0,0 → 1,92 |
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| Polymost HRP Override Pack for EDuke32 | |
| by LeoD | |
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| Repository Snapshot >= 5.3.566 | |
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WHAT THIS IS ABOUT: |
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This file contains updated data for the Duke3D High-Resolution Pack (HRP). |
It features an updated Polymost HRP for use with the EDuke32 Polymost renderer |
on top of the default Polymer HRP. |
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Basically, this means: First get the full HRP 5.3 (r5.3.565), the latest update |
pack (if available), then this file. |
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It is possible to run the Polymost HRP without this pack, using the EDuke32 |
command line option -hduke3d_hrp_polymost.def. But this won't work correctly in |
conjunction with mods like DukePlus or Attrition, as well as addons like |
DukeDC, NWinter, and Vacation. |
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"Why still using the Polymost HRP?" |
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The Polymer HRP textures have additional normal and specular maps whereas that |
information is already "baked" into the Polymost HRP textures (and therefore |
somewhat specific to their occurrence in the original levels). |
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If you can't run Polymer at all (or have to turn off those features in the |
configuration file) then the normal and specular information is lost and the |
remaining diffuse textures won't look as intended. |
-> You'd be better off using the Polymost HRP. |
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If Polymer renderer/HRP performance sucks even after tuning the EDuke32 |
configuration file, try running the Polymer renderer but use the Polymost HRP. |
This should run faster and reduce loading times and memory usage, too, while |
you might still be able to profit from features like point lights, shadows, |
glowing fire/health atoms and, of course, TROR (True Room Over Room). |
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Quite some of the newer textures which are not only "polymerized" but remade |
from scratch have brought some change of style to the HRP IMO. If you can't run |
Polymer/Polymer HRP anyway this might be an argument for the Polymost HRP, too. |
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HOW TO USE IT: |
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Drop the HRP Override Pack into the autoload folder within your EDuke32 |
installation folder like the HRP zipfile itself. |
It should be loaded automatically, but note that autoload contents is loaded |
alphabetically, so check the file names if something seems wrong. |
Delete "textures" and "textures.cache" after changes in the autoload folder. |
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IMPORTANT: |
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This override pack is meant for the HRP v5.3 (=r5.3.565)! |
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Duke in D.C. HRP (v1.62): |
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To avoid a messed up level stat screen, simply rename this pack from |
duke3d_polymost* to dukedc_polymost* so that it gets loaded after the DC HRP. |
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WHERE TO GET IT: |
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- You can check the Duke3D mod thread over at the Duke4.net forums: |
http://forums.duke4.net/index.php?showtopic=3513 |
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RELATED LINKS: |
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- Duke4.net ................................... http://www.duke4.net |
- Duke Nukem 3D High-Resolution Pack .......... http://hrp.duke4.net |
- EDuke32 port ................................ http://eduke32.com |
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CONTACT: |
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http://forums.duke4.net/index.php?showuser=1299 |
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SPECIAL CREDITS: |
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Tea Monster - model conversion |
Roma Loom - backporting Polymer textures |
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Advertisement: |
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Other stuff by LeoD ........ http://forums.duke4.net/index.php?showtopic=3513 |