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3834 | hendricks2 | 1 | //------------------------------------------------------------------------- |
2 | /* |
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3 | Copyright (C) 2013 EDuke32 developers and contributors |
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4 | |||
5 | This file is part of EDuke32. |
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6 | |||
7 | EDuke32 is free software; you can redistribute it and/or |
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8 | modify it under the terms of the GNU General Public License version 2 |
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9 | as published by the Free Software Foundation. |
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10 | |||
11 | This program is distributed in the hope that it will be useful, |
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12 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. |
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14 | |||
15 | See the GNU General Public License for more details. |
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16 | |||
17 | You should have received a copy of the GNU General Public License |
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18 | along with this program; if not, write to the Free Software |
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4541 | hendricks2 | 19 | Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
3834 | hendricks2 | 20 | */ |
21 | //------------------------------------------------------------------------- |
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22 | |||
23 | #include "compat.h" |
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24 | #include "build.h" |
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25 | |||
26 | #include "namesdyn.h" |
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27 | #include "sounds.h" |
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28 | #include "soundsdyn.h" |
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29 | #include "global.h" |
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30 | |||
31 | #ifdef DYNSOUNDREMAP_ENABLE |
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32 | # define DVPTR(x) &x |
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33 | #else |
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34 | # define DVPTR(x) NULL |
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35 | #endif |
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36 | |||
37 | int16_t DynamicSoundMap[MAXSOUNDS]; |
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38 | |||
39 | struct dynitem |
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40 | { |
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41 | const char *str; |
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42 | int32_t *dynvalptr; |
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43 | const int16_t staticval; |
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44 | }; |
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45 | |||
46 | LUNATIC_EXTERN struct dynitem g_dynSoundList[] = |
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47 | { |
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7187 | terminx | 48 | { "ALIEN_SWITCH1", DVPTR(ALIEN_SWITCH1), ALIEN_SWITCH1__STATIC }, |
49 | { "BIGBANG", DVPTR(BIGBANG), BIGBANG__STATIC }, |
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50 | { "BONUS_SPEECH1", DVPTR(BONUS_SPEECH1), BONUS_SPEECH1__STATIC }, |
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51 | { "BONUS_SPEECH2", DVPTR(BONUS_SPEECH2), BONUS_SPEECH2__STATIC }, |
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52 | { "BONUS_SPEECH3", DVPTR(BONUS_SPEECH3), BONUS_SPEECH3__STATIC }, |
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53 | { "BONUS_SPEECH4", DVPTR(BONUS_SPEECH4), BONUS_SPEECH4__STATIC }, |
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54 | { "BONUSMUSIC", DVPTR(BONUSMUSIC), BONUSMUSIC__STATIC }, |
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55 | { "BOS1_RECOG", DVPTR(BOS1_RECOG), BOS1_RECOG__STATIC }, |
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56 | { "BOS1_WALK", DVPTR(BOS1_WALK), BOS1_WALK__STATIC }, |
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57 | { "BOS2_RECOG", DVPTR(BOS2_RECOG), BOS2_RECOG__STATIC }, |
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58 | { "BOS3_RECOG", DVPTR(BOS3_RECOG), BOS3_RECOG__STATIC }, |
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59 | { "BOS4_RECOG", DVPTR(BOS4_RECOG), BOS4_RECOG__STATIC }, |
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60 | { "BOSS4_DEADSPEECH", DVPTR(BOSS4_DEADSPEECH), BOSS4_DEADSPEECH__STATIC }, |
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61 | { "BOSS4_FIRSTSEE", DVPTR(BOSS4_FIRSTSEE), BOSS4_FIRSTSEE__STATIC }, |
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62 | { "BOSSTALKTODUKE", DVPTR(BOSSTALKTODUKE), BOSSTALKTODUKE__STATIC }, |
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63 | { "CAPT_RECOG", DVPTR(CAPT_RECOG), CAPT_RECOG__STATIC }, |
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64 | { "CAT_FIRE", DVPTR(CAT_FIRE), CAT_FIRE__STATIC }, |
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65 | { "CHAINGUN_FIRE", DVPTR(CHAINGUN_FIRE), CHAINGUN_FIRE__STATIC }, |
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66 | { "COMM_RECOG", DVPTR(COMM_RECOG), COMM_RECOG__STATIC }, |
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67 | { "DRON_RECOG", DVPTR(DRON_RECOG), DRON_RECOG__STATIC }, |
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68 | { "DUKE_CRACK", DVPTR(DUKE_CRACK), DUKE_CRACK__STATIC }, |
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69 | { "DUKE_CRACK_FIRST", DVPTR(DUKE_CRACK_FIRST), DUKE_CRACK_FIRST__STATIC }, |
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70 | { "DUKE_CRACK2", DVPTR(DUKE_CRACK2), DUKE_CRACK2__STATIC }, |
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71 | { "DUKE_DRINKING", DVPTR(DUKE_DRINKING), DUKE_DRINKING__STATIC }, |
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72 | { "DUKE_GASP", DVPTR(DUKE_GASP), DUKE_GASP__STATIC }, |
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73 | { "DUKE_GET", DVPTR(DUKE_GET), DUKE_GET__STATIC }, |
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74 | { "DUKE_GETWEAPON2", DVPTR(DUKE_GETWEAPON2), DUKE_GETWEAPON2__STATIC }, |
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75 | { "DUKE_GETWEAPON6", DVPTR(DUKE_GETWEAPON6), DUKE_GETWEAPON6__STATIC }, |
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3834 | hendricks2 | 76 | { "DUKE_GOTHEALTHATLOW", DVPTR(DUKE_GOTHEALTHATLOW), DUKE_GOTHEALTHATLOW__STATIC }, |
7187 | terminx | 77 | { "DUKE_GRUNT", DVPTR(DUKE_GRUNT), DUKE_GRUNT__STATIC }, |
78 | { "DUKE_HARTBEAT", DVPTR(DUKE_HARTBEAT), DUKE_HARTBEAT__STATIC }, |
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79 | { "DUKE_JETPACK_IDLE", DVPTR(DUKE_JETPACK_IDLE), DUKE_JETPACK_IDLE__STATIC }, |
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80 | { "DUKE_JETPACK_OFF", DVPTR(DUKE_JETPACK_OFF), DUKE_JETPACK_OFF__STATIC }, |
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81 | { "DUKE_JETPACK_ON", DVPTR(DUKE_JETPACK_ON), DUKE_JETPACK_ON__STATIC }, |
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82 | { "DUKE_LAND", DVPTR(DUKE_LAND), DUKE_LAND__STATIC }, |
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83 | { "DUKE_LAND_HURT", DVPTR(DUKE_LAND_HURT), DUKE_LAND_HURT__STATIC }, |
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84 | { "DUKE_LONGTERM_PAIN", DVPTR(DUKE_LONGTERM_PAIN), DUKE_LONGTERM_PAIN__STATIC }, |
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85 | { "DUKE_ONWATER", DVPTR(DUKE_ONWATER), DUKE_ONWATER__STATIC }, |
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86 | { "DUKE_PISSRELIEF", DVPTR(DUKE_PISSRELIEF), DUKE_PISSRELIEF__STATIC }, |
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87 | { "DUKE_SCREAM", DVPTR(DUKE_SCREAM), DUKE_SCREAM__STATIC }, |
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88 | { "DUKE_SEARCH", DVPTR(DUKE_SEARCH), DUKE_SEARCH__STATIC }, |
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89 | { "DUKE_SEARCH2", DVPTR(DUKE_SEARCH2), DUKE_SEARCH2__STATIC }, |
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90 | { "DUKE_TAKEPILLS", DVPTR(DUKE_TAKEPILLS), DUKE_TAKEPILLS__STATIC }, |
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91 | { "DUKE_UNDERWATER", DVPTR(DUKE_UNDERWATER), DUKE_UNDERWATER__STATIC }, |
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92 | { "DUKE_URINATE", DVPTR(DUKE_URINATE), DUKE_URINATE__STATIC }, |
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93 | { "DUKE_USEMEDKIT", DVPTR(DUKE_USEMEDKIT), DUKE_USEMEDKIT__STATIC }, |
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94 | { "DUKE_WALKINDUCTS", DVPTR(DUKE_WALKINDUCTS), DUKE_WALKINDUCTS__STATIC }, |
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95 | { "DUKETALKTOBOSS", DVPTR(DUKETALKTOBOSS), DUKETALKTOBOSS__STATIC }, |
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96 | { "EARTHQUAKE", DVPTR(EARTHQUAKE), EARTHQUAKE__STATIC }, |
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97 | { "EJECT_CLIP", DVPTR(EJECT_CLIP), EJECT_CLIP__STATIC }, |
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98 | { "ELEVATOR_OFF", DVPTR(ELEVATOR_OFF), ELEVATOR_OFF__STATIC }, |
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99 | { "ELEVATOR_ON", DVPTR(ELEVATOR_ON), ELEVATOR_ON__STATIC }, |
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100 | { "END_OF_LEVEL_WARN", DVPTR(END_OF_LEVEL_WARN), END_OF_LEVEL_WARN__STATIC }, |
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101 | { "ENDSEQVOL2SND1", DVPTR(ENDSEQVOL2SND1), ENDSEQVOL2SND1__STATIC }, |
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102 | { "ENDSEQVOL2SND2", DVPTR(ENDSEQVOL2SND2), ENDSEQVOL2SND2__STATIC }, |
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103 | { "ENDSEQVOL2SND3", DVPTR(ENDSEQVOL2SND3), ENDSEQVOL2SND3__STATIC }, |
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104 | { "ENDSEQVOL2SND4", DVPTR(ENDSEQVOL2SND4), ENDSEQVOL2SND4__STATIC }, |
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105 | { "ENDSEQVOL2SND5", DVPTR(ENDSEQVOL2SND5), ENDSEQVOL2SND5__STATIC }, |
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106 | { "ENDSEQVOL2SND6", DVPTR(ENDSEQVOL2SND6), ENDSEQVOL2SND6__STATIC }, |
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107 | { "ENDSEQVOL2SND7", DVPTR(ENDSEQVOL2SND7), ENDSEQVOL2SND7__STATIC }, |
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108 | { "ENDSEQVOL3SND2", DVPTR(ENDSEQVOL3SND2), ENDSEQVOL3SND2__STATIC }, |
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109 | { "ENDSEQVOL3SND3", DVPTR(ENDSEQVOL3SND3), ENDSEQVOL3SND3__STATIC }, |
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110 | { "ENDSEQVOL3SND4", DVPTR(ENDSEQVOL3SND4), ENDSEQVOL3SND4__STATIC }, |
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111 | { "ENDSEQVOL3SND5", DVPTR(ENDSEQVOL3SND5), ENDSEQVOL3SND5__STATIC }, |
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112 | { "ENDSEQVOL3SND6", DVPTR(ENDSEQVOL3SND6), ENDSEQVOL3SND6__STATIC }, |
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113 | { "ENDSEQVOL3SND7", DVPTR(ENDSEQVOL3SND7), ENDSEQVOL3SND7__STATIC }, |
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114 | { "ENDSEQVOL3SND8", DVPTR(ENDSEQVOL3SND8), ENDSEQVOL3SND8__STATIC }, |
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115 | { "ENDSEQVOL3SND9", DVPTR(ENDSEQVOL3SND9), ENDSEQVOL3SND9__STATIC }, |
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116 | { "EXITMENUSOUND", DVPTR(EXITMENUSOUND), EXITMENUSOUND__STATIC }, |
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117 | { "EXPANDERSHOOT", DVPTR(EXPANDERSHOOT), EXPANDERSHOOT__STATIC }, |
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118 | { "FLUSH_TOILET", DVPTR(FLUSH_TOILET), FLUSH_TOILET__STATIC }, |
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119 | { "FLY_BY", DVPTR(FLY_BY), FLY_BY__STATIC }, |
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120 | { "GENERIC_AMBIENCE17", DVPTR(GENERIC_AMBIENCE17), GENERIC_AMBIENCE17__STATIC }, |
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121 | { "GLASS_BREAKING", DVPTR(GLASS_BREAKING), GLASS_BREAKING__STATIC }, |
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122 | { "GLASS_HEAVYBREAK", DVPTR(GLASS_HEAVYBREAK), GLASS_HEAVYBREAK__STATIC }, |
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123 | { "INSERT_CLIP", DVPTR(INSERT_CLIP), INSERT_CLIP__STATIC }, |
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124 | { "INTRO4_1", DVPTR(INTRO4_1), INTRO4_1__STATIC }, |
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125 | { "INTRO4_2", DVPTR(INTRO4_2), INTRO4_2__STATIC }, |
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126 | { "INTRO4_3", DVPTR(INTRO4_3), INTRO4_3__STATIC }, |
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127 | { "INTRO4_4", DVPTR(INTRO4_4), INTRO4_4__STATIC }, |
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128 | { "INTRO4_5", DVPTR(INTRO4_5), INTRO4_5__STATIC }, |
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129 | { "INTRO4_6", DVPTR(INTRO4_6), INTRO4_6__STATIC }, |
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130 | { "INTRO4_B", DVPTR(INTRO4_B), INTRO4_B__STATIC }, |
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131 | { "ITEM_SPLASH", DVPTR(ITEM_SPLASH), ITEM_SPLASH__STATIC }, |
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132 | { "JIBBED_ACTOR5", DVPTR(JIBBED_ACTOR5), JIBBED_ACTOR5__STATIC }, |
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133 | { "JIBBED_ACTOR6", DVPTR(JIBBED_ACTOR6), JIBBED_ACTOR6__STATIC }, |
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134 | { "KICK_HIT", DVPTR(KICK_HIT), KICK_HIT__STATIC }, |
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135 | { "LASERTRIP_ARMING", DVPTR(LASERTRIP_ARMING), LASERTRIP_ARMING__STATIC }, |
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136 | { "LASERTRIP_EXPLODE", DVPTR(LASERTRIP_EXPLODE), LASERTRIP_EXPLODE__STATIC }, |
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137 | { "LASERTRIP_ONWALL", DVPTR(LASERTRIP_ONWALL), LASERTRIP_ONWALL__STATIC }, |
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138 | { "LIGHTNING_SLAP", DVPTR(LIGHTNING_SLAP), LIGHTNING_SLAP__STATIC }, |
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139 | { "MONITOR_ACTIVE", DVPTR(MONITOR_ACTIVE), MONITOR_ACTIVE__STATIC }, |
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140 | { "NITEVISION_ONOFF", DVPTR(NITEVISION_ONOFF), NITEVISION_ONOFF__STATIC }, |
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141 | { "OCTA_RECOG", DVPTR(OCTA_RECOG), OCTA_RECOG__STATIC }, |
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142 | { "PIG_RECOG", DVPTR(PIG_RECOG), PIG_RECOG__STATIC }, |
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143 | { "PIPEBOMB_BOUNCE", DVPTR(PIPEBOMB_BOUNCE), PIPEBOMB_BOUNCE__STATIC }, |
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144 | { "PIPEBOMB_EXPLODE", DVPTR(PIPEBOMB_EXPLODE), PIPEBOMB_EXPLODE__STATIC }, |
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145 | { "PISTOL_BODYHIT", DVPTR(PISTOL_BODYHIT), PISTOL_BODYHIT__STATIC }, |
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146 | { "PISTOL_FIRE", DVPTR(PISTOL_FIRE), PISTOL_FIRE__STATIC }, |
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147 | { "PISTOL_RICOCHET", DVPTR(PISTOL_RICOCHET), PISTOL_RICOCHET__STATIC }, |
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148 | { "POOLBALLHIT", DVPTR(POOLBALLHIT), POOLBALLHIT__STATIC }, |
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149 | { "PRED_RECOG", DVPTR(PRED_RECOG), PRED_RECOG__STATIC }, |
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150 | { "RATTY", DVPTR(RATTY), RATTY__STATIC }, |
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151 | { "RECO_ATTACK", DVPTR(RECO_ATTACK), RECO_ATTACK__STATIC }, |
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152 | { "RECO_PAIN", DVPTR(RECO_PAIN), RECO_PAIN__STATIC }, |
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153 | { "RECO_RECOG", DVPTR(RECO_RECOG), RECO_RECOG__STATIC }, |
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154 | { "RECO_ROAM", DVPTR(RECO_ROAM), RECO_ROAM__STATIC }, |
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155 | { "RIPHEADNECK", DVPTR(RIPHEADNECK), RIPHEADNECK__STATIC }, |
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156 | { "RPG_EXPLODE", DVPTR(RPG_EXPLODE), RPG_EXPLODE__STATIC }, |
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157 | { "RPG_SHOOT", DVPTR(RPG_SHOOT), RPG_SHOOT__STATIC }, |
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158 | { "SELECT_WEAPON", DVPTR(SELECT_WEAPON), SELECT_WEAPON__STATIC }, |
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159 | { "SHORT_CIRCUIT", DVPTR(SHORT_CIRCUIT), SHORT_CIRCUIT__STATIC }, |
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160 | { "SHOTGUN_COCK", DVPTR(SHOTGUN_COCK), SHOTGUN_COCK__STATIC }, |
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161 | { "SHOTGUN_FIRE", DVPTR(SHOTGUN_FIRE), SHOTGUN_FIRE__STATIC }, |
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162 | { "SHRINKER_FIRE", DVPTR(SHRINKER_FIRE), SHRINKER_FIRE__STATIC }, |
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163 | { "SHRINKER_HIT", DVPTR(SHRINKER_HIT), SHRINKER_HIT__STATIC }, |
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164 | { "SLIM_ATTACK", DVPTR(SLIM_ATTACK), SLIM_ATTACK__STATIC }, |
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165 | { "SLIM_DYING", DVPTR(SLIM_DYING), SLIM_DYING__STATIC }, |
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166 | { "SLIM_RECOG", DVPTR(SLIM_RECOG), SLIM_RECOG__STATIC }, |
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167 | { "SLIM_ROAM", DVPTR(SLIM_ROAM), SLIM_ROAM__STATIC }, |
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168 | { "SOMETHING_DRIPPING", DVPTR(SOMETHING_DRIPPING), SOMETHING_DRIPPING__STATIC }, |
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169 | { "SOMETHINGFROZE", DVPTR(SOMETHINGFROZE), SOMETHINGFROZE__STATIC }, |
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170 | { "SOMETHINGHITFORCE", DVPTR(SOMETHINGHITFORCE), SOMETHINGHITFORCE__STATIC }, |
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171 | { "SQUISHED", DVPTR(SQUISHED), SQUISHED__STATIC }, |
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172 | { "SUBWAY", DVPTR(SUBWAY), SUBWAY__STATIC }, |
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173 | { "SWITCH_ON", DVPTR(SWITCH_ON), SWITCH_ON__STATIC }, |
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174 | { "TELEPORTER", DVPTR(TELEPORTER), TELEPORTER__STATIC }, |
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175 | { "THUD", DVPTR(THUD), THUD__STATIC }, |
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176 | { "THUNDER", DVPTR(THUNDER), THUNDER__STATIC }, |
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177 | { "TURR_RECOG", DVPTR(TURR_RECOG), TURR_RECOG__STATIC }, |
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178 | { "VENT_BUST", DVPTR(VENT_BUST), VENT_BUST__STATIC }, |
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179 | { "VOL4ENDSND1", DVPTR(VOL4ENDSND1), VOL4ENDSND1__STATIC }, |
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180 | { "VOL4ENDSND2", DVPTR(VOL4ENDSND2), VOL4ENDSND2__STATIC }, |
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181 | { "WAR_AMBIENCE2", DVPTR(WAR_AMBIENCE2), WAR_AMBIENCE2__STATIC }, |
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182 | { "WHIPYOURASS", DVPTR(WHIPYOURASS), WHIPYOURASS__STATIC }, |
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183 | { "WIERDSHOT_FLY", DVPTR(WIERDSHOT_FLY), WIERDSHOT_FLY__STATIC }, |
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184 | { "WIND_AMBIENCE", DVPTR(WIND_AMBIENCE), WIND_AMBIENCE__STATIC }, |
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185 | { "WIND_REPEAT", DVPTR(WIND_REPEAT), WIND_REPEAT__STATIC }, |
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8788 | hendricks2 | 186 | { "FLAMETHROWER_INTRO", DVPTR(FLAMETHROWER_INTRO), FLAMETHROWER_INTRO__STATIC }, |
187 | { "FLAMETHROWER_LOOP", DVPTR(FLAMETHROWER_LOOP), FLAMETHROWER_LOOP__STATIC }, |
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188 | { "FLAMETHROWER_END", DVPTR(FLAMETHROWER_END), FLAMETHROWER_END__STATIC }, |
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8790 | hendricks2 | 189 | { "E5L7_DUKE_QUIT_YOU", DVPTR(E5L7_DUKE_QUIT_YOU), E5L7_DUKE_QUIT_YOU__STATIC }, |
3834 | hendricks2 | 190 | }; |
191 | |||
192 | #ifdef DYNSOUNDREMAP_ENABLE |
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193 | |||
7187 | terminx | 194 | int32_t ALIEN_SWITCH1 = ALIEN_SWITCH1__STATIC; |
195 | int32_t BIGBANG = BIGBANG__STATIC; |
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196 | int32_t BONUS_SPEECH1 = BONUS_SPEECH1__STATIC; |
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197 | int32_t BONUS_SPEECH2 = BONUS_SPEECH2__STATIC; |
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198 | int32_t BONUS_SPEECH3 = BONUS_SPEECH3__STATIC; |
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199 | int32_t BONUS_SPEECH4 = BONUS_SPEECH4__STATIC; |
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200 | int32_t BONUSMUSIC = BONUSMUSIC__STATIC; |
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201 | int32_t BOS1_RECOG = BOS1_RECOG__STATIC; |
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202 | int32_t BOS1_WALK = BOS1_WALK__STATIC; |
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203 | int32_t BOS2_RECOG = BOS2_RECOG__STATIC; |
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204 | int32_t BOS3_RECOG = BOS3_RECOG__STATIC; |
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205 | int32_t BOS4_RECOG = BOS4_RECOG__STATIC; |
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206 | int32_t BOSS4_DEADSPEECH = BOSS4_DEADSPEECH__STATIC; |
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207 | int32_t BOSS4_FIRSTSEE = BOSS4_FIRSTSEE__STATIC; |
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208 | int32_t BOSSTALKTODUKE = BOSSTALKTODUKE__STATIC; |
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209 | int32_t CAPT_RECOG = CAPT_RECOG__STATIC; |
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210 | int32_t CAT_FIRE = CAT_FIRE__STATIC; |
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211 | int32_t CHAINGUN_FIRE = CHAINGUN_FIRE__STATIC; |
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212 | int32_t COMM_RECOG = COMM_RECOG__STATIC; |
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213 | int32_t DRON_RECOG = DRON_RECOG__STATIC; |
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214 | int32_t DUKE_CRACK = DUKE_CRACK__STATIC; |
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215 | int32_t DUKE_CRACK_FIRST = DUKE_CRACK_FIRST__STATIC; |
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216 | int32_t DUKE_CRACK2 = DUKE_CRACK2__STATIC; |
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217 | int32_t DUKE_DRINKING = DUKE_DRINKING__STATIC; |
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218 | int32_t DUKE_GASP = DUKE_GASP__STATIC; |
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219 | int32_t DUKE_GET = DUKE_GET__STATIC; |
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220 | int32_t DUKE_GETWEAPON2 = DUKE_GETWEAPON2__STATIC; |
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221 | int32_t DUKE_GETWEAPON6 = DUKE_GETWEAPON6__STATIC; |
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3834 | hendricks2 | 222 | int32_t DUKE_GOTHEALTHATLOW = DUKE_GOTHEALTHATLOW__STATIC; |
7187 | terminx | 223 | int32_t DUKE_GRUNT = DUKE_GRUNT__STATIC; |
224 | int32_t DUKE_HARTBEAT = DUKE_HARTBEAT__STATIC; |
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225 | int32_t DUKE_JETPACK_IDLE = DUKE_JETPACK_IDLE__STATIC; |
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226 | int32_t DUKE_JETPACK_OFF = DUKE_JETPACK_OFF__STATIC; |
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227 | int32_t DUKE_JETPACK_ON = DUKE_JETPACK_ON__STATIC; |
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228 | int32_t DUKE_LAND = DUKE_LAND__STATIC; |
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229 | int32_t DUKE_LAND_HURT = DUKE_LAND_HURT__STATIC; |
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230 | int32_t DUKE_LONGTERM_PAIN = DUKE_LONGTERM_PAIN__STATIC; |
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231 | int32_t DUKE_ONWATER = DUKE_ONWATER__STATIC; |
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232 | int32_t DUKE_PISSRELIEF = DUKE_PISSRELIEF__STATIC; |
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233 | int32_t DUKE_SCREAM = DUKE_SCREAM__STATIC; |
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234 | int32_t DUKE_SEARCH = DUKE_SEARCH__STATIC; |
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235 | int32_t DUKE_SEARCH2 = DUKE_SEARCH2__STATIC; |
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236 | int32_t DUKE_TAKEPILLS = DUKE_TAKEPILLS__STATIC; |
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237 | int32_t DUKE_UNDERWATER = DUKE_UNDERWATER__STATIC; |
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238 | int32_t DUKE_URINATE = DUKE_URINATE__STATIC; |
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239 | int32_t DUKE_USEMEDKIT = DUKE_USEMEDKIT__STATIC; |
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240 | int32_t DUKE_WALKINDUCTS = DUKE_WALKINDUCTS__STATIC; |
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241 | int32_t DUKETALKTOBOSS = DUKETALKTOBOSS__STATIC; |
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242 | int32_t EARTHQUAKE = EARTHQUAKE__STATIC; |
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243 | int32_t EJECT_CLIP = EJECT_CLIP__STATIC; |
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244 | int32_t ELEVATOR_OFF = ELEVATOR_OFF__STATIC; |
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245 | int32_t ELEVATOR_ON = ELEVATOR_ON__STATIC; |
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246 | int32_t END_OF_LEVEL_WARN = END_OF_LEVEL_WARN__STATIC; |
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247 | int32_t ENDSEQVOL2SND1 = ENDSEQVOL2SND1__STATIC; |
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248 | int32_t ENDSEQVOL2SND2 = ENDSEQVOL2SND2__STATIC; |
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249 | int32_t ENDSEQVOL2SND3 = ENDSEQVOL2SND3__STATIC; |
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250 | int32_t ENDSEQVOL2SND4 = ENDSEQVOL2SND4__STATIC; |
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251 | int32_t ENDSEQVOL2SND5 = ENDSEQVOL2SND5__STATIC; |
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252 | int32_t ENDSEQVOL2SND6 = ENDSEQVOL2SND6__STATIC; |
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253 | int32_t ENDSEQVOL2SND7 = ENDSEQVOL2SND7__STATIC; |
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254 | int32_t ENDSEQVOL3SND2 = ENDSEQVOL3SND2__STATIC; |
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255 | int32_t ENDSEQVOL3SND3 = ENDSEQVOL3SND3__STATIC; |
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256 | int32_t ENDSEQVOL3SND4 = ENDSEQVOL3SND4__STATIC; |
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257 | int32_t ENDSEQVOL3SND5 = ENDSEQVOL3SND5__STATIC; |
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258 | int32_t ENDSEQVOL3SND6 = ENDSEQVOL3SND6__STATIC; |
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259 | int32_t ENDSEQVOL3SND7 = ENDSEQVOL3SND7__STATIC; |
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260 | int32_t ENDSEQVOL3SND8 = ENDSEQVOL3SND8__STATIC; |
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261 | int32_t ENDSEQVOL3SND9 = ENDSEQVOL3SND9__STATIC; |
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262 | int32_t EXITMENUSOUND = EXITMENUSOUND__STATIC; |
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263 | int32_t EXPANDERSHOOT = EXPANDERSHOOT__STATIC; |
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264 | int32_t FLUSH_TOILET = FLUSH_TOILET__STATIC; |
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265 | int32_t FLY_BY = FLY_BY__STATIC; |
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266 | int32_t GENERIC_AMBIENCE17 = GENERIC_AMBIENCE17__STATIC; |
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267 | int32_t GLASS_BREAKING = GLASS_BREAKING__STATIC; |
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268 | int32_t GLASS_HEAVYBREAK = GLASS_HEAVYBREAK__STATIC; |
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269 | int32_t INSERT_CLIP = INSERT_CLIP__STATIC; |
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270 | int32_t INTRO4_1 = INTRO4_1__STATIC; |
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271 | int32_t INTRO4_2 = INTRO4_2__STATIC; |
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272 | int32_t INTRO4_3 = INTRO4_3__STATIC; |
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273 | int32_t INTRO4_4 = INTRO4_4__STATIC; |
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274 | int32_t INTRO4_5 = INTRO4_5__STATIC; |
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275 | int32_t INTRO4_6 = INTRO4_6__STATIC; |
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276 | int32_t INTRO4_B = INTRO4_B__STATIC; |
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277 | int32_t ITEM_SPLASH = ITEM_SPLASH__STATIC; |
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278 | int32_t JIBBED_ACTOR5 = JIBBED_ACTOR5__STATIC; |
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279 | int32_t JIBBED_ACTOR6 = JIBBED_ACTOR6__STATIC; |
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280 | int32_t KICK_HIT = KICK_HIT__STATIC; |
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281 | int32_t LASERTRIP_ARMING = LASERTRIP_ARMING__STATIC; |
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282 | int32_t LASERTRIP_EXPLODE = LASERTRIP_EXPLODE__STATIC; |
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283 | int32_t LASERTRIP_ONWALL = LASERTRIP_ONWALL__STATIC; |
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284 | int32_t LIGHTNING_SLAP = LIGHTNING_SLAP__STATIC; |
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285 | int32_t MONITOR_ACTIVE = MONITOR_ACTIVE__STATIC; |
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286 | int32_t NITEVISION_ONOFF = NITEVISION_ONOFF__STATIC; |
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287 | int32_t OCTA_RECOG = OCTA_RECOG__STATIC; |
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288 | int32_t PIG_RECOG = PIG_RECOG__STATIC; |
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289 | int32_t PIPEBOMB_BOUNCE = PIPEBOMB_BOUNCE__STATIC; |
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290 | int32_t PIPEBOMB_EXPLODE = PIPEBOMB_EXPLODE__STATIC; |
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291 | int32_t PISTOL_BODYHIT = PISTOL_BODYHIT__STATIC; |
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292 | int32_t PISTOL_FIRE = PISTOL_FIRE__STATIC; |
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293 | int32_t PISTOL_RICOCHET = PISTOL_RICOCHET__STATIC; |
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294 | int32_t POOLBALLHIT = POOLBALLHIT__STATIC; |
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295 | int32_t PRED_RECOG = PRED_RECOG__STATIC; |
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296 | int32_t RATTY = RATTY__STATIC; |
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297 | int32_t RECO_ATTACK = RECO_ATTACK__STATIC; |
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298 | int32_t RECO_PAIN = RECO_PAIN__STATIC; |
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299 | int32_t RECO_RECOG = RECO_RECOG__STATIC; |
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300 | int32_t RECO_ROAM = RECO_ROAM__STATIC; |
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301 | int32_t RIPHEADNECK = RIPHEADNECK__STATIC; |
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302 | int32_t RPG_EXPLODE = RPG_EXPLODE__STATIC; |
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303 | int32_t RPG_SHOOT = RPG_SHOOT__STATIC; |
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304 | int32_t SELECT_WEAPON = SELECT_WEAPON__STATIC; |
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305 | int32_t SHORT_CIRCUIT = SHORT_CIRCUIT__STATIC; |
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306 | int32_t SHOTGUN_COCK = SHOTGUN_COCK__STATIC; |
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307 | int32_t SHOTGUN_FIRE = SHOTGUN_FIRE__STATIC; |
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308 | int32_t SHRINKER_FIRE = SHRINKER_FIRE__STATIC; |
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309 | int32_t SHRINKER_HIT = SHRINKER_HIT__STATIC; |
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310 | int32_t SLIM_ATTACK = SLIM_ATTACK__STATIC; |
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311 | int32_t SLIM_DYING = SLIM_DYING__STATIC; |
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312 | int32_t SLIM_RECOG = SLIM_RECOG__STATIC; |
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313 | int32_t SLIM_ROAM = SLIM_ROAM__STATIC; |
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314 | int32_t SOMETHING_DRIPPING = SOMETHING_DRIPPING__STATIC; |
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315 | int32_t SOMETHINGFROZE = SOMETHINGFROZE__STATIC; |
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316 | int32_t SOMETHINGHITFORCE = SOMETHINGHITFORCE__STATIC; |
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317 | int32_t SQUISHED = SQUISHED__STATIC; |
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318 | int32_t SUBWAY = SUBWAY__STATIC; |
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319 | int32_t SWITCH_ON = SWITCH_ON__STATIC; |
