//maphacks/argh/argh_mhk.def |
---|
2,7 → 2,7 |
// User Maps by Arghantyl Aryostaz |
// |
// Arghantyl Aryostaz' Megaton Workshop Items: |
// http://steamcommunity.com/profiles/76561198066507383/myworkshopfiles |
// https://steamcommunity.com/profiles/76561198066507383/myworkshopfiles |
mapinfo { |
maptitle "Aquatic" |
//maphacks/bolduc/bolduc_mhk.def |
---|
2,7 → 2,7 |
// User Maps by Paul Bolduc |
// |
// Paul Bolduc's Megaton/Worldtor Workshop Items: |
// http://steamcommunity.com/profiles/76561197962147389/myworkshopfiles |
// https://steamcommunity.com/profiles/76561197962147389/myworkshopfiles |
mapinfo { |
maptitle "Atomic Arena" |
//maphacks/cbp/90mincbp/90mincbp_mhk.def |
---|
1,6 → 1,6 |
// |
// 1.5 hour mapping project |
// + thread: http://forums.duke4.net/index.php?showtopic=5234 |
// + thread: https://forums.duke4.net/index.php?showtopic=5234 |
// |
// "2 Hours My Balls" by Gambini --> gambini folder |
//maphacks/collab/DUKE2013.mhk |
---|
8,12 → 8,12 |
// Curr. HRP: r5.3.576 |
/* |
Duke Nukem 2013 is not intended to be played using the HRP. But in case, well, |
if you really want, I have prepared a duke3d.def for you, so that the HRP does |
not override the custom textures in tiles009.art. |
Get the User ART Compatibility Pack from here: |
http://forums.duke4.net/index.php?showtopic=3513 |
Copy the duke3d.def for duke2013 into your EDuke32 folder. |
Duke Nukem 2013 is not intended to be played using the HRP. But in case, |
well, if you really want, I have prepared a duke3d.def for you, so that the |
HRP does not override the custom textures in tiles009.art. |
Get the User ART Compatibility Pack from here: |
https://forums.duke4.net/index.php?showtopic=3513 |
Copy the duke3d.def for duke2013 into your EDuke32 folder. |
*/ |
sprite 439 angoff 1024 // tile0040 ammo |
//maphacks/collab/HidZone.mhk |
---|
8,11 → 8,11 |
// Curr. HRP: r5.3.639 |
/* |
Hidden Zone's tiles020.art conflicts with DukePlus and will cause a few visual |
glitches. |
To avoid this, get the User ART Compatibility Pack from here: |
http://forums.duke4.net/index.php?showtopic=3513 |
Follow the instructions in the HiddenZone folder. |
Hidden Zone's tiles020.art conflicts with DukePlus and will cause a few |
visual glitches. |
To avoid this, get the User ART Compatibility Pack from here: |
https://forums.duke4.net/index.php?showtopic=3513 |
Follow the instructions in the HiddenZone folder. |
*/ |
sprite 464 angoff 256 // tile0994 pipe5 |
//maphacks/forge/forge_mhk.def |
---|
2,7 → 2,7 |
// User Maps by ScottL 'Forge' |
// |
// Forge's Megaton Workshop Items: |
// http://steamcommunity.com/profiles/76561198025260316/myworkshopfiles |
// https://steamcommunity.com/profiles/76561198025260316/myworkshopfiles |
mapinfo { |
maptitle "Duke 12:12" |
//maphacks/hater/hater_mhk.def |
---|
3,7 → 3,7 |
// often, and "hate" is usually a part of it. |
// |
// Hater's Megaton Workshop Items: |
// http://steamcommunity.com/profiles/76561198078947560/myworkshopfiles |
// https://steamcommunity.com/profiles/76561198078947560/myworkshopfiles |
mapinfo { |
maptitle "Burning Bush" |
//maphacks/hightreason/hightreason_mhk.def |
---|
2,7 → 2,7 |
// User Maps by Paul 'High Treason' Monteray |
// |
// High Treason's Megaton Workshop Items: |
// http://steamcommunity.com/profiles/76561198082111327/myworkshopfiles/ |
// https://steamcommunity.com/profiles/76561198082111327/myworkshopfiles/ |
mapinfo { |
maptitle "EDF Computer Base" |
//maphacks/jolteon3d/jolteon3d_mhk.def |
---|
2,7 → 2,7 |
// User Maps by Jolteon 3D |
// |
// Jolteon 3D's Megaton/Worldtour Workshop Items: |
// http://steamcommunity.com/profiles/76561198136060024/myworkshopfiles/ |
// https://steamcommunity.com/profiles/76561198136060024/myworkshopfiles/ |
mapinfo { |
maptitle "Dawn of the Pork" |
//maphacks/kamikaze/kamikaze_mhk.def |
---|
2,7 → 2,7 |
// User Maps by Duke64 aka Kamikaze Nukem |
// |
// Duke64's Megaton/Worldtour Workshop Items: |
// http://steamcommunity.com/id/Duke64Nukem/myworkshopfiles/ |
// https://steamcommunity.com/id/Duke64Nukem/myworkshopfiles/ |
mapinfo { |
maptitle "City of Tears" |
//maphacks/marquez/marquez_mhk.def |
---|
2,7 → 2,7 |
// User Maps by Fernando Márquez |
// |
// Fernando Márquez' Megaton/Worldtour Workshop Items: |
// http://steamcommunity.com/id/cmarquezu/myworkshopfiles/ |
// https://steamcommunity.com/id/cmarquezu/myworkshopfiles/ |
include maphacks/marquez/new_york_rebellion/new_york_rebellion_mhk.def |
include maphacks/marquez/orbital_oblivion/orbital_oblivion_mhk.def |
//maphacks/merchant/merchant_mhk.def |
---|
2,7 → 2,7 |
// User Maps by o_0MercHant0_o aka MerCurio |
// |
// o_0MercHant0_o's Megaton Workshop Items: |
// http://steamcommunity.com/id/75659346694769/myworkshopfiles/?appid=225140 |
// https://steamcommunity.com/id/75659346694769/myworkshopfiles/?appid=225140 |
mapinfo { |
maptitle "Alien Controlpoint" |
//maphacks/mrsinister/mrsinister_mhk.def |
---|
2,7 → 2,7 |
// User Maps by Mister Sinister |
// |
// Mister Sinister's Megaton Workshop Items: |
// http://steamcommunity.com/id/fulloffire/myworkshopfiles/?appid=225140 |
// https://steamcommunity.com/id/fulloffire/myworkshopfiles/?appid=225140 |
include maphacks/mrsinister/deathdrive/deathdrive_mhk.def // Death Drive episode |
//maphacks/sandt/mssp/MSSP1.mhk |
---|
137,4 → 137,4 |
sprite 121 mdzoff 100000 // tile0914 maskwall3 (fence) |
sprite 121 pitch 1 // tile0914 maskwall3 (fence) |
//sprite 121 roll 1 // tile0914 maskwall3 (fence) |
*/ |
*/ |
//maphacks/sandt/sandt_mhk.def |
---|
2,7 → 2,7 |
// User Maps by Mikko Sandt |
// |
// Mikko Sandt's Megaton/Worldtour Workshop Items: |
// http://steamcommunity.com/profiles/76561197960494678/myworkshopfiles/ |
// https://steamcommunity.com/profiles/76561197960494678/myworkshopfiles/ |
include maphacks/sandt/bnw/bnw_mhk.def // The Brave New World Episode |
include maphacks/sandt/mssp/mssp_mhk.def // MSSP Episode v3.0 |
//maphacks/sanek/HH.mhk |
---|
8,12 → 8,12 |
// Curr. HRP: r5.3.639 |
/* |
Haunted House is not intended to be played using the HRP. But in case, well, |
if you really want, I have prepared a duke3d.def for you, so that the HRP does |
not override the custom textures in tiles006.art and tiles018.art. |
Get the User ART Compatibility Pack from here: |
http://forums.duke4.net/index.php?showtopic=3513 |
Copy the duke3d.def for Haunted House into your EDuke32 folder. |
Haunted House is not intended to be played using the HRP. But in case, well, |
if you really want, I have prepared a duke3d.def for you, so that the HRP |
does not override the custom textures in tiles006.art and tiles018.art. |
Get the User ART Compatibility Pack from here: |
https://forums.duke4.net/index.php?showtopic=3513 |
Copy the duke3d.def for Haunted House into your EDuke32 folder. |
*/ |
sprite 902 nomdanim // tile0974 oceansprite4 |
//maphacks/starcraftzerg/starcraftzerg_mhk.def |
---|
2,7 → 2,7 |
// User Maps by Dennis 'StarCraftZerg' Collins |
// |
// StarCraftZerg's Megaton/Worldtour Workshop Items: |
// http://steamcommunity.com/id/StarCraftZergling/myworkshopfiles/ |
// https://steamcommunity.com/id/StarCraftZergling/myworkshopfiles/ |
mapinfo { |
maptitle "Apartment 69" |
//maphacks/stillwanted/stillwanted_mhk.def |
---|
2,7 → 2,7 |
// User Maps by sT1LL_WAnTeD |
// |
// sT1LL_WAnTeD's Megaton/Worldtour Workshop Items: |
// http://steamcommunity.com/id/sT1LL_WAnTeD/myworkshopfiles/ |
// https://steamcommunity.com/id/sT1LL_WAnTeD/myworkshopfiles/ |
mapinfo { |
maptitle "Delusional" |
//maphacks/undertaker/undertaker_mhk.def |
---|
2,7 → 2,7 |
// User Maps by Robert 'underTaker' Wypiór |
// |
// underTaker's Megaton Workshop Items: |
// http://steamcommunity.com/id/_underTaker/myworkshopfiles/?appid=225140 |
// https://steamcommunity.com/id/_underTaker/myworkshopfiles/?appid=225140 |
mapinfo { |
maptitle "Border Town" |
//maphacks/usermaps/DUKESNIGHTMARE.mhk |
---|
2,8 → 2,7 |
// Title : Dukes Nightmare |
// Filename : DUKESNIGHTMARE.MAP |
// Author : Allen H. Blum III [E1L1, E1L2, E3L9] |
// Author : The Commander [Concatenation] |
// Author : Allen H. Blum III [E1L1,E1L2,E3L9], Concatenation by The Commander |
// mapmd4 : b2ed233348239004ab6ba57a36b0ed63 // 2009-11-12 |
// <-> DukesNightmareV4.mhk |
//maphacks/usermaps/DukesNightmareV4.mhk |
---|
2,8 → 2,7 |
// Title : Dukes Nightmare |
// Filename : DukesNightmareV4.map |
// Author : Allen H. Blum III [E1L1, E1L2, E3L9] |
// Author : The Commander [Concatenation] |
// Author : Allen H. Blum III [E1L1,E1L2,E3L9], Concatenation by The Commander |
// mapmd4 : 0c3167108cf8b7dce52dfed663b3c8ff // 2009-04-29 |
// <-> DUKESNIGHTMARE.mhk |
//maphacks/usermaps/LCITY-mariusz.mhk |
---|
8,12 → 8,12 |
// <-> LCITY-mariusz-nsd.mhk |
/* |
Lost City was designed prior to the HRP. Its tiles002.art has quite a number |
of textures conflicting with HRP contents. |
To prevent the HRP from overridng these textures, |
get the User ART Compatibility Pack from here: |
http://forums.duke4.net/index.php?showtopic=3513 |
Copy the duke3d.def I have prepared for lcity into your EDuke32 folder. |
Lost City was designed prior to the HRP. Its tiles002.art has quite a number |
of textures conflicting with HRP contents. |
To prevent the HRP from overridng these textures, |
get the User ART Compatibility Pack from here: |
https://forums.duke4.net/index.php?showtopic=3513 |
