63,7 → 63,7 |
sprite 376 angoff 1024 // tile0053 firstaid |
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// Nightvision |
sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer) |
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73,13 → 73,18 |
sprite 548 angoff 512 // tile0021 firstgunsprite |
sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
sprite 548 roll -1 // tile0021 firstgunsprite |
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sprite 617 angoff -512 // tile0040 ammo |
sprite 619 angoff 512 // tile0040 ammo |
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// Shotgun & ammo |
sprite 44 angoff -512 // tile0028 shotgunsprite |
sprite 44 angoff 512 // tile0028 shotgunsprite |
sprite 44 mdzoff 200000 // tile0028 shotgunsprite |
sprite 44 roll -1 // tile0028 shotgunsprite |
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer) |
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sprite 112 angoff -768 // tile0049 shotgunammo |
sprite 113 angoff -256 // tile0049 shotgunammo |
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
89,15 → 94,15 |
sprite 636 angoff 512 // tile0049 shotgunammo |
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// Chaingun & ammo |
sprite 45 angoff 512 // tile0022 chaingunsprite |
sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
sprite 45 angoff -512 // tile0022 chaingunsprite |
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer) |
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer) |
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer) |
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// RPG & ammo |
sprite 26 angoff 512 // tile0023 rpgsprite |
sprite 26 angoff -512 // tile0023 rpgsprite |
sprite 82 angoff -512 // tile0023 rpgsprite |
sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer) |
sprite 180 angoff -768 // tile0044 rpgammo |
sprite 192 angoff -512 // tile???? |
sprite 431 angoff 512 // tile0023 rpgsprite |
104,11 → 109,15 |
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// Pipebombs |
sprite 27 angoff 768 // tile0047 hbombammo |
sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer) |
sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
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sprite 542 angoff -640 // tile1161 bottle14 |
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// OVERRIDE |
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// Fixes for badly aligned sprites |
185,8 → 194,6 |
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 588 away1 // tile0502 security screen "Innocent?" sign |
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
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// Forcing any floor aligned model to be rendered as sprite |
sprite 47 notmd // tile0341 bpannel1 |
207,7 → 214,7 |
// LIGHTS |
|
// by Devastator |
// sect x y z range r g b rad fade ang horiz mins maxs prio tile |
// sect x y z range r g b rad fade ang hor mins maxs prio tile |
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |