1,202 → 1,151 |
// Maphacks for Duke3D HRP |
// Level: E4L11.MAP - "Area 51" (Original Atomic Edition version) |
// Maphacks for the Duke Nukem 3D High Resolution Pack (HRP) |
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// Title : Area 51 |
// Filename : E4L11.MAP |
// Author: Randall S Pitchford II |
// mapmd4: 3a82e3d183f39ff72600df5b62737394 |
// Reviewed by NightFright (February 2012) |
// mapmd4 : 3a82e3d183f39ff72600df5b62737394 // 1996-12-11 (1.3D + Atomic GRP) |
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// Curr. HRP: r5.3.661 |
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// PROPS |
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// Antenna (bus) |
sprite 305 angoff 128 |
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// Barrels |
sprite 728 angoff 512 |
sprite 729 angoff -256 |
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// Bottle |
sprite 726 angoff 384 |
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// IV Unit |
sprite 441 angoff -256 |
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// Parking lot light |
sprite 620 angoff -128 |
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// Scale |
sprite 442 angoff 256 |
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// Tripod camera |
sprite 303 angoff -32 |
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// ITEMS/POWERUPS |
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// Armor |
sprite 304 angoff 1024 // tile0054 shield |
sprite 513 angoff 512 // tile0054 shield |
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// Health +10 |
sprite 191 angoff 512 // tile0051 cola |
sprite 192 angoff 512 // tile0051 cola |
sprite 263 angoff 256 // tile0051 cola |
sprite 264 angoff -384 // tile0051 cola |
sprite 265 angoff 512 // tile0051 cola |
sprite 266 angoff 640 // tile0051 cola |
sprite 283 angoff -256 // tile0051 cola |
sprite 289 angoff -128 // tile0051 cola |
sprite 290 angoff -128 // tile0051 cola |
sprite 291 angoff -128 // tile0051 cola |
sprite 608 angoff 256 // tile0051 cola |
sprite 609 angoff -256 // tile0051 cola |
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// Health +30 |
sprite 254 angoff -512 // tile0047 hbombammo |
sprite 92 angoff -512 // tile0026 heavyhbomb |
sprite 92 roll -48 // tile0026 heavyhbomb |
sprite 93 angoff -640 // tile0026 heavyhbomb |
sprite 93 roll -64 // tile0026 heavyhbomb |
sprite 284 angoff 896 // tile0049 shotgunammo |
sprite 94 angoff -768 // tile0047 hbombammo (multiplayer) |
sprite 285 angoff 640 // tile0049 shotgunammo |
sprite 244 angoff 256 // tile0021 firstgunsprite |
sprite 515 angoff -768 // tile0052 sixpack |
sprite 335 angoff -896 // tile0022 chaingunsprite |
sprite 265 angoff 640 // tile0051 cola |
sprite 201 angoff 512 // tile0052 sixpack |
sprite 205 angoff -128 // tile0052 sixpack |
sprite 253 angoff 768 // tile0052 sixpack |
sprite 255 angoff 1024 // tile0052 sixpack |
sprite 267 angoff -512 // tile0052 sixpack |
sprite 277 angoff -512 // tile0052 sixpack |
sprite 293 angoff 256 // tile0052 sixpack |
sprite 296 angoff 768 // tile0052 sixpack |
sprite 515 angoff -896 // tile0052 sixpack |
sprite 562 angoff -512 // tile0052 sixpack |
sprite 563 angoff -512 // tile0052 sixpack |
sprite 611 angoff -256 // tile0052 sixpack |
sprite 722 angoff 512 // tile0026 heavyhbomb |
sprite 721 angoff 384 // tile0026 heavyhbomb |
sprite 305 angoff 64 // tile0607 antenna |
sprite 287 angoff 768 // tile0044 rpgammo |
sprite 288 angoff -768 // tile0044 rpgammo |
sprite 686 angoff 128 // tile0052 sixpack |
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// HoloDuke |
sprite 258 angoff -512 // tile1348 holoduke |
sprite 234 angoff -128 // tile0059 heatsensor |
sprite 266 angoff 640 // tile0051 cola |
sprite 262 angoff -512 // tile0040 ammo |
sprite 724 angoff -256 // tile0026 heavyhbomb |
sprite 95 angoff -384 // tile0026 heavyhbomb |
sprite 203 angoff -512 // tile0026 heavyhbomb |
sprite 202 angoff 1024 // tile0041 batteryammo |
sprite 202 roll 48 // tile0041 batteryammo |
sprite 204 angoff -640 // tile0026 heavyhbomb |
sprite 636 angoff -768 // tile0026 heavyhbomb |
sprite 723 angoff 1024 // tile0026 heavyhbomb |
sprite 205 angoff 896 // tile0052 sixpack |
sprite 261 angoff 512 // tile0040 ammo |
sprite 620 angoff -128 // tile1061 (streetlight) |
