3,6 → 3,7 |
include highres/sprites/decals_polymost.def |
include highres/sprites/effects_polymost.def |
include highres/sprites/firstperson_polymost.def |
include highres/sprites/ice_polymost.def |
include highres/sprites/jibs_polymost.def |
include highres/sprites/monsters_polymost.def |
include highres/sprites/pickups_polymost.def |
10,6 → 11,3 |
include highres/sprites/props_polymost.def |
include highres/sprites/signs_polymost.def |
include highres/sprites/switches_polymost.def |
// ice_polymost.def needs to be loaded last (after freezable models) |
// Otherwise the 1680_trooper gets messed up. |
include highres/sprites/ice_polymost.def |