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#include "function.h"
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#include "compat.h"
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#define MENU_UP                  0x200
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#define MENU_DOWN                0x201
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#define MENU_LEFT                0x202
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#define MENU_RIGHT               0x203
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#define MENU_SELECT              0x204
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#define MENU_BACK                0x205
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#define KEY_QUICK_CMD    0x1005
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#define KEY_SHOW_KBRD    0x1008
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#define KEY_SHOW_INVEN    0x1009
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#define KEY_QUICK_SAVE    0x100A
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#define KEY_QUICK_LOAD    0x100B
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#define KEY_QUICK_KEY1    0x1011
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#define KEY_QUICK_KEY2    0x1012
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#define KEY_QUICK_KEY3    0x1013
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#define KEY_QUICK_KEY4    0x1014
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// #define BUTTONSET(x,value) (CONTROL_ButtonState |= ((uint64_t)value<<((uint64_t)(x))))
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// #define BUTTONCLEAR(x) (CONTROL_ButtonState &= ~((uint64_t)1<<((uint64_t)(x))))
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#define PRECISIONSHOOTFACTOR        0.3f
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// where do these numbers come from?
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#define ANDROIDFORWARDMOVEFACTOR    5000
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#define ANDROIDSIDEMOVEFACTOR       200
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#define ANDROIDPITCHFACTOR          100000
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#define ANDROIDYAWFACTOR            160000
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#define ANDROIDPITCHFACTORJOYSTICK          2000
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#define ANDROIDYAWFACTORJOYSTICK            4000
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#define MINCONTROLALPHA             0.25f
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typedef enum {
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    READ_SCREEN_MODE,
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    READ_WEAPONS,
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    READ_AUTOMAP,
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    READ_MAPFOLLOWMODE,
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    READ_RENDERER,
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    READ_LASTWEAPON,
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    READ_PAUSED,
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    READ_IS_DEAD,
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    READ_INVENTORY,
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    READ_SOMETHINGONPLAYER
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} portableread_t;
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typedef enum {
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    TOUCH_SCREEN_BLANK, //Nothing on screen (not used)
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    TOUCH_SCREEN_BLANK_TAP, //One button filling screen with no graphic, tap to send Enter key
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    TOUCH_SCREEN_YES_NO, //Yes/No buttons on screen, sends Enter or Esc
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    TOUCH_SCREEN_MENU, //Normal Menu arrows and Enter Esc keys
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    TOUCH_SCREEN_GAME, //Normal game screen
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    TOUCH_SCREEN_AUTOMAP, //When auto map is up (not used yet)
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    TOUCH_SCREEN_CONSOLE //When Console is up
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} touchscreemode_t;
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typedef struct
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{
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    int32_t crouchToggleState;
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    int32_t lastWeapon;
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    int32_t toggleCrouch;
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    int32_t quickSelectWeapon;
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    uint64_t functionSticky; //To let at least one tick
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    uint64_t functionHeld;
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    int32_t left_double_action;
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    int32_t right_double_action;
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    int32_t invertLook, hideStick;
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    double pitch, yaw;
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    double pitch_joystick, yaw_joystick;
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    float forwardmove, sidemove;
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    // set by configuration UI
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    float strafe_sens, forward_sens;
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    float pitch_sens, yaw_sens;
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    float gameControlsAlpha;
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} droidinput_t;
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typedef struct  
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{
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    int32_t audio_sample_rate;
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    int32_t audio_buffer_size;
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    uint16_t screen_width, screen_height;
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} droidsysinfo_t;
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extern droidinput_t droidinput;
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extern droidsysinfo_t droidinfo;
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int PortableKeyEvent(int state, int code, int unicode);
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int PortableRead(portableread_t r);
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void PortableAction(int state, int action);
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void PortableMouseMenu(float x,float y);
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void PortableMouseMenuButton(int state,int button);
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void PortableMove(float fwd, float strafe);
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void PortableLook(double yaw, double pitch);
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void PortableLookJoystick(double yaw, double pitch);
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void PortableCommand(const char * cmd);
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void PortableAutomapControl(float zoom,float dx,float dy);
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void PortableInit(int argc, const char ** argv);
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void AndroidSetConsoleShown(int onf);
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#ifdef __cplusplus
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}
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#endif