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//
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// Definitions of common game-only data structures/functions
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// (and declarations of data appearing in both)
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// for EDuke32 and Mapster32
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//
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#ifndef EDUKE32_COMMON_GAME_H_
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#define EDUKE32_COMMON_GAME_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern int32_t usecwd;
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#define GAMEFLAG_DUKE       0x00000001
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#define GAMEFLAG_NAM        0x00000002
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#define GAMEFLAG_NAPALM     0x00000004
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#define GAMEFLAG_WW2GI      0x00000008
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#define GAMEFLAG_ADDON      0x00000010
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#define GAMEFLAG_SHAREWARE  0x00000020
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#define GAMEFLAG_DUKEBETA   0x00000060 // includes 0x20 since it's a shareware beta
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#define GAMEFLAGMASK        0x0000007F // flags allowed from grpinfo
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#define GAMEFLAG_NWINTER    0x00000080
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extern int32_t g_gameType;
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extern int32_t g_usingAddon;
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extern int32_t g_dependencyCRC;
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extern int32_t g_groupCRC;
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extern void (*g_postprocessing)(int32_t);
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#define DUKE                (g_gameType & GAMEFLAG_DUKE)
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#define NAM                 (g_gameType & GAMEFLAG_NAM)
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#define NAPALM              (g_gameType & GAMEFLAG_NAPALM)
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#define WW2GI               (g_gameType & GAMEFLAG_WW2GI)
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#define SHAREWARE           (g_gameType & GAMEFLAG_SHAREWARE)
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#define DUKEBETA            ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
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#define NWINTER             (g_gameType & GAMEFLAG_NWINTER)
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enum Games_t {
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    GAME_DUKE = 0,
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    GAME_NAM,
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    GAME_NAPALM,
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    GAME_WW2GI,
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    GAMECOUNT
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};
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enum instpath_t {
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    INSTPATH_STEAM_DUKE3D,
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    INSTPATH_GOG_DUKE3D,
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    INSTPATH_3DR_DUKE3D,
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    INSTPATH_3DR_ANTH,
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    INSTPATH_STEAM_NAM,
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    NUMINSTPATHS
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};
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enum searchpathtypes_t {
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    SEARCHPATH_REMOVE = 1<<0,
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    SEARCHPATH_NAM    = 1<<1,
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    SEARCHPATH_NWINTER = 1<<2,
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};
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typedef enum basepal_ {
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    BASEPAL = 0,
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    WATERPAL,
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    SLIMEPAL,
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    DREALMSPAL,
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    TITLEPAL,
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    ENDINGPAL,  // 5
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    ANIMPAL,
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    BASEPALCOUNT
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} basepal_t;
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extern const char *g_gameNamePtr;
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extern char *g_grpNamePtr;
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extern char *g_scriptNamePtr;
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extern const char *G_DefaultGrpFile(void);
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extern const char *G_GrpFile(void);
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extern const char *G_DefaultConFile(void);
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extern const char *G_ConFile(void);
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extern char **g_scriptModules;
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extern int32_t g_scriptModulesNum;
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extern void G_AddCon(const char *buffer);
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extern void G_AddConModule(const char *buffer);
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extern void clearGrpNamePtr(void);
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extern void clearScriptNamePtr(void);
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extern int32_t loaddefinitions_game(const char *, int32_t);
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extern int32_t g_groupFileHandle;
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//////////
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extern void G_InitMultiPsky(int32_t CLOUDYOCEAN__DYN, int32_t MOONSKY1__DYN, int32_t BIGORBIT1__DYN, int32_t LA__DYN);
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extern void G_SetupGlobalPsky(void);
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//////////
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extern char g_modDir[BMAX_PATH];
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extern int32_t kopen4loadfrommod(const char *filename, char searchfirst);
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extern void G_AddSearchPaths(void);
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extern void G_CleanupSearchPaths(void);
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extern void G_ExtPreInit(int32_t argc,const char **argv);
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extern void G_ExtInit(void);
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extern void G_ScanGroups(void);
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extern void G_LoadGroups(int32_t autoload);
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extern const char * G_GetInstallPath(int32_t insttype);
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//////////
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void G_LoadGroupsInDir(const char *dirname);
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void G_DoAutoload(const char *dirname);
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//////////
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extern uint8_t *basepaltable[BASEPALCOUNT];
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extern int32_t G_LoadLookups(void);
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//////////
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#if defined HAVE_FLAC || defined HAVE_VORBIS
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int32_t S_UpgradeFormat(const char *fn, char searchfirst);
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif