holoduke",touchcontrols::RectF(7,6,10,9),"holoduke",gamefunc_Holo_Duke)); |
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391 | tcInventory->addControl(new touchcontrols::Button("steroids",touchcontrols::RectF(4,9,7,12),"steroids",gamefunc_Steroids)); |
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392 | tcMenuMain->setAlpha(1); |
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4386 | terminx | 393 | |
394 | |||
4434 | terminx | 395 | tcInventory->signal_button.connect( sigc::ptr_fun(&inventoryButton)); |
4386 | terminx | 396 | |
4436 | terminx | 397 | /* FIXME: definitely hook this up |
4434 | terminx | 398 | //Automap |
399 | tcAutomap->addControl(new touchcontrols::Button("down_arrow",touchcontrols::RectF(2,14,4,16),"arrow_down",PORT_ACT_MAP_DOWN)); |
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400 | tcAutomap->addControl(new touchcontrols::Button("up_arrow",touchcontrols::RectF(2,10,4,12),"arrow_up",PORT_ACT_MAP_UP)); |
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401 | tcAutomap->addControl(new touchcontrols::Button("left_arrow",touchcontrols::RectF(0,12,2,14),"arrow_left",PORT_ACT_MAP_LEFT)); |
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402 | tcAutomap->addControl(new touchcontrols::Button("right_arrow",touchcontrols::RectF(4,12,6,14),"arrow_right",PORT_ACT_MAP_RIGHT)); |
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403 | tcAutomap->addControl(new touchcontrols::Button("zoom_in",touchcontrols::RectF(4,10,6,12),"zoom_in",PORT_ACT_MAP_ZOOM_IN)); |
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404 | tcAutomap->addControl(new touchcontrols::Button("zoom_out",touchcontrols::RectF(4,14,6,16),"zoom_out",PORT_ACT_MAP_ZOOM_OUT)); |
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4386 | terminx | 405 | |
4434 | terminx | 406 | tcAutomap->signal_button.connect( sigc::ptr_fun(&automapButton) ); |
407 | tcAutomap->setAlpha(0.5); |
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408 | */ |
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4386 | terminx | 409 | |
4434 | terminx | 410 | //Game |
411 | tcGameMain->setAlpha(gameControlsAlpha); |
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412 | controlsContainer.editButtonAlpha = gameControlsAlpha; |
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4436 | terminx | 413 | tcGameMain->addControl(new touchcontrols::Button("use", touchcontrols::RectF(23,4,26,7), "use", gamefunc_Open)); |
414 | tcGameMain->addControl(new touchcontrols::Button("attack", touchcontrols::RectF(20,7,23,10), "fire2", gamefunc_Fire)); |
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415 | tcGameMain->addControl(new touchcontrols::Button("jump", touchcontrols::RectF(23,7,26,10), "jump", gamefunc_Jump)); |
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416 | tcGameMain->addControl(new touchcontrols::Button("crouch", touchcontrols::RectF(24,12,26,14), "crouch", gamefunc_Crouch)); |
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417 | tcGameMain->addControl(new touchcontrols::Button("kick", touchcontrols::RectF(20,4,23,7), "boot", gamefunc_Quick_Kick,false,true)); |
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4386 | terminx | 418 | |
4436 | terminx | 419 | tcGameMain->addControl(new touchcontrols::Button("quick_save", touchcontrols::RectF(24,0,26,2), "save", KEY_QUICK_SAVE)); |
