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DUKE IT OUT IN D.C. |
Level Solutions |
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By Sunstorm Interactive |
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WARNING: |
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This text file is a step by step level solution guide to the |
popular Duke Nukem 3D addon "Duke It Out In DC". It has exact steps on how |
to solve each level, do not read it if you want to find things on your own. |
But if you are stuck in a level and don't know where to go or what to do to |
finish the level, this file will tell you exactly what you need to do. This |
walkthrough does not cover secrets or extraneous area's; so there is a lot |
more to discover in each level besides what is covered here. |
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LEVEL ONE- HELL TO THE CHIEF |
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1) When you start, go around the side of the Whitehouse to the right, and |
bust through the side window. |
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2) Open the door, and go straight down the hall, entering the second door |
on the right. |
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3) Go across the room and press on the recessed wall panel that is directly |
across from the door you just came through. |
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4) Once through the wall door, go straight and take the small lift that is |
there up. In this small room, blow up the C9 cannisters. You will need |
to use a pipebomb and go back down the lift to detonate it or you will |
be killed in the explosion. Once it has blown, go back up the lift to |
find the hole you have made. |
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5) Go through the hole and take a right, ride the large blue elevator down. |
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6) Follow the red-lit path down, then take the small lift at the end down |
to discover the BLUE KEY straight ahead as you exit the lift. |
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7) Retrace your steps back to where you blew your hole, except this time, |
go past the hole, and hit the switch to open the metal door. |
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8) Once through the door, go left around the upper rotunda and use your |
blue key on the door to the oval office. |
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9) Once in the oval office, press on the small section of red books in |
the second book alcove on the right. After the little door opens, use |
your pistol to hit the switch behind it. |
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10)Turn around and go through the secret compartment that opened in the |
book alcove on the opposite side of the room. |
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11)Once in the secret compartment, get the RED KEY that is in the glass |
case. |
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12)Leave the oval office and go left around the upper rotunda, when you |
get to the stairs take them to the lower level. |
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13)At the bottom of the stairs go right and use the red key on the door |
at the end of the hall. The level exit is up the stairs and to the left. |
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LEVEL TWO- MEMORIAL SERVICE |
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1) Once you begin, go down the hall then up the stairs and to the right |
toward the memorial. |
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2) Go up the large steps into the memorial, look on the wall to the right |
of the seated Lincoln statue for a crack in the wall. Blow it up and go |
through, you should fell an earthquake and fall down through a hole. |
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3) Exit the hole and find yourself in an underground bathroom. To your right |
are three stalls. Go into the vent in the wall in the middle stall. |
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4) Follow the vent shaft around to the right to claim the YELLOW KEY. |
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5) Exit back out of the vent the same way you came in, back into the |
men's bathroom. |
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6) Follow the bathroom around to the right past the stalls and urinals. |
Do not go through the hole that gets blown in the wall across from the |
sinks, instead keep moving ahead and to the right to exit the restroom. |
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7) After exiting the restroom, go right and stay to the right. When you come |
to the end with a broken elevator on your right, go left down the steps |
across from it and then right into the alcove in the wall there. Use your |
yellow key on the door there. |
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8) Follow the area on the other side of the door around and ride the small |
lift on the right down to a water area. Go out of the lift and the big |
red column on the left has the BLUE KEY. Grab it and take the lift |
back up. |
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9) Save your game before this step-you don't want to run out of pistol ammo! |
Now that you have the key, you must struggle through a timed switch |
puzzle. The two lighted alcoves you will see across the water pit each |
have a red button and a door, and there is a third button and door to |
the left. When each button is hit, it opens the door next to it, but |
the doors close after a very short period of time. What you must do is |
stand directly to the right of the big red column against the short wall, |
and shoot the buttons in quick succession, starting with the one on the |
far right, then the one to the left of it, then you must run to the left |
and shoot the button for the far left door that is on the wall next to |
it, and quickly try to run through all the doors before they close again. |
This puzzle is not impossible, but may require a few tries to get it |