Copy the duke3d.def I have prepared for lcity into your EDuke32 folder. |
*/ |
// Curr. HRP: r5.4.686 |
//maphacks/usermaps/Moontang-worldtour.mhk |
---|
191,4 → 191,3 |
sprite 3063 angoff 1024 // tile1227 nukebarrel |
sprite 3061 angoff 1024 // tile1227 nukebarrel |
sprite 3060 angoff 1024 // tile1227 nukebarrel |
//maphacks/usermaps/REDRUM.mhk |
---|
9,12 → 9,12 |
// Curr. HRP: r5.3.576 |
/* |
Redrum is not intended to be played using the HRP. But in case, well, |
if you really want, I have prepared a duke3d.def for you, so that the HRP does |
not override the custom textures in tiles000.art. |
Get the User ART Compatibility Pack from here: |
http://forums.duke4.net/index.php?showtopic=3513 |
Copy the duke3d.def for redrum into your EDuke32 folder. |
Redrum is not intended to be played using the HRP. But in case, well, |
if you really want, I have prepared a duke3d.def for you, so that the HRP |
does not override the custom textures in tiles000.art. |
Get the User ART Compatibility Pack from here: |
https://forums.duke4.net/index.php?showtopic=3513 |
Copy the duke3d.def for redrum into your EDuke32 folder. |
*/ |
sprite 110 angoff 512 // tile0028 shotgunsprite |
//maphacks/usermaps/V5.mhk |
---|
5,8 → 5,8 |
// Author : Ryan Isenberg |
// mapmd4 : deca61a8be27767441fede7ef7193b80 // 1997-05-05 |
// mapmd4 : db0d15ceaab626aa05e6fd8b01e1ea7e // 2016-09-26 (Addon Pack) |
// author : Ryan Isenberg // (authorship claimed by some 'Nick Celender' guy) |
// Filename : Moonland.map |
// Author : Ryan Isenberg // (authorship claimed by some 'Nick Celender' guy) |
// mapmd4 : 4b3334fe54f069b36c7e14145095e1fd // 1997-06-15 (pirated version) |
// <-> V5-amctc.mhk |
//maphacks/usermaps/VIRULENT.mhk |
---|
8,22 → 8,22 |
// Curr. HRP: r5.3.641 |
/* |
You can HRPlay VIRULENT.MAP just like any plain user map |
by simply not using its tiles008.art and VOC files. |
You can HRPlay VIRULENT.MAP just like any plain user map |
by simply not using its tiles008.art and VOC files. |
VIRULENT's tiles008.art replaces the enforcers with Dukes. |
The VOCs change some enemy sounds to Duke sounds. |
VIRULENT's tiles008.art replaces the enforcers with Dukes. |
The VOCs change some enemy sounds to Duke sounds. |
Using the HRP will replace those Duke sprites with the enforcer HiRes model |
again (The HRP DEF files doesn't know/care about changed ART files.) |
Using the HRP will replace those Duke sprites with the enforcer HiRes model |
again (The HRP DEF files doesn't know/care about changed ART files.) |
If you want to see the LoRes Duke in the HRP instead of the enforcer model, |
get the User ART Compatibility Pack from here: |
http://forums.duke4.net/index.php?showtopic=3513 |
Put HRP-VIRULENT-conpatibility.zip into your autoload folder. |
If you want to see the LoRes Duke in the HRP instead of the enforcer model, |
get the User ART Compatibility Pack from here: |
https://forums.duke4.net/index.php?showtopic=3513 |
Put HRP-VIRULENT-conpatibility.zip into your autoload folder. |
Replacing the HiRes enforcer model with the HiRes Duke model should be possible |
via DEF file (only), but I haven't tried that yet. |