420 | tcGameMain->addControl(new touchcontrols::Button("quick_load", touchcontrols::RectF(20,0,22,2), "load", KEY_QUICK_LOAD)); |
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421 | tcGameMain->addControl(new touchcontrols::Button("map", touchcontrols::RectF(4,0,6,2), "map", gamefunc_Map, false,true)); |
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422 | tcGameMain->addControl(new touchcontrols::Button("keyboard", touchcontrols::RectF(8,0,10,2), "keyboard", KEY_SHOW_KBRD, false,true)); |
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4386 | terminx | 423 | |
4436 | terminx | 424 | tcGameMain->addControl(new touchcontrols::Button("show_inventory",touchcontrols::RectF(2,0,4,2), "inv", KEY_SHOW_INVEN)); |
4386 | terminx | 425 | |
4436 | terminx | 426 | tcGameMain->addControl(new touchcontrols::Button("next_weapon", touchcontrols::RectF(0,3,3,5), "next_weap",gamefunc_Next_Weapon)); |
427 | tcGameMain->addControl(new touchcontrols::Button("prev_weapon", touchcontrols::RectF(0,7,3,9), "prev_weap",gamefunc_Previous_Weapon)); |
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4434 | terminx | 428 | /* |
429 | //quick actions binds |
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430 | tcGameMain->addControl(new touchcontrols::Button("quick_key_1",touchcontrols::RectF(4,3,6,5),"quick_key_1",KEY_QUICK_KEY1,false,true)); |
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431 | tcGameMain->addControl(new touchcontrols::Button("quick_key_2",touchcontrols::RectF(6,3,8,5),"quick_key_2",KEY_QUICK_KEY2,false,true)); |
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432 | tcGameMain->addControl(new touchcontrols::Button("quick_key_3",touchcontrols::RectF(8,3,10,5),"quick_key_3",KEY_QUICK_KEY3,false,true)); |
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433 | tcGameMain->addControl(new touchcontrols::Button("quick_key_4",touchcontrols::RectF(10,3,12,5),"quick_key_4",KEY_QUICK_KEY4,false,true)); |
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434 | */ |
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435 | //Left stick |
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436 | touchJoyLeft = new touchcontrols::TouchJoy("stick",touchcontrols::RectF(0,7,8,16),"strafe_arrow"); |
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437 | tcGameMain->addControl(touchJoyLeft); |
||
438 | touchJoyLeft->signal_move.connect(sigc::ptr_fun(&left_stick) ); |
||
439 | touchJoyLeft->signal_double_tap.connect(sigc::ptr_fun(&left_double_tap) ); |
||
4386 | terminx | 440 | |
4434 | terminx | 441 | //Right stick |
442 | touchJoyRight = new touchcontrols::TouchJoy("touch",touchcontrols::RectF(17,7,26,16),"look_arrow"); |
||
443 | tcGameMain->addControl(touchJoyRight); |
||
444 | touchJoyRight->signal_move.connect(sigc::ptr_fun(&right_stick) ); |
||
445 | touchJoyRight->signal_double_tap.connect(sigc::ptr_fun(&right_double_tap) ); |
||
446 | touchJoyRight->setEnabled(false); |
||
4386 | terminx | 447 | |
4434 | terminx | 448 | tcGameMain->signal_button.connect( sigc::ptr_fun(&gameButton) ); |
4386 | terminx | 449 | |
450 | |||
4434 | terminx | 451 | //Mouse look for whole screen |
452 | touchcontrols::Mouse *mouse = new touchcontrols::Mouse("mouse",touchcontrols::RectF(3,0,26,16),""); |
||
453 | mouse->signal_action.connect(sigc::ptr_fun(&mouseMove)); |
||
454 | mouse->signal_double_tap.connect(sigc::ptr_fun(&right_double_tap) ); |
||
4386 | terminx | 455 | |
4434 | terminx | 456 | mouse->setHideGraphics(true); |
457 | tcGameMain->addControl(mouse); |
||
458 | //tcGameLook->addControl(mouse); |
||
4386 | terminx | 459 | |
460 | |||
461 | |||
4434 | terminx | 462 | //Weapons |
463 | weaponWheel = new touchcontrols::WheelSelect("weapon_wheel",touchcontrols::RectF(7,2,19,14),"weapon_wheel_orange_blank",10); |
||
464 | weaponWheel->signal_selected.connect(sigc::ptr_fun(&weaponWheelChosen) ); |
||
465 | weaponWheel->signal_enabled.connect(sigc::ptr_fun(&weaponWheelSelected)); |
||
466 | tcGameWeapons->addControl(weaponWheel); |
||
4386 | terminx | 467 | |
468 | |||
4434 | terminx | 469 | tcGameWeapons->setAlpha(0.9); |
4386 | terminx | 470 | |
4434 | terminx | 471 | controlsContainer.addControlGroup(tcMenuMain); |
472 | controlsContainer.addControlGroup(tcGameMain); |
||
473 | controlsContainer.addControlGroup(tcInventory);//Need to be above tcGameMain incase buttons over stick |
||
474 | controlsContainer.addControlGroup(tcGameWeapons); |
||
475 | //controlsContainer.addControlGroup(tcAutomap); |
||
476 | //controlsContainer.addControlGroup(tcGameLook); |
||
477 | controlsCreated = 1; |
||
4386 | terminx | 478 | |
4434 | terminx | 479 | tcGameMain->setXMLFile((std::string)graphics_path + "/game.xml"); |
480 | tcGameWeapons->setXMLFile((std::string)graphics_path + "/weapons.xml"); |
||
481 | tcAutomap->setXMLFile((std::string)graphics_path + "/automap.xml"); |
||
482 | tcInventory->setXMLFile((std::string)graphics_path + "/inventory.xml"); |
||
4386 | terminx | 483 | |
4434 | terminx | 484 | } |
485 | else |
||
486 | LOGI("NOT creating controls"); |
||
4386 | terminx | 487 | |
4434 | terminx | 488 | //controlsContainer.initGL(); |
4386 | terminx | 489 | } |
490 | |||
491 | void frameControls() |
||
492 | { |
||
4433 | terminx | 493 | static int loadedGLImages = 0; |
494 | static int inMenuLast = 1; |
||
495 | static int inAutomapLast = 0; |
||
496 | |||
4434 | terminx | 497 | //LOGI("frameControls"); |
498 | //We need to do this here now because duke loads a new gl context |
||
499 | if (!loadedGLImages) |
||
500 | { |
||
501 | touchJoyRight->setEnabled(false); |
||
4386 | terminx | 502 | |
4434 | terminx | 503 | controlsContainer.initGL(); |
504 | loadedGLImages = 1; |
||
505 | } |
||
4386 | terminx | 506 | |
4434 | terminx | 507 | //LOGI("frameControls"); |
508 | curRenderer = (PortableRead(READ_RENDERER) != REND_CLASSIC); |
||
4386 | terminx | 509 | |
4434 | terminx | 510 | int inMenuNew = PortableRead(READ_MENU); |
511 | if (inMenuLast != inMenuNew) |
||
512 | { |
||
513 | inMenuLast = inMenuNew; |
||
514 | if (!inMenuNew) |
||
515 | { |
||
516 | tcGameMain->setEnabled(true); |
||
517 | tcGameWeapons->setEnabled(true); |
||
518 | tcGameWeapons->fade(1,5); |
||
519 | tcMenuMain->setEnabled(false); |
||
520 | } |
||
521 | else |
||
522 | { |
||
523 | tcGameMain->setEnabled(false); |
||
524 | tcGameWeapons->setEnabled(false); |
||
525 | tcMenuMain->setEnabled(true); |
||
526 | } |
||
527 | } |
||
4386 | terminx | 528 | |
4434 | terminx | 529 | int inAutomapNew = PortableRead(READ_AUTOMAP) && !inMenuLast; //Dont show if menu comes up |
530 | if (inAutomapLast != inAutomapNew) |
||
531 | { |
||
532 | inAutomapLast = inAutomapNew; |
||
533 | if (inAutomapNew) |
||
534 | { |
||
535 | tcAutomap->animateIn(5); |
||
536 | } |
||
537 | else |
||
538 | { |
||
539 | tcAutomap->animateOut(5); |
||
540 | } |
||
541 | } |
||
4386 | terminx | 542 | |
