72,9 → 72,9 |
model "highres/sprites/firstperson/2524_pistol.md3" { |
scale 2 |
skin { pal 0 surface 4 file "highres/sprites/firstperson/2524.png" } |
skin { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand_d.png" } |
specular { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand_s.png" } |
normal { pal 0 surface 0 file "highres/sprites/firstperson/duke_hand_n.png" } |
skin { pal 0 surface 3 file "highres/sprites/firstperson/duke_hand_d.png" } |
specular { pal 0 surface 3 file "highres/sprites/firstperson/duke_hand_s.png" } |
normal { pal 0 surface 3 file "highres/sprites/firstperson/duke_hand_n.png" } |
skin { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 } |
normal { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_n.png" } |
specular { pal 0 surface 2 file "highres/sprites/pickups/0021_pistol_s.png" } |
81,14 → 81,14 |
skin { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 } |
normal { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_n.png" } |
specular { pal 0 surface 1 file "highres/sprites/pickups/0021_pistol_s.png" } |
skin { pal 0 surface 3 file "highres/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 } |
normal { pal 0 surface 3 file "highres/sprites/pickups/0021_pistol_n.png" } |
specular { pal 0 surface 3 file "highres/sprites/pickups/0021_pistol_s.png" } |
frame { name "frame_1" tile 2524 } |
anim { frame0 "frame_2" frame1 "frame_6" fps 60 flags 0 } |
frame { name "frame_2" tile0 2525 tile1 2526 } |
anim { frame0 "frame_7" frame1 "frame_16" fps 12.5 flags 1 } |
frame { name "frame_7" tile0 2528 tile1 2529 } |
skin { pal 0 surface 0 file "highres/sprites/pickups/0021_pistol_d.png" specpower 8 specfactor 1.5 } |
normal { pal 0 surface 0 file "highres/sprites/pickups/0021_pistol_n.png" } |
specular { pal 0 surface 0 file "highres/sprites/pickups/0021_pistol_s.png" } |
frame { name "frame1" tile 2524 } |
anim { frame0 "frame2" frame1 "frame6" fps 60 flags 0 } |
frame { name "frame2" tile0 2525 tile1 2526 } |
anim { frame0 "frame7" frame1 "frame16" fps 12.5 flags 1 } |
frame { name "frame7" tile0 2528 tile1 2529 } |
hud { tile0 2524 tile1 2526 xadd -0.09 yadd 1.52 zadd -0.6 angadd -37 fov 340 } |
hud { tile0 2528 tile1 2529 xadd -0.15 yadd 1.36 zadd -0.68 angadd -37 fov 330 } |
} |