right. Once you have made it through all three doors, you will arrive |
at the locked door, use your BLUE KEY now, runner. |
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10)Once through the blue key door, hit the switch on the far side of the |
large central control station, this will cause the two metal doors in |
the wall there to open. |
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11)In the alcove on the right you will see a RED KEY across the water, grab |
it and then let the water carry you down and away. |
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12)Once you are deposited in an underground pool, submerge and follow the |
underwater tunnel there until you come to an area with seaweed, then |
surface. |
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13)You will find yourself in the reflecting pool outside of the memorial. |
Get out of the pool and go away from the memorial and down toward the |
Washington Monument (the needle). On the right is the red key door |
directly across from where you first began the level. Use your red key |
on this door and follow the hallway beyond to the exit. |
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LEVEL THREE- NUKED FILES |
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1) When you begin, go straight down the alley, and follow the tunnel until |
it brings you to the front of the FBI building. Blow a hole in the front |
door of the building.(pipebombs are in alley around side) |
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2) Once inside the main lobby, go right and up the escalator. Ahead of you |
will be a locked door and a desk. Turn to the right and you will see a |
large hallway. Go in the first door on the left in the hallway. |
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3) You will find yourself in a room full of bookshelves. At the far end of |
this room is a vent close to the floor, go into it. |
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4) Once in the vent, make an immediate left and stay to the left; punching |
through the grate at the end. You will drop into an enclosed room that |
contains the YELLOW KEY. |
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5) Once you have the yellow key, climb back up on the crates and go back |
into the vent you just came out of. This time, make a left that takes |
you down. At the end of this shaft, take another left and exit the vent. |
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6) Once out of the vent, turn right and go down the little hall that is to |
the immediate right of the water fountain. At the end of this hall, use |
your yellow key on the door there. |
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7) You should now find yourself in the crime lab. Turn the corner and go |
through the large entranceway with the 'no smoking' sign next to it, |
once through, take a right into the darkness. A thin window will open in |
the wall, you must use your pistol to hit the button on the other side, |
then run around and get through the door before it closes. |
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8) Once in the little room, go around the corner and hit the switch on the |
computer there. |
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9) Then go back into the main lab area and you will see a vent near the |
floor on the far wall next to some blinking computers. Squat down and go |
in the vent. |
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10)Once in the vent, go straight ahead to the dead end and look for a small |
button on the left wall of the vent; hit it. When the door opens, go left |
and exit the vent. |
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11)Once out of the vent, watch out for an explosion as Pig Cops blast a hole |
in the ceiling. Then go right toward the explosion, then take your first |
left. Go down the stairs and through the door into the darkness that says |
'no admittance' and 'secured area' above it. |
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12)Go straight down the darkened hall, following it around to the right at |
the end. Go LOOK through the first window on your right and the door at |
the end of the hall will open. |
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13)Once inside the brightly lit area, you will see a sealed room with bars |
across from where you just entered; inside there is the BLUE KEY. In |
order to get the door to open, you must go into the area behind you with |
all the free standing computers and step on the detached access plate on |
the floor, then run to get in the little room before the door closes. |
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14)Once you have the key, exit this area back the way you came; down the dark |
hall, through the security door, and up the steps to where the hole in |
the ceiling is. |
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15)Go left down this hall toward where it says 'EXIT', then around the |
corner to the right and up the stairs continuing down the hall to where |
it ends. (don't actually go in where it says exit) At the end, and to |
your left should be the locked blue door. Use your key and enter. |
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16)Once in the assistant directors office, you will see six alcoves along |
the wall filled with books. All but two of these open by way of a switch |
on the business side of the large desk. Hitting the switch each time |
opens a different alcove. Some alcoves have items, one an enemy, and one |
is a secret passage. This one is the third one from the left, has a med |
kit, and appears pitch black in the back. Once you get this one open |
jump into it. |
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17)Go through the darkness and to the right. Follow the little hall down to |
the end and take the small elevator down. At the bottom, exit the |
elevator and go straight across and into the large blue elevator which |
you will ride down also. |
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18)Once at the bottom, go left and through the big door marked 'danger'. |
At the end of this hall is a portion of the underground tunnel system |
that contains the RED KEY. |
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19)Once you have the key, go back the way you came, and up the big blue |
elevator. When you exit the elevator, take a left and de-activate the |
forcefield door and go through it. |
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20)Travel down this dank hall to the end and take the spiral staircase up, |
exiting at the first left where it says 'exit' above the doorway. |
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21)When you come out to the alleyway, go down the steps where it says |
'metro', and use your red key. The exit is beyond this door. |
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LEVEL FOUR- SMITHSONIAN TERROR |
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1) When you begin, hit the button to call the one-way train, and ride it to |
the other end. When you get off, go right and down the escalator. |
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2) At the bottom is a welcome sign, go left here and take the elevator up |
to the first floor lobby entrance. When you exit the elevator, turn |
around and go into the elevator that is directly beside it. You will ride |
this elevator up to the second floor. |
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3) When you exit this elevator, turn left and go staright ahead into the |
door with a 'security' sign next to it. When you enter, go straight |
ahead and to the right you will see a vent near the floor; get in it. |
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4) Once in the vent, keep following it until you can make your first right |
turn. Keep going straight in this shaft, it will go down and then back |
up. Follow it to the end where you will find the YELLOW KEY. Get the key |
and jump out of the vent there. |
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5) Once out of the vent, you should see an elevator. Take it down to the |
first floor and then go straight ahead and use your yellow key to enter |
the 'Living Ocean' exhibit. |
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6) Once in the exhibit it will be dark, follow the guiding arrows on the |
floor. Along the way, look for a sealed door marked 'employees only', |
and make note of where this door is. At that door, follow the arrow on |
the ground to the right and at the end of that hall you can go left or |
right; go left. Continue to follow the arrows pass the displays until you |
get to where you can go left or straight; go straight. Around the corner |
you will see a display on your left with diving gear, break the glass |
and take the gear, and hit the switch on the wall behind it. The switch |
opens the 'employees only' door you previously passed. Re-trace your |
steps until you are in front of that door again, except now it will have |
opened to reveal an elevator. Ride this elevator up. |
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7) Exit the elevator and go left through a control area to an area that is |
dark and has sealed doors that guard the entrances to the display tanks |
below in the exhibit. You will need to explore this area back to where |
you can enter a small long tank. In each tank you must dive in and hit a |
button (usually located in a lower corner) which will open a door in |
the upper tank area to the next tank you need to enter, and so on. There |
are a total of five tanks to go into, the small thin one that you have |
arrived at is the first one. The first three tanks have a single button |
you need to hit to proceed, the fourth tank is the largest one and has |
a three button combo you must solve (very easy). The fifth and last tank |
has no button, you need to look for a entranceway in the stone wall of |
the tank and swim though it. |
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8) At the end of this water tunnel, surface into an area populated by angry |
Octobrains. In this center of this room is a round pool of water, dive |
into it to claim the BLUE KEY. Once you have the key, go back through the |
water tunnel and surface again in the area above the tanks, then go back |
into the elevator and take it back down to the exhibit level. Leaving the |
elevator, go straight against the flow of the arrows on the floor, until |
you are back at the main entrance to the 'Living Ocean' exhibit. |
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9) Leaving the ocean exhibit, go straight ahead and ride the elevator on the |
right up to the second floor. When you get to the top, go right and |
follow the pathway around until you can go left or right; go right across |
the small bridge and enter the gold-bricked 'Ancient Worlds' exhibit. |
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10)Go into the exhibit, the first display on your right should have a |
fireplace and a bowl of flowers on a stone table. Hop up into this |
exhibit and go through the arched doorway next to the fireplace. |
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11)Once behind the exhibit, go right and down the hall with the hanging |
metal lights. Follow this hall to the end, then make a right and go all |
the way down to the end and then right where you will find the blue key |
door. Use your blue key and enter. |
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12)You are now inside the smithsonian storeroom. Look carefully at the floor |
to find some clawprints leading in a certain direction. Slowly and |
carefully, follow these clawprints through the storeroom. About two |
thirds of the way through you will see one clawprint point toward a |
column. Here you need to hit a switch on the column before continuing. |
Continue to follow the prints, they will lead you to a door marked |
'mummy room'. Go through this door. (NOTE: It is important to follow |
carefully the clawprint marked path through this room or you will be |
bushwacked!) |
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13)Once through the mummy room door, follow the hall downward, once in the |