4434 | terminx | 543 | setHideSticks(!showSticks); |
544 | controlsContainer.draw(); |
||
4386 | terminx | 545 | } |
546 | |||
547 | void setTouchSettings(float alpha,float strafe,float fwd,float pitch,float yaw,int other) |
||
548 | { |
||
4436 | terminx | 549 | gameControlsAlpha = MINCONTROLALPHA + (alpha * (1.0f - MINCONTROLALPHA)); |
4386 | terminx | 550 | |
4434 | terminx | 551 | if (tcGameMain) |
552 | { |
||
553 | tcGameMain->setAlpha(gameControlsAlpha); |
||
554 | controlsContainer.editButtonAlpha = gameControlsAlpha; |
||
555 | tcGameWeapons->setAlpha(gameControlsAlpha); |
||
556 | tcInventory->setAlpha(gameControlsAlpha); |
||
557 | } |
||
4386 | terminx | 558 | |
4436 | terminx | 559 | // TODO: defined names for these values |
560 | toggleCrouch = other & 0x2 ? true : false; |
||
561 | invertLook = other & 0x4 ? true : false; |
||
562 | precisionShoot = other & 0x8 ? true : false; |
||
563 | showSticks = other & 0x1000 ? true : false; |
||
4386 | terminx | 564 | |
4436 | terminx | 565 | hideTouchControls = other & 0x80000000 ? true : false; |
566 | |||
4434 | terminx | 567 | switch ((other>>4) & 0xF) |
568 | { |
||
569 | case 1: |
||
570 | left_double_action = gamefunc_Fire; |
||
571 | break; |
||
572 | case 2: |
||
573 | left_double_action = gamefunc_Jump; |
||
574 | break; |
||
575 | default: |
||
4436 | terminx | 576 | left_double_action = -1; |
4434 | terminx | 577 | } |
4386 | terminx | 578 | |
4434 | terminx | 579 | switch ((other>>8) & 0xF) |
580 | { |
||
581 | case 1: |
||
582 | right_double_action = gamefunc_Fire; |
||
583 | break; |
||
584 | case 2: |
||
585 | right_double_action = gamefunc_Jump; |
||
586 | break; |
||
587 | default: |
||
4436 | terminx | 588 | right_double_action = -1; |
4434 | terminx | 589 | } |
4386 | terminx | 590 | |
4434 | terminx | 591 | strafe_sens = strafe; |
592 | forward_sens = fwd; |
||
593 | pitch_sens = pitch; |
||
594 | yaw_sens = yaw; |
||
4386 | terminx | 595 | } |
596 | |||
597 | #define EXPORT_ME __attribute__ ((visibility("default"))) |
||
598 | |||
599 | JNIEnv* env_; |
||
600 | |||
601 | int argc=1; |
||
602 | const char * argv[32]; |
||
603 | std::string graphicpath; |
||
604 | std::string doom_path; |
||
605 | |||
4434 | terminx | 606 | static const char * getGamePath() |
4386 | terminx | 607 | { |
4434 | terminx | 608 | return doom_path.c_str(); |
4386 | terminx | 609 | } |
610 | |||
611 | jint EXPORT_ME |
||
612 | Java_com_beloko_duke_engine_NativeLib_init( JNIEnv* env, |
||
4434 | terminx | 613 | jobject thiz,jstring graphics_dir,jint audio_rate,jint audio_buffer_size,jobjectArray argsArray,jint renderer,jstring doom_path_ ) |
4386 | terminx | 614 | { |
4434 | terminx | 615 | env_ = env; |
4386 | terminx | 616 | |
4436 | terminx | 617 | droidinfo.audio_sample_rate = audio_rate; |
618 | droidinfo.audio_buffer_size = audio_buffer_size; |
||
4386 | terminx | 619 | |
4434 | terminx | 620 | curRenderer = renderer; |
621 | //curRenderer = REND_SOFT; |
||
622 | curRenderer = REND_GL; |
||
4386 | terminx | 623 | |
4434 | terminx | 624 | argv[0] = "eduke32"; |
625 | int argCount = (env)->GetArrayLength( argsArray); |
||
626 | LOGI("argCount = %d",argCount); |
||
627 | for (int i=0; i<argCount; i++) { |
||
628 | jstring string = (jstring) (env)->GetObjectArrayElement( argsArray, i); |
||
629 | argv[argc] = (char *)(env)->GetStringUTFChars( string, 0); |
||
630 | LOGI("arg = %s",argv[argc]); |
||