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320 | int32_t TELEPORTER = TELEPORTER__STATIC; |
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321 | int32_t THUD = THUD__STATIC; |
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322 | int32_t THUNDER = THUNDER__STATIC; |
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323 | int32_t TURR_RECOG = TURR_RECOG__STATIC; |
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324 | int32_t VENT_BUST = VENT_BUST__STATIC; |
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325 | int32_t VOL4ENDSND1 = VOL4ENDSND1__STATIC; |
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326 | int32_t VOL4ENDSND2 = VOL4ENDSND2__STATIC; |
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327 | int32_t WAR_AMBIENCE2 = WAR_AMBIENCE2__STATIC; |
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328 | int32_t WHIPYOURASS = WHIPYOURASS__STATIC; |
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329 | int32_t WIERDSHOT_FLY = WIERDSHOT_FLY__STATIC; |
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330 | int32_t WIND_AMBIENCE = WIND_AMBIENCE__STATIC; |
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331 | int32_t WIND_REPEAT = WIND_REPEAT__STATIC; |
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8788 | hendricks2 | 332 | int32_t FLAMETHROWER_INTRO = FLAMETHROWER_INTRO__STATIC; |
333 | int32_t FLAMETHROWER_LOOP = FLAMETHROWER_LOOP__STATIC; |
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334 | int32_t FLAMETHROWER_END = FLAMETHROWER_END__STATIC; |
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8790 | hendricks2 | 335 | int32_t E5L7_DUKE_QUIT_YOU = E5L7_DUKE_QUIT_YOU__STATIC; |
3834 | hendricks2 | 336 | |
337 | #if !defined LUNATIC |
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338 | static hashtable_t h_names = {512, NULL}; |
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339 | |||
340 | void G_ProcessDynamicSoundMapping(const char *szLabel, int32_t lValue) |
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341 | { |
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342 | if ((unsigned)lValue >= MAXSOUNDS || !szLabel) |
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343 | return; |
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344 | |||
7187 | terminx | 345 | int const i = hash_find(&h_names,szLabel); |
346 | |||
3834 | hendricks2 | 347 | if (i>=0) |
348 | { |
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349 | struct dynitem *di = &g_dynSoundList[i]; |
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350 | #ifdef DEBUGGINGAIDS |
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4630 | terminx | 351 | if (g_scriptDebug && di->staticval != lValue) |
3834 | hendricks2 | 352 | OSD_Printf("REMAP %s (%d) --> %d\n", di->str, di->staticval, lValue); |
353 | #endif |
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354 | *di->dynvalptr = lValue; |
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355 | } |
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356 | } |
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357 | |||
358 | void initsoundhashnames(void) |
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359 | { |
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360 | hash_init(&h_names); |
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361 | |||
7187 | terminx | 362 | for (int i=0; i < ARRAY_SSIZE(g_dynSoundList); i++) |
3834 | hendricks2 | 363 | hash_add(&h_names, g_dynSoundList[i].str, i, 0); |
364 | } |
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365 | |||
366 | void freesoundhashnames(void) |
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367 | { |
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368 | hash_free(&h_names); |
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369 | } |
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370 | #endif |
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371 | #endif |
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372 | |||
373 | // This is run after all CON define's have been processed to set up the |
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374 | // dynamic->static sound mapping. |
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375 | void G_InitDynamicSounds(void) |
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376 | { |
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377 | Bmemset(DynamicSoundMap, 0, sizeof(DynamicSoundMap)); |
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378 | |||
7187 | terminx | 379 | for (auto & i : g_dynSoundList) |
3834 | hendricks2 | 380 | #ifdef DYNSOUNDREMAP_ENABLE |
7187 | terminx | 381 | DynamicSoundMap[*(i.dynvalptr)] = i.staticval; |
3834 | hendricks2 | 382 | #else |
7187 | terminx | 383 | DynamicSoundMap[i.staticval] = i.staticval; |
3834 | hendricks2 | 384 | #endif |
385 | |||
386 | } |