lower room, you need to enter the dark area on the right that is across |
from where you came in. Enter the darkness and move to the left, the hall |
will lead you around to the area with the open coffin, you will need to |
jump into the coffin to continue your adventure. |
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14)You have been dropped into a sewer like area. Let the water pull you down |
the tunnel until you come to a smasher that is blocked by bars. Jump out |
of the water here to claim the RED KEY. |
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15)Once you grab the red key, hit the switch on the control panel behind you |
which will open the bars blocking the smasher. Go back into the water and |
slip under the smasher (save first, it can smash you) and continue |
following the water tunnel down to the end. |
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16)When you get to the end of the sewer tunnel, you will see a small area |
with pipes. At the far end of this area is a crack in the wall, blow it |
open and go through to emerge in the main mens restroom. |
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17)After leaving the mens restroom take a left up some stairs continuing |
until you come to a wall that read 'Ancient Worlds'. Go left here. |
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18)Follow the pathway down and hop up into the first display on the left. |
On the right side of this display is an arched doorway, go through it and |
follow it all the way back to the end where you will find a lighted |
doorway on the right side. Go around the crates in there until you see |
another area just beyond with more crates, and a large garage door. Use |
your red key on this door to exit the level. |
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LEVEL FIVE- CAPITOL PUNISHMENT |
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1) When you begin, go straight, and then right up the ramp into the alley. |
Once in the alley, go right towards the Capitol building. In the center |
of the street there you will see a sewer lid. Blow it open and jump in. |
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2) Once in the sewer, jump over onto the left side and head straight down |
the tunnel until you come to the wall blocking both sides, at which time |
you should witness an explosion on the left wall ahead. Once it is blown |
open, go jump through it. |
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3) You are now in the basement of the Capitol building, which has been |
attacked, is on fire, and is being racked with explosions, so go slowly |
and carefully at all times! Go straight away from the hole and out of |
the bathroom into a hallway. Go down to the end of this hallway and up |
the stairs slowly. You need to go into the first door on your left. |
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4) Once inside the door, you need to enter the first door on your right. |
This area has been badly damaged. Once inside the little office, watch |
out for the big hole in the floor. The YELLOW KEY is on the other side |
of this room, jump over to get it, and then leave the same way you came |
in, and continue up the stairs until you get to the top. |
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5) At the top of the stairs you will find the main rotunda with a crashed |
alien ship, go left here. At the end of this hall is the entrance to the |
House Chamber, use your yellow key and go in. |
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6) The House Chamber is under siege! Go down and to the right side of the |
room where you need to enter the cloak room through some red curtains. |
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7) Once in the cloak room, go all the way to the left and you should see a |
vent in the wall there; hop up into it. Once in the vent, go straight |
down to the revolving fan and then right, you will then drop down into |
a small room with a desk. |
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8) In this room, go behind the desk there and hit the small button on the |
wall, then jump back up into the vent. (avoid going near the half open |
door here) In the vent, when you get to the fan, you will now notice a |
new way to go has opened up straight ahead, follow it and drop down into |
the hall beyond. |
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9) Go left down the hall away from the forcefield, to a room where you will |
find the BLUE KEY. |
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10)Once you have the blue key, re-trace your steps back out of the cloak |
room, out of the House Chamber, and back to the central rotunda. This |
time, head straight across the rotunda on the opposite side from the |
House Chamber to find the doors to the Senate Chamber. Use you blue key |
here to enter. |
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11)Once through the main doors, you will find another set of doors just |
beyond that are sealed. Blow open the crack in the wall to the left of |
these to enter the Senate Chamber. |
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12)The Senate Chamber has been infested by aliens! On the opposite side of |
the room is a bright round hole in the wall; inside this hole is the |
RED KEY. The floor of the chamber may drop out, if you fall down into it |
while trying to get across to the key, there is a jetpack in the front |
right side of the room, near the front of the desks; be sure to grab it |
as you will need it to get out as well. Once you get the key, exit the |
Senate Chamber, and back out to the main rotunda. |
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13)Now it is time to leave the building. Go back down the small set of |
stairs you originally came up, go all the way back down to the basement |
and back into the bathroom, then back through the hole into the sewer. |
In the sewer, go back to where you fell down and use the jetpack you |
picked up to fly back up through the sewer hole to the street above. |
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14)Once back on the street, go down to the door at the end with the 'metro' |
sign above it. Use your red key on this door, the exit is just beyond. |
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LEVEL SIX- METRO MAYHEM |
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1) When you begin, follow the path down into the first subway station. You |
will see two train platforms, one on the left, and one on the right. You |
need to get on the train that will arrive on the right. When it arrives, |
get on board and ride it to the next stop. |
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2) When the train stops, get off. Across the station is another track. Jump |
onto the track and move quickly to the left to find a crashed subway |
train. Go into the train and up into the first car where you will find |
the BLUE KEY. Watch out for an octobrain ambush as you leave! |
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3) Once you have the blue key, go back to the station, when the train arrives |
ride it back to the original station you started in. |
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4) When the train arrives back at your starting station, go across the |
station to the opposite platform and ride that train to it's next stop |
when it arrives. |
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5) When you arrive at your next stop, get off the train and go left into the |
mens restroom. Notice that access to the other track here is blocked by |
a metal fence. In the mens restroom, open the door to the stall there and |
blow open the crack in the wall inside. This will open a passage out to |
the track. When you are sure no train is coming, jump out through the |
hole and move quickly to the right and jump up onto the train platform |
on the other side of the fence. When the train arrives, get on it and |
ride it to it's next stop. |
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6) You should have now arrived at the largest of the subway stations. Get |
off the train and go forward, use your blue key to unlock the entrance |
to the arcade there. Inside the arcade you will find the RED KEY. |
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<<< FOLLOW STEP 7a FOR INSTRUCTIONS TO THE REGULAR EXIT, FOLLOW 7b |
FOR INSTRUCTIONS TO THE HIDDEN EXIT TO THE SECRET LEVEL >>> |
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7a)Once you have the red key, exit the arcade and go back onto the train |
platform there and wait for the train to arrive, when it does, get on it |
and ride it back to it's next stop, this should be the station with the |
metal fence blocking the station. Get off here and jump onto the track |
and go back and jump through the hole you blew earlier through the mens |
restroom. Once in, go back into the station and proceed to the other end, |
taking the escalators up to the top. At the top, use your red key on the |
door there, the regular exit is just beyond, after an encounter with a |
mini-boss. |
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7b)Exit the arcade and go back onto the train platform there and wait for |
the train to arrive, when it does get on it. Once on the train, turn and |
face the open car door, watch things go by carefully. Very shortly you |
will see a darkened train station go by, with a flashing light. The train |
will not stop here. As soon as you see it, you must jump off, and onto |
the platform. The abandoned station has a metal fence closing it off, but |
there is a hole through the fence on the left side, go through it and |
enter the darkened station. Look for two busted vending machines, |
directly behind the column to the left of these is a crack in the wall, |
blow it open and go through. You will find yourself in a badly lit |
restroom, exit the restroom and go to the left. Here you will find a |
stopped subway train the aliens are using as a breeding center! Just |
behind it, down the track, is the entrance to the secret level. |
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LEVEL SEVEN- BROWN WATER |
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1) When you begin, move forward down the sewer tunnel, at the end, jump |
across the water to the other side and go to the right. |
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2) Do not go downward, but instead jump up onto the slanted ledge there, |
following it around to the left. Go until you come to a vent in the wall, |
bust through it and go in, at the end of this vent shaft, drop down the |
hole there. |
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3) You will find yourself in a small room, grab the BLUE KEY that is there |
and hit the switch next to the door to open it. Go across the water pool |
here and take the stairs back up to the main tunnel. |
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4) Once at the top, go down the tunnel to the end and use your blue key on |
the door in the lighted alcove on the right, go through the door. |
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5) Once through the door, crawl through the sewer tunnel there to the end, |
then go left. Follow this tunnel down to the end, then fall down the hole |
there. Let the water current here pull you downstream and into a large |
water pit. |
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6) Dive under the water and swim into one of the two alcoves that has a |
switch in it. Hit the switch there and surface again, the water will now |
have raised to where you can climb out of it and onto a nearby area with |
stairs leading up. |
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7) Follow the steps to the top, then go through the door at the far end of |
this area, and take the small lift up to the top. Jump across to the |
other side there and hit the switch. Watch out for an ambush from behind. |
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8) After hitting the switch, jump back across, take the lift down, and go |
back down into the water pit; dive into the water all the way to the |
bottom and go through the new entrance there, surfacing on the other |
side. |
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9) Once you surface, go into the next room and hit the switch on the wall |
there, then follow the pathway up, then up some stairs. At the top of the |
stairs, hit the switch to open the door, and go through. |
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10)In this room you will see the small sewer tunnel you originally came |
through, get in this and go left. Follow it straight all the way down to |
the end, then dive into the water there. Go through the small tunnel |
and surface in the large pool beyond. |
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11)Once you surface, swim around to the other side of the dirty water tank, |
and climb up on the ramp there. Next, get into the clean water tank, and |
get onto the black and yellow lift, riding it to the top area. |
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12)Once on the top, go across the long metal bridge, and forward to claim |
the RED KEY. Watch out for an ambush here. |
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13)Once you have the red key, go back across the bridge and use your red key |
on the red key door on the other side of this area. Open this door and |
go through. |
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14)Follow the stairs up into the small control room. Crawl into the vent |
that is behind the crate, follow it around until you come out on a small |
ledge. Go down this ledge to the other end to claim the YELLOW KEY. |
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15)Once you have the yellow key, go back down into the water, and over to |
the black and yellow lift you originally rode up out of the water. |
Staying in the water, make sure the lift is in it's 'up' position. Then, |
dive under the water and swim under the lift, surfacing on the other |
side. |
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16)When you surface on the other side, you will see four small sewer |
tunnels in the wall, marked a,b,c, and d. Use your yellow key on the |
panel here to reveal a multi-switch. Use the multi-switch to open the |
small sewer tunnels. Keep hitting the switch until you open the tunnel |
marked 'd', then crawl through that tunnel to the other side. The other |
tunnels have goodies in them. |
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17)As you emerge from the small tunnel, you will be in a dark room. On the |
left side of the room across from you is a crack in the wall; blow it |
open and go through. |
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18)Exit the bathroom and break through the window across the hall and go |
outside, and over to the fountain at the center. Dive into the fountain. |
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19)At the bottom of the fountain, swim through the hole there to surface |
where it ends. After surfacing, let the water chutes carry you down to |
where the exit button is. |
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LEVEL EIGHT- DREAD OCTOBER |
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1) When you begin, dive into the pool of water and swim through the |
underwater tunnel until you can surface. |
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2) When you surface, swim towards the pier, and climb up. Follow the pier |
towards the shore and the buildings. Go around and into the large control |
building overlooking the water, there you will get the YELLOW KEY. |
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3) Once you have the yellow key, go back out onto the pier and down to the |
rear of the submarine USS Defiant (it's the fathest one out). Dive in the |
water at the rear of the sub and surface up through a small hole in the |
bottom there. |
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4) Once you surface, you are inside the sub. Use your yellow key to open the |
door here. |
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5) As soon as you leave the room, go left and follow the path back to the |
engine room, where you will see two large pistons. Ride the small lift in |
this area up to the second level. Follow the hall up the stairs and |
around until you get to the crew quarters, this will be an area with bunk |
beds on both sides of you. Continue going straight through the halls |
until you come to the bridge, which will be a large red-lit area with |
many control panels. |
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6) Go all the way through the bridge and through the door at the other end. |
Continue straight down the hall and around the corner to the right. Go |
into the first door on your left to claim the RED KEY. |
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7) Once you have the red key, now re-trace your steps through the ship back |
to the engine room. Once there, ride the lift down, then go back to the |
red-lit area where where you started out. You will see three torpedo |
tubes, and a red key panel. Use your red key to unlock torpedo tube #3. |
then crawl inside to get the BLUE KEY. |
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8) Once you have the blue key, re-trace your steps back to the bridge, and |
use it on the key panel marked 'torpedoes'. When you insert your key, a |
door to the right of it will open revealing a switch. Hit the switch to |
launch the torpedoes. |
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9) Once you launch the torpedoes, re-trace your steps back to the torpedo |
room, then go back down into the water to exit the submarine. |
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10)Once you have exited the sub, and are on the surface, swim toward the |
front of the sub, then continue swimming out into the water toward the |
burning door with the large nuke symbol above it. |
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11)Crawl out of the water and go through the door. Once inside, follow the |
many steps down to the exit button. |
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LEVEL NINE- NUKE PROOF |
---------------------- |