sprite 264 angoff -384 // tile0051 cola |
sprite 263 angoff -768 // tile0051 cola |
sprite 599 angoff 832 // tile0046 crystalammo (multiplayer) |
sprite 282 angoff 704 // tile0046 crystalammo (multiplayer) |
sprite 513 angoff -512 // tile0054 shield |
sprite 513 mdzoff 1200000 // tile0054 shield |
sprite 513 pitch -1 // tile0054 shield |
sprite 292 angoff 1024 // tile0041 batteryammo |
sprite 311 angoff -512 // tile0060 accesscard blue |
sprite 608 angoff -768 // tile0051 cola |
sprite 90 angoff 1024 // tile0047 hbombammo |
sprite 609 angoff 768 // tile0051 cola |
sprite 306 angoff 768 // tile0028 shotgunsprite |
//sprite 260 angoff -512 // tile0040 ammo |
//sprite 259 angoff 512 // tile0040 ammo |
sprite 281 angoff 512 // tile0037 freezeammo |
sprite 280 angoff 512 // tile0037 freezeammo |
//sprite 683 notmd // tile0164 dipswitch2 |
sprite 683 mdzoff 250000 // tile0164 dipswitch2 |
sprite 683 pitch -1 // tile0164 dipswitch2 |
sprite 297 angoff 768 // tile1348 holoduke |
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// Jetpack |
sprite 558 angoff 512 // tile0057 jetpack |
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// Keycards (B/R/Y) |
sprite 311 angoff -512 |
sprite 469 angoff 512 |
sprite 690 angoff 1024 |
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// MedKit |
sprite 299 angoff 768 // tile0055 steroids |
sprite 252 angoff -256 // tile0059 heatsensor |
sprite 252 mdzoff 2000 // tile0059 heatsensor |
sprite 252 pitch 64 // tile0059 heatsensor |
sprite 252 roll 64 // tile0059 heatsensor |
sprite 296 angoff 768 // tile0052 sixpack |
sprite 293 angoff 256 // tile0052 sixpack |
sprite 295 angoff -512 // tile0027 tripbombsprite |
sprite 300 angoff -512 // tile0027 tripbombsprite |
sprite 294 angoff -512 // tile0027 tripbombsprite |
sprite 253 angoff 512 // tile0052 sixpack |
sprite 301 angoff -768 // tile0053 firstaid |
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// Nightvision |
sprite 234 angoff -256 // tile0059 heatsensor |
sprite 252 angoff 1024 // tile0059 heatsensor |
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// Scuba gear |
sprite 637 angoff 768 // tile0056 airtank |
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// Steroids |
sprite 299 angoff 768 // tile0055 steroids |
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// WEAPONS/AMMO |
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// Pistol & ammo |
sprite 244 angoff 256 |
sprite 259 angoff -512 |
sprite 260 angoff 512 |
sprite 262 angoff 512 |
sprite 276 angoff -768 |
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// Shotgun & ammo |
sprite 85 angoff 768 |
sprite 284 angoff 1024 |
sprite 285 angoff 512 |
sprite 286 angoff -256 |
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// Chaingun & ammo |
sprite 202 angoff -512 |
sprite 256 angoff 512 |
sprite 257 angoff 512 |
sprite 292 angoff 512 |
sprite 335 angoff -768 |
sprite 711 angoff 1024 |
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// RPG & ammo |
sprite 287 angoff 128 |
sprite 288 angoff 128 |
sprite 568 angoff 1024 |
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// Pipebombs |
sprite 90 angoff 1024 |
sprite 92 angoff -256 |
sprite 93 angoff 128 |
sprite 94 angoff -768 // Dukematch only |
sprite 95 angoff -384 |
sprite 203 angoff -512 |
sprite 204 angoff -640 |
sprite 254 angoff -512 |
sprite 275 angoff 384 |
sprite 636 angoff -768 |
sprite 655 angoff -256 |
sprite 721 angoff 384 |
sprite 722 angoff 512 |
sprite 723 angoff 1024 |
sprite 724 angoff -256 |
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// Shrinker/Expander & ammo |
sprite 282 angoff -256 // Dukematch only |
sprite 560 angoff 1024 |
sprite 599 angoff -256 // Dukematch only |
sprite 651 angoff -512 |
sprite 652 angoff -512 |
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// Devastator & ammo |
sprite 97 angoff 768 |
sprite 98 angoff -768 |
sprite 615 notmd // tile4105 (panel) |
sprite 616 notmd // tile4098 (panel) |
sprite 198 angoff 768 // tile0029 devistatorsprite |
sprite 198 mdzoff 330000 // tile0029 devistatorsprite |
sprite 198 pitch 1 // tile0029 devistatorsprite |
sprite 198 roll -1 // tile0029 devistatorsprite |
sprite 611 angoff -256 // tile0052 sixpack |
sprite 267 angoff -512 // tile0052 sixpack |
sprite 277 angoff -512 // tile0052 sixpack |
sprite 85 angoff -768 // tile0049 shotgunammo |
sprite 486 notmd // tile1226 bloodpool |
sprite 656 angoff 512 // tile0024 freezesprite |
sprite 574 notmd // tile4884 (broken light) |
sprite 441 angoff -256 // tile0689 ivunit |
sprite 499 mdzoff 150000 // tile4427 hotmeat |
sprite 499 roll -1 // tile4427 hotmeat |
sprite 303 angoff -32 // tile4444 tripodcamera |
sprite 442 angoff 256 // tile0678 scale |
sprite 410 notmd // tile1226 bloodpool |
sprite 406 notmd // tile0162 dipswitch |
sprite 469 angoff 512 // tile0060 accesscard red |
sprite 711 angoff 1024 // tile0041 batteryammo |
sprite 563 angoff -512 // tile0052 sixpack |
sprite 423 notmd // tile0164 dipswitch2 |
sprite 89 notmd // tile4396 topsecret |
sprite 655 angoff -256 // tile0047 hbombammo |
sprite 291 angoff 896 // tile0051 cola |
sprite 290 angoff 896 // tile0051 cola |
sprite 289 angoff 896 // tile0051 cola |
sprite 630 notmd // tile0164 dipswitch2 |
sprite 567 notmd // tile4428 (rail track) |
sprite 568 angoff 1024 // tile0023 rpgsprite |
sprite 275 angoff 128 // tile0047 hbombammo |
sprite 275 pitch 32 // tile0047 hbombammo |
sprite 275 roll -64 // tile0047 hbombammo |
sprite 286 angoff -256 // tile0049 shotgunammo |
sprite 304 angoff 1024 // tile0054 shield |
sprite 637 angoff 768 // tile0056 airtank |
sprite 421 notmd // tile0164 dipswitch2 |
sprite 258 angoff -512 // tile1348 holoduke |
sprite 562 angoff -512 // tile0052 sixpack |
sprite 651 angoff -512 // tile0045 growammo |
sprite 652 angoff -512 // tile0045 growammo |
sprite 498 angoff -256 // tile1238 explodingbarrel |
sprite 729 angoff 128 // tile1238 explodingbarrel |
sprite 558 angoff 512 // tile0057 jetpack |
sprite 560 angoff 1024 // tile0025 shrinkersprite |
sprite 728 angoff -128 // tile1227 nukebarrel |
sprite 255 angoff 1024 // tile0052 sixpack |
sprite 256 angoff -512 // tile0041 batteryammo |
sprite 257 angoff -512 // tile0041 batteryammo |
sprite 191 angoff 1024 // tile0051 cola |
sprite 192 angoff 0 // tile0051 cola |
sprite 726 angoff 384 // tile1161 bottle14 |
sprite 276 angoff -768 // tile0021 firstgunsprite |
sprite 491 notmd // tile0513 |
sprite 492 notmd // tile0513 |
sprite 98 angoff -896 // tile0042 devistatorammo |
sprite 97 angoff 896 // tile0042 devistatorammo |
sprite 283 angoff 768 // tile0051 cola |
sprite 583 notmd // tile4395 (list) |
sprite 75 notmd // tile4488 (map) |
sprite 112 angoff 512 // tile0055 steroids (multiplayer) |
sprite 111 notmd // tile4439 (pen & paper) |
sprite 110 notmd // tile4396 topsecret |
sprite 687 angoff 128 // tile0051 cola |
sprite 688 angoff -128 // tile0051 cola |
sprite 69 notmd // tile4439 (pen & paper) |
sprite 584 angoff 1024 // tile0028 shotgunsprite |
sprite 690 angoff 1024 // tile0060 accesscard yellow |
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// Laser Tripbomb |
sprite 294 angoff -512 // tile0027 tripbombsprite |
sprite 295 angoff -512 // tile0027 tripbombsprite |
sprite 300 angoff -512 // tile0027 tripbombsprite |
// Forcing floor aligned model to be rendered as sprite |
sprite 705 notmd // tile???? |
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// Freezethrower & ammo |
sprite 280 angoff 512 |
sprite 281 angoff 512 |
sprite 656 angoff 256 |
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// OVERRIDE |
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// Fixes for badly aligned sprites |
sprite 499 mdzoff -150000 // Hotmeat |
sprite 499 roll 1 |
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// Forcing any floor aligned model to be rendered as sprite |
sprite 69 notmd |
sprite 75 notmd |
sprite 89 notmd |
sprite 110 notmd |
sprite 111 notmd |
sprite 410 notmd |
sprite 486 notmd |
sprite 491 notmd |
sprite 492 notmd |
sprite 567 notmd |
sprite 574 notmd |
sprite 583 notmd |
sprite 615 notmd |
sprite 616 notmd |
sprite 705 notmd |
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// Switches to be hidden |
sprite 406 notmd |
sprite 423 notmd // Computer in section 2 |
sprite 421 notmd // Bloody handprint inside crate |
sprite 630 notmd // Teleporter in section 2 |
sprite 683 mdzoff 250000 // tile0164 dipswitch2 // Reception computer |
sprite 683 pitch -1 // tile0164 dipswitch2 // Reception computer |
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// LIGHTS |