631 | argc++; |
||
632 | } |
||
4386 | terminx | 633 | |
4434 | terminx | 634 | doom_path = (char *)(env)->GetStringUTFChars( doom_path_, 0); |
4386 | terminx | 635 | |
4434 | terminx | 636 | //Change working dir, save games etc |
637 | // FIXME: potentially conflicts with chdirs in -game_dir support |
||
638 | chdir(getGamePath()); |
||
639 | char timidity_env[512]; |
||
4386 | terminx | 640 | |
4434 | terminx | 641 | sprintf(timidity_env,"TIMIDITY_CFG=%s/../timidity.cfg",getGamePath()); |
642 | //putenv("TIMIDITY_CFG=../timidity.cfg"); |
||
643 | putenv(timidity_env); |
||
4386 | terminx | 644 | |
4434 | terminx | 645 | LOGI("doom_path = %s",getGamePath()); |
4386 | terminx | 646 | |
4434 | terminx | 647 | const char * p = env->GetStringUTFChars(graphics_dir,NULL); |
648 | graphicpath = std::string(p); |
||
4386 | terminx | 649 | |
4436 | terminx | 650 | initControls(droidinfo.screen_width, -droidinfo.screen_height, |
651 | graphicpath.c_str(),(graphicpath + "/touch_controls.xml").c_str()); |
||
4386 | terminx | 652 | |
4434 | terminx | 653 | /* |
654 | if (renderer != REND_SOFT) |
||
655 | SDL_SetSwapBufferCallBack(frameControls); |
||
4386 | terminx | 656 | |
4434 | terminx | 657 | if (renderer == REND_SOFT)// In soft mode SDL calls swap buffer, disable so it does not flicker |
658 | SDL_SwapBufferPerformsSwap(false); |
||
659 | */ |
||
4386 | terminx | 660 | |
661 | |||
4434 | terminx | 662 | SDL_SetSwapBufferCallBack(frameControls); |
4386 | terminx | 663 | |
4434 | terminx | 664 | //Now doen in java to keep context etc |
665 | //SDL_SwapBufferPerformsSwap(false); |
||
4436 | terminx | 666 | |
4434 | terminx | 667 | PortableInit(argc, argv); |
4436 | terminx | 668 | |
4434 | terminx | 669 | return 0; |
4386 | terminx | 670 | } |
671 | |||
672 | |||
673 | jint EXPORT_ME |
||
674 | Java_com_beloko_duke_engine_NativeLib_frame( JNIEnv* env, |
||
4434 | terminx | 675 | jobject thiz ) |
4386 | terminx | 676 | { |
4434 | terminx | 677 | LOGI("Java_com_beloko_duke_engine_NativeLib_frame"); |
4386 | terminx | 678 | |
4434 | terminx | 679 | frameControls(); |
680 | return 0; |
||
4386 | terminx | 681 | } |
682 | |||
683 | __attribute__((visibility("default"))) jint JNI_OnLoad(JavaVM* vm, void* reserved) |
||
684 | { |
||
4434 | terminx | 685 | LOGI("JNI_OnLoad"); |
686 | setTCJNIEnv(vm); |
||
687 | jvm_ = vm; |
||
688 | return JNI_VERSION_1_4; |
||
4386 | terminx | 689 | } |
690 | |||
691 | |||
692 | void EXPORT_ME |
||
693 | Java_com_beloko_duke_engine_NativeLib_keypress(JNIEnv *env, jobject obj, |
||
4434 | terminx | 694 | jint down, jint keycode, jint unicode) |
4386 | terminx | 695 | { |
4434 | terminx | 696 | LOGI("keypress %d",keycode); |
697 | if (controlsContainer.isEditing()) |
||
698 | { |
||
699 | if (down && (keycode == SDL_SCANCODE_ESCAPE )) |
||
700 | controlsContainer.finishEditing(); |
||
4436 | terminx | 701 | return; |
4434 | terminx | 702 | } |
4436 | terminx | 703 | |
704 | PortableKeyEvent(down,keycode,unicode); |
||
4386 | terminx | 705 | } |
706 | |||
707 | |||
708 | void EXPORT_ME |
||
709 | Java_com_beloko_duke_engine_NativeLib_touchEvent(JNIEnv *env, jobject obj, |
||
4434 | terminx | 710 | jint action, jint pid, jfloat x, jfloat y) |
4386 | terminx | 711 | { |
4434 | terminx | 712 | //LOGI("TOUCHED"); |
713 | controlsContainer.processPointer(action,pid,x,y); |
||
4386 | terminx | 714 | } |
715 | |||
716 | |||