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1) When you begin, go straight through the metal detector and body scanner |
until you get to the large round doorway with 'US Armed Forces' above it. |
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2) Turn to the right and ride the small lift up to the second level, follow |
this hallway around until you get to the room that overlooks the previous |
area; hit the switch on the wall here to open the large door, and then |
go back down. |
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3) Enter the large hexagonal room, which is in fact a gigantic elevator, |
and ride it down. When you get to the bottom, go right following the |
walkway around, and then down a small set of stairs. At the bottom of |
these stairs, on the upper left wall is a vent grate. Bust it open and |
go in. |
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4) Crawl through the vent until you find the YELLOW KEY. Then turn around |
and leave the vent at the place you entered it. |
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5) Jump back out of the vent and continue to the left, across a bridge, and |
into a well-lit area with a bridge and two rooms marked '1' and '2'. This |
is the bunker door control area, and is where you will use your keys |
to open the three bunkers. For now, go across the bridge and to the right |
and into the room with a '1' above the door. |
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6) In this room, use your yellow key on the panel provided. When you do so a |
wall panel next to it will open up revealing a switch, hit this switch to |
open bunker #1. |
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7) Exit this little room and take the small lift to the right down to the |
lower level. At the bottom, go left through the doorway and then to the |
right to enter bunker #1. |
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8) After entering the bunker, move to the left and ride the elevator down to |
the lower level. Follow the corridor around, staying to the right. You |
will come to a large circular area with a bridge above you, continue on |
through the other doorway. Follow this hall through, past the living |
quarters, and into the shower area. |
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9) Enter the third shower stall on your right, then hop up onto the divider |
between the stalls, you will see an opening in the wall up there; go |
through it. In the little room beyond, you will see a vent shaft, go into |
this shaft and follow it around until you come to a fan. Shoot out this |
fan, and the one beyond it. |
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10)You must now jump from one fan to the other. When you get to the other |
side, continue through the vent shaft until you come to a vent grate |
with a switch beside it. Break open the grate, and then throw the switch |
to reveal a hidden compartment in the wall on the far side of the room |
below. Jump down and hit the switch that is revealed; this will turn off |
the upstairs forcefield. |
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11)After you hit the switch, re-trace your steps back up to where you first |
entered the bunker. Now, go straight across the bridge into the brightly |
lit corridor beyond. Walk all the way down to the end where you will be |
violently dropped into a dark area below. |
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12)The room you have been dropped into has the BLUE KEY at one end. Grab the |
key and detonate the C9 cannisters at the other end of the area, which |
will blow open a hole in the wall, allowing you to escape. Make your way |
back up and out of bunker #1, and back to the bunker door control area. |
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13)In the bunker door control area, go into the little room with the number |
'2' above the door, and use your blue key on the keypad there. Hit the |
switch that is revealed to open bunker #2. Proceed to bunker #2 which is |
in the opposite location from bunker #1. |
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14)After entering bunker #2, follow the steps around the center support up |
to the top. Use caution, about a third of the way up you will be sealed |
in and bushwacked by a group of enthusiastic octobrains, after you |
dispatch them, proceed on to the top where you can hit a switch to lower |
the wall that has sealed you in. |
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15)At the top, continue across the little bridge, and then around the |
outside perimeter until you come to a blue door marked 'central command'. |
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16)Go down the blue corridor beyond and get in the lift at the end, riding |
it down. |
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17)You have now entered the control center. Go down into the lower area and |
you will be promptly sealed in. Go to the switch puzzle on the far left |
control panel and hit the buttons on each end only. This will cause the |
far wall to open, revealing a nasty underground alien nest! |
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18)Once you have cleared out the aliens, go to the upper alien platform |
and retrieve the RED KEY, also be sure to hit the switch on the pedestal |
on which it rests, this will unseal the door to let you out. Now that you |
have posession of the red key, return to the bunker door control room. |
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19)In the door control room, use your red key on the pad at the end of the |
bridge to reveal the third and final door switch. Hit the switch that is |
revealed to open bunker #3. |
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20)Proceed to bunker #3 for your final confrontation. Bunker #3 is located |
conveniently on the fashionable upper level, right across the bridge from |
the big hexagonal elevator you originally rode down. It's time to go kick |
some alien booty! |
|
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SECRET LEVEL- GOVERNMENT WAREHOUSE |
---------------------------------- |
