26,7 → 26,7 |
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1) ABOUT |
======== |
Maphacks are used to edit the positioning of objects and other parts of a level |
Maphacks are used to edit the positioning of objects and other parts of a level |
in cases where the maps cannot be redistributed. These maphacks' goal is to |
improve the compatibility of user created maps with the HRP or the Voxel Pack. |
Since there is no central site for map downloads, patching the maps directly |
37,7 → 37,7 |
|
2) INSTALLATION |
=============== |
Technically this is like an HRP update pack with maphack additions and |
Technically this is like an HRP update pack with maphack additions and |
updates only - therefore, if your current HRP's (or regular HRP update pack's) |
version number is greater than ours, don't use this pack. |
|
44,6 → 44,7 |
Drop this pack into the autoload folder alongside your HRP (5.4 or later) and |
you should be done. |
|
|
You need a recent EDuke32 executable which has the UserMapHacks functions |
implemented - at least r4886 (source r4884). (HRP 5.4 comes with r5267.) |
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57,8 → 58,8 |
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3) NOTES |
======== |
The main goal is to get rid of the most annoying HRP-related problems of popular |
(highly rated by reviewers) and recently released user maps. |
The main goal is to get rid of the most annoying HRP-related problems of |
popular (highly rated by reviewers) and recently released user maps. |
Since the Introduction of the Poymer renderer in 2009 and the big HRP model |
rotation in early 2012 (r5.1.295), even maps which were designed with the HRP |
in mind need some adjustments. |
73,7 → 74,7 |
it is technically possible. Do not complain to mappers, do not ask them to |
'fix' their map if it looks bad when HRPlaying it. |
|
A number of maps and episodes come with custom textures. Tiles014.art, |
Some other maps and episodes come with custom textures. Tiles014.art, |
tiles15.art, tiles20.art and up, will technically never interfere with the HRP, |
whereas extensive use of custom textures may look off when combined with |
the HRP. In case of conflicting ART I may have added a README and/or a ZIP file |
81,7 → 82,7 |
compatibility improvements exist, it's still your decision to HRPlay or not. |
|
This Pack is suitable for the Voxel Pack as well, although only the 'angoff' |
directive (model rotation) works currently on voxels (EDuke32 r5730). |
directive (model rotation) works currently on voxels (EDuke32 r5771). |
But that's the most commonly used correction anyway. |
|
|
100,9 → 101,9 |
know. (But compare the checksums first.) |
|
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4) Support for NightFright's Addon Pack |
======================================= |
A full set of maphacks is included for each of the following GRPs (208): |
4) Support for NightFright's Addon Pack 2.0 |
=========================================== |
A full set of maphacks is available for each of the following GRPs (208): |
adg.grp (5) |
aqua_grp (3) |
bf3.grp (3) |
144,7 → 145,7 |
space.grp : 19/33 |
urban.grp : 50/79 |
|
Some GRPs' high resloution contents have been left out from the Addon Pack: |
Some GRPs' high resolution contents have been left out from the Addon Pack: |
inftime.grp : 39/39 : Check out IITTC-HRP-compatibility.zip |
moonbase.grp : 9/9 |
wgrealms.grp : 6/6 |
157,7 → 158,7 |
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5) LICENSE |
========== |
Maphacks for the original game's maps and official addon maps (Nuclear Winter, |
Maphacks for the original game's maps and official addon maps (Nuclear Winter, |
Duke in D.C., Caribbean/Vacation) are covered by the HRP Art License. |
You are free to copy, alter, reproduce, and redistribute all other maphack files |
as long as their original author[s] are credited in each *.mhk respectively. |