Replacing the HiRes enforcer model with the HiRes Duke model should be |
possible via DEF file (only), but I haven't tried that yet. |
*/ |
sprite 1381 angoff 1024 // tile0040 ammo |
//maphacks/usermaps/tam-2003-05-10.mhk |
---|
13,13 → 13,13 |
// Curr. HRP: r5.3.594 |
/* |
The 2003 version of TAM (Tropical Alien Massacre) was designed |
prior to the HRP. Its tiles000.art and tiles004.art have a few textures |
conflicting with HRP contents. |
To prevent the HRP from overridng these textures, |
get the User ART Compatibility Pack from here: |
http://forums.duke4.net/index.php?showtopic=3513 |
Copy the duke3d.def I have prepared for am into your EDuke32 folder. |
The 2003 version of TAM (Tropical Alien Massacre) was designed |
prior to the HRP. Its tiles000.art and tiles004.art have a few textures |
conflicting with HRP contents. |
To prevent the HRP from overridng these textures, |
get the User ART Compatibility Pack from here: |
https://forums.duke4.net/index.php?showtopic=3513 |
Copy the duke3d.def I have prepared for am into your EDuke32 folder. |
*/ |
// / 58-802 |
//maphacks/usermaps/usermaps_mhk.def |
---|
1177,7 → 1177,7 |
mapinfo { |
maptitle "Dukes Nightmare" |
//author "The Commander" |
//author "The Commander" // Allen H. Blum III [E1L1, E1L2, E3L9] |
mapfile "DukesNightmareV4.map" |
mapmd4 0c3167108cf8b7dce52dfed663b3c8ff // 2009-04-29 |
mhkfile "maphacks/usermaps/DukesNightmareV4.mhk" |
1184,7 → 1184,7 |
} |
mapinfo { |
maptitle "Dukes Nightmare" |
//author "The Commander" |
//author "The Commander" // Allen H. Blum III [E1L1, E1L2, E3L9] |
mapfile "DUKESNIGHTMARE.MAP" |
mapmd4 b2ed233348239004ab6ba57a36b0ed63 // 2009-11-12 |
mhkfile "maphacks/usermaps/DUKESNIGHTMARE.mhk" |
3191,14 → 3191,6 |
} |
mapinfo { |
maptitle "Supa2 Remade" |
//author "Cedric 'Sang' Haegeman" |
mapfile "SUPA2REM.MAP" |
mapmd4 b5d8839aa1a73b5d12eb46cd788fb36a // 2003-11-09 |
mhkfile "maphacks/usermaps/SUPA2REM.mhk" |
} |
mapinfo { |
maptitle "Supply Depot" |
//author "Jarren 'CruX' Whitworth aka 'EmericaSkater'" |
mapfile "E1L1.map" |
//maphacks/vacation/VACA1-1997.mhk |
---|
20,6 → 20,7 |
you can jump to your death on the right side of the fence where you can |
see the loading background scene |
wall 4529 should block |
wall 4530 should block |
*/ |
//maphacks/vacation/VACA1-megaton.mhk |
---|
20,6 → 20,7 |
you can jump to your death on the right side of the fence where you can |
see the loading background scene |
wall 4529 should block |
wall 4530 should block |
*/ |
//maphacks/vacation/vaca1-r25.mhk |
---|
20,6 → 20,7 |
you can jump to your death on the right side of the fence where you can |
see the loading background scene |
wall 4529 should block |
wall 4530 should block |
*/ |
//maphacks/zykov/zykov_mhk.def |
---|
2,7 → 2,7 |
// User Maps by Zykov Eddy |
// |
// Zykov Eddy's Megaton Workshop Items: |
// http://steamcommunity.com/id/zykoveddy/myworkshopfiles/?appid=225140 |
// https://steamcommunity.com/id/zykoveddy/myworkshopfiles/?appid=225140 |
include maphacks/zykov/adream/adream_mhk.def // A.dream maps / trilogy |
include maphacks/zykov/hallsofdoom/hallsofdoom_mhk.def // Halls of Doom |