0,0 → 1,180 |
// Maphacks for Duke3D HRP |
// Level: E1L5.MAP - "The Abyss" (Original Atomic Edition version) |
// Author: Richard Bailey Gray (The Levelord) |
// mapmd4: 72619cedec66b1c90394c6d9b64b1689 |
// Reviewed by NightFright (February 2012) |
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// CHARACTERS |
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// Slime babes |
sprite 85 angoff -512 |
sprite 88 angoff -512 |
sprite 1031 angoff -512 |
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// ITEMS/POWERUPS |
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// Armor |
sprite 80 angoff 768 |
sprite 294 angoff 128 // Dukematch only |
sprite 1042 angoff -512 // Dukematch only |
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// Boots |
sprite 604 angoff 1024 |
sprite 682 angoff 512 |
sprite 741 angoff -512 |
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// Health +10 |
sprite 735 angoff 128 |
sprite 736 angoff 256 |
sprite 873 angoff 256 |
sprite 936 angoff -256 |
sprite 1057 angoff -64 |
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// Health +30 |
sprite 117 angoff -768 |
sprite 217 angoff -512 |
sprite 447 angoff -896 |
sprite 540 angoff -512 |
sprite 609 angoff 768 |
sprite 719 angoff -256 |
sprite 722 angoff 256 |
sprite 723 angoff 768 |
sprite 728 angoff -256 |
sprite 731 angoff 512 |
sprite 732 angoff 512 |
sprite 856 angoff 256 |
sprite 860 angoff -256 |
sprite 861 angoff -256 |
sprite 862 angoff -256 |
sprite 872 angoff 256 |
sprite 937 angoff -256 |
sprite 941 angoff -256 |
sprite 1043 angoff 64 |
sprite 1058 angoff -512 |
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// HoloDuke |
sprite 733 angoff -256 |
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// Jetpack |
sprite 79 angoff 768 |
sprite 1032 angoff 512 // Dukematch only |
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// Keycards (B) |
sprite 375 angoff 384 |
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// MedKit |
sprite 4 angoff 512 |
sprite 689 angoff 640 |
sprite 727 angoff -128 |
sprite 734 angoff -128 |
sprite 742 angoff 640 |
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// Nightvision |
sprite 262 angoff 256 |
sprite 817 angoff 512 |
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// WEAPONS/AMMO |
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// Pistol & ammo |
sprite 720 angoff -512 |
sprite 880 angoff -512 |
sprite 933 angoff 512 |
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// Shotgun & ammo |
sprite 113 angoff -256 |
sprite 316 angoff 1024 |
sprite 400 angoff -256 |
sprite 401 angoff -256 |
sprite 537 angoff 128 |
sprite 541 angoff -768 |
sprite 724 angoff 256 |
sprite 725 angoff 256 |
sprite 737 angoff 768 |
sprite 865 angoff -512 |
sprite 871 angoff 512 |
sprite 931 angoff 1024 |
sprite 1044 angoff 512 // Dukematch only |
sprite 1064 angoff 512 |
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// Chaingun & ammo |
sprite 6 angoff -512 |
sprite 24 angoff -128 |
sprite 29 angoff 512 |
sprite 152 angoff -512 |
sprite 153 angoff -512 |
sprite 218 angoff 512 |
sprite 291 angoff 384 |
sprite 538 angoff -768 |
sprite 721 angoff -256 |
sprite 743 angoff 256 |
sprite 863 angoff 768 |
sprite 874 angoff 256 // Dukematch only |
sprite 875 angoff 256 // Dukematch only |
sprite 919 angoff -512 |
sprite 930 angoff 256 |
sprite 934 angoff -256 |
sprite 938 angoff -256 |
sprite 940 angoff 256 |
sprite 1040 angoff -512 // Dukematch only |
sprite 1059 angoff 1024 // Dukematch only |
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// RPG & ammo |
sprite 7 angoff -512 |
sprite 8 angoff -512 |
sprite 9 angoff -512 |
sprite 10 angoff -512 |
sprite 81 angoff 768 |
sprite 111 angoff 512 |
sprite 221 angoff 1024 |
sprite 439 angoff 128 |
sprite 718 angoff 512 |
sprite 884 angoff 1024 |
sprite 920 angoff 1024 |
sprite 921 angoff 1024 |
sprite 1039 angoff 512 |
sprite 1045 angoff -512 // Dukematch only |
sprite 1052 angoff 896 |
sprite 1055 angoff -768 // Dukematch only |
sprite 1056 angoff -768 // Dukematch only |
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// Pipebombs |
sprite 131 angoff 256 |
sprite 311 angoff -512 |
sprite 524 angoff -256 |
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// OVERRIDE |
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// Fixes for badly aligned sprites |
sprite 727 pitch 1 // Medkit outside of fire teleporter room |
sprite 727 mdxoff 13000 |
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// Forcing any floor aligned model to be rendered as sprite |
sprite 426 notmd |
sprite 427 notmd |
sprite 428 notmd |
sprite 429 notmd |
sprite 430 notmd |
sprite 431 notmd |
sprite 432 notmd |
sprite 433 notmd |
sprite 434 notmd |
sprite 435 notmd |
sprite 436 notmd |
sprite 437 notmd |
sprite 438 notmd |
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// Switches to be hidden |
sprite 83 notmd |
sprite 382 notmd |
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// LIGHTS |