/hrp_readme.txt |
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5,7 → 5,7 |
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| compiled by Parkar & NightFright | |
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| Version 4.2.144 (Aug 11, 2010) | |
| Version 4.2.145 (Aug 12, 2010) | |
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50,8 → 50,9 |
Here's what the Duke3D HRP has to offer: |
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
Jonathon "JonoF" Fowler). Which one is included depends on how well they support |
the current HRP version. |
Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more |
advanced Polymer renderer (with advanced effects like normal/specular mapping, |
per-pixel dynamic lighting, real-time shadows etc). |
For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
- 32-bit high resolution textures with 4-8 times the detail of the original textures. |
- Models instead of the old sprites. |
60,11 → 61,7 |
models, you can check the Duke Nukem 3D source code forums for additional content |
or even better contributing something of your own. |
The community's goal is to issue a new HRP version once in 1-2 year(s) or anytime |
JonoF comes up with a new milestone of the JFDuke3D port. For the impatient ones, |
NightFright is offering an update pack every one or two months, integrating latest |
forum contributions and fixes into the HRP. You can find these updates over at |
http://hrpupdate.duke4.net . |
The community's goal is to issue a new HRP version once in 1-2 year(s). |
126,8 → 123,8 |
- Rarely you will still find props, pickup weapons or the like that are |
clipping into walls, often preventing you from seeing them completely. |
Maphacks since January 2008 can fix these glitches, so don't hesitate to |
report anything you consider worthy of correcting. |
Maphacks can fix these glitches, so don't hesitate to report anything you |
consider worthy of correcting. |
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
the model should solve that problem. |
370,6 → 367,7 |
Roma Loom |
Sky Fox |
Soul Collector |
Spiker |
Swiss Cheeseman/SwissCM |
Tea Monster |
Vasilinka |
/highres/screen/menu/2492_version.png |
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/highres/textures.def |
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1581,7 → 1581,7 |
detail { file "highres/detail/metal_fine.png" xscale 0.3 yscale 0.3 } |
} |
texture 723 { |
pal 0 { file "highres/textures/0723.png" specpower 1.5 specfactor 1.5 } |
pal 0 { file "highres/textures/0723.png" } |
normal { file "highres/textures/0723_n.png" parallaxbias 0.04 parallaxscale 0.05 } |
specular { file "highres/textures/0723_s.png" } |
detail { file "highres/detail/concrete.png" xscale 0.15 yscale 0.075 } |
1724,7 → 1724,7 |
detail { file "highres/detail/concrete_smooth2.png" xscale 0.15 yscale 0.15 } |
} |
texture 764 { |
pal 0 { file "highres/textures/0764.png" specpower 1.5 specfactor 1.5 } |
pal 0 { file "highres/textures/0764.png" } |
normal { file "highres/textures/0764_n.png" parallaxbias 0.0 parallaxscale 0.04 } |
specular { file "highres/textures/0764_s.png" } |
detail { file "highres/detail/concrete.png" xscale 0.15 yscale 0.15 } |
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