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1) When you begin, proceed ahead and enter the warehouse on the right. Go |
through the door and up the stairs to the control room. |
|
2) Once in the control room you will see three doorways. Go into the one on |
the left, it is an elevator; ride it down to the warehouse floor. |
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3) Exiting the elevator, go left and make your first right. Go straight and |
then left into an area with frozen aliens. The area at the end has a |
small desk; hit the switch on the front of the desk. |
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4) Leave the desk and go back to the elevator where you came down from the |
control room. Newly opened up in this vicinity is an area with a crane |
arm. Go stand on the yellow and black pad and allow the crane to pick |
you up and carry you to the upper level. |
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5) Once on the upper level, follow the conveyor belt until it comes out in |
an area with crates; get off here. Jump up onto the crates across from |
the big door to claim the BLUE KEY. After getting the key, continue |
to follow the conveyor belt; it will eventually deposit you back where |
the crane first picked you up. Now ride the small elevator nearby back up |
to the control room. |
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6) Once back in the control room, use your blue key on the blue access pad |
next to the red door, after doing so it should open. DO NOT go through |
the door, however. Instead, proceed through the middle doorway and go to |
the left. |
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7) Follow the hallway all the way back until you come to an office with a |
flag on the wall. On the business side of the desk is a switch; hit it |
to open the secret door behind the flag, then go through it. |
|
8) Jump into the vent here behind the fan and follow it all the way until it |
comes to another fan. Shoot out this fan and then carefully jump over to |
grab the RED KEY sitting atop the crate. |
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9) Jump off of the crate and walk straight away from the wall with the vent |
until you come to a red brick area with bars; inside is a time machine. |
Go to the right and use your red key on the door to get into the time |
machine area. Get on the seat of the time machine to be transported back |
in time. |
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10)After traveling back in time, get off the time machine and climb to the |
top of the nearby aztec pyramid. Jump down the pit at the top. |
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11)After falling into the pyramid, go through the doorway with the |
stylized 'a' above it, and follow that path down and around then up some |
stairs. |
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12)At the top of the stairs, jump into the water and swim through either |
of the two holes in the wall at the bottom, surfacing on the other side. |
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13)After getting out of the water, proceed up the stairs and at the top go |
straight and follow the pathway around and down some wide, curving |
stairs into an open area. |
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14)Go into this area, making a left at the end which will take you down and |
through an archway. Follow the steps up and into a room with a door on |
the left. Move towards the door and it will open; go through into the |
room beyond. |
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15)In the little room, get into the aquaduct and let it carry you away. |
Jump out as soon as you see an area on your left. Follow this walkway |
around until you come to a room with an obelisk. Move towards the |
obelisk and it will open to reveal a switch. Hit the switch and re-trace |
your steps back to the aquaduct. |
|
16)Get back into the aquaduct and let it carry you straight and away. When |
the water can carry you no farther, get out of the aquaduct and go back |
down the curved stairs you earlier came down into the open area. |
|
17)Entering the open area, this time go straight under the blue marble |
archways, and down the stairs into the room beyond. |
|
18)Move into the room and toward the center section, which will cause the |
area to lower revealing the YELLOW KEY. Grab the key and jump into the |
pit just beyond. |
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19)After falling through the pit, you will fall into a river and then find |
yourself back at the aztec pyramid. Hop back into the time machine to |
return to the warehouse. |
|
20)After arriving back in the future, exit the time machine cage and follow |
the warehouse around to the right, until you come to the yellow key door |
which will be on your right. Use your key and go through. |
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21)After going through a short hallway, go to the right and around and up |
some stairs. Go through the door at the top. After entering the room, |
there should be an explosion in the far end right wall of the room. Go |
down and jump through the hole it made. |
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22)Through the hole, let the water carry you until you are deposited in a |
room with an alien submarine! |
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23)Go to the end of this room and press on the metal door there. When you |
do, a large door behind you will open revealing an alien infested area. |
Go into this area and hit the switch in the back of it to open the other |
door which will lead to the exit. |
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============================================================================ |
|
THANKS FOR PLAYING "DUKE IT OUT IN DC"! |
BE SURE TO TRY OTHER GREAT PRODUCTS FROM SUNSTORM INTERACTIVE! |
|
VISIT US ON THE WEB AT |
|
www.sunstorm.net |
|
============================================================================ |
This walkthrough was written by Robert Travis. |
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