1,5 → 1,7 |
// Maphacks for Duke3D HRP |
// Level: E1L5.MAP - "The Abyss" (Original Atomic Edition version) |
// Author: Richard Bailey Gray (The Levelord) |
// mapmd4: 72619cedec66b1c90394c6d9b64b1689 |
// Reviewed by NightFright (February 2012) |
|
|
16,64 → 18,66 |
// ITEMS/POWERUPS |
|
// Armor |
sprite 80 angoff 768 |
sprite 294 angoff 128 // Dukematch only |
sprite 1042 angoff -512 // Dukematch only |
sprite 80 angoff 768 // tile0054 shield |
sprite 294 angoff 128 // tile0054 shield (multiplayer) |
sprite 1042 angoff -512 // tile0054 shield (multiplayer) |
|
// Boots |
sprite 604 angoff 1024 |
sprite 682 angoff 512 |
sprite 741 angoff -512 |
sprite 604 angoff 1024 // tile0061 boots |
sprite 682 angoff 512 // tile0061 boots |
sprite 741 angoff -512 // tile0061 boots |
|
// Health +10 |
sprite 735 angoff 128 |
sprite 736 angoff 256 |
sprite 873 angoff 256 |
sprite 936 angoff -256 |
sprite 1057 angoff -64 |
sprite 735 angoff 128 // tile0051 cola |
sprite 736 angoff 256 // tile0051 cola |
sprite 873 angoff 256 // tile0051 cola |
sprite 936 angoff -256 // tile0051 cola |
sprite 1057 angoff -64 // tile0051 cola |
|
// Health +30 |
sprite 117 angoff -768 |
sprite 217 angoff -512 |
sprite 447 angoff -896 |
sprite 540 angoff -512 |
sprite 609 angoff 768 |
sprite 719 angoff -256 |
sprite 722 angoff 256 |
sprite 723 angoff 768 |
sprite 728 angoff -256 |
sprite 731 angoff 512 |
sprite 732 angoff 512 |
sprite 856 angoff 256 |
sprite 860 angoff -256 |
sprite 861 angoff -256 |
sprite 862 angoff -256 |
sprite 872 angoff 256 |
sprite 937 angoff -256 |
sprite 941 angoff -256 |
sprite 1043 angoff 64 |
sprite 1058 angoff -512 |
sprite 117 angoff -768 // tile0052 sixpack |
sprite 217 angoff -512 // tile0052 sixpack |
sprite 447 angoff -896 // tile0052 sixpack |
sprite 540 angoff -512 // tile0052 sixpack |
sprite 609 angoff 768 // tile0052 sixpack |
sprite 719 angoff -256 // tile0052 sixpack |
sprite 722 angoff 256 // tile0052 sixpack |
sprite 723 angoff 768 // tile0052 sixpack |
sprite 728 angoff -256 // tile0052 sixpack |
sprite 731 angoff 512 // tile0052 sixpack |
sprite 732 angoff 512 // tile0052 sixpack |
sprite 856 angoff 256 // tile0052 sixpack |
sprite 860 angoff -256 // tile0052 sixpack |
sprite 861 angoff -256 // tile0052 sixpack |
sprite 862 angoff -256 // tile0052 sixpack |
sprite 872 angoff 256 // tile0052 sixpack |
sprite 937 angoff -256 // tile0052 sixpack |
sprite 941 angoff -256 // tile0