717 | void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_doAction(JNIEnv *env, jobject obj, |
||
4434 | terminx | 718 | jint state, jint action) |
4386 | terminx | 719 | { |
4434 | terminx | 720 | LOGI("doAction %d %d",state,action); |
721 | |||
722 | //gamepadButtonPressed(); |
||
723 | if (hideTouchControls && tcGameMain) |
||
724 | { |
||
725 | if (tcGameMain->isEnabled()) |
||
726 | tcGameMain->animateOut(30); |
||
727 | |||
728 | if (tcGameWeapons->isEnabled()) |
||
729 | tcGameWeapons->animateOut(30); |
||
730 | } |
||
731 | |||
732 | PortableAction(state,action); |
||
4386 | terminx | 733 | } |
734 | |||
735 | void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogFwd(JNIEnv *env, jobject obj, |
||
4434 | terminx | 736 | jfloat v) |
4386 | terminx | 737 | { |
4434 | terminx | 738 | PortableMove(v, 0.f); |
4386 | terminx | 739 | } |
740 | |||
741 | void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogSide(JNIEnv *env, jobject obj, |
||
4434 | terminx | 742 | jfloat v) |
4386 | terminx | 743 | { |
4434 | terminx | 744 | PortableMove(0.f, v); |
4386 | terminx | 745 | } |
746 | |||
747 | void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogPitch(JNIEnv *env, jobject obj, |
||
4434 | terminx | 748 | jint mode,jfloat v) |
4386 | terminx | 749 | { |
4434 | terminx | 750 | PortableLook(0.f, v); |
4386 | terminx | 751 | } |
752 | |||
753 | void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_analogYaw(JNIEnv *env, jobject obj, |
||
4434 | terminx | 754 | jint mode,jfloat v) |
4386 | terminx | 755 | { |
4434 | terminx | 756 | PortableLook(v, 0.f); |
4386 | terminx | 757 | } |
758 | |||
759 | void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_setTouchSettings(JNIEnv *env, jobject obj, |
||
4434 | terminx | 760 | jfloat alpha,jfloat strafe,jfloat fwd,jfloat pitch,jfloat yaw,int other) |
4386 | terminx | 761 | { |
4434 | terminx | 762 | setTouchSettings(alpha,strafe,fwd,pitch,yaw,other); |
4386 | terminx | 763 | } |
764 | |||
765 | void EXPORT_ME Java_com_beloko_duke_engine_NativeLib_resetTouchSettings(JNIEnv *env, jobject obj) |
||
766 | { |
||
4434 | terminx | 767 | controlsContainer.resetDefaults(); |
4386 | terminx | 768 | } |
769 | |||
770 | std::string quickCommandString; |
||
771 | jint EXPORT_ME |
||
772 | Java_com_beloko_duke_engine_NativeLib_quickCommand(JNIEnv *env, jobject obj, |
||
4434 | terminx | 773 | jstring command) |
4386 | terminx | 774 | { |
4434 | terminx | 775 | const char * p = env->GetStringUTFChars(command,NULL); |
776 | quickCommandString = std::string(p) + "\n"; |
||
777 | env->ReleaseStringUTFChars(command, p); |
||
778 | PortableCommand(quickCommandString.c_str()); |
||
4386 | terminx | 779 | } |
780 | |||
781 | void EXPORT_ME |
||
782 | Java_com_beloko_duke_engine_NativeLib_setScreenSize( JNIEnv* env, |
||
4434 | terminx | 783 | jobject thiz, jint width, jint height) |
4386 | terminx | 784 | { |
4436 | terminx | 785 | droidinfo.screen_width = width; |
786 | droidinfo.screen_height = height; |
||
4386 | terminx | 787 | } |
788 | |||
4434 | terminx | 789 | void EXPORT_ME Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls) |
4386 | terminx | 790 | { |
4434 | terminx | 791 | /* This interface could expand with ABI negotiation, calbacks, etc. */ |
792 | SDL_Android_Init(env, cls); |
||
793 | SDL_SetMainReady(); |
||
794 | // SDL_EventState(SDL_TEXTINPUT,SDL_ENABLE); |
||
4386 | terminx | 795 | } |
796 | |||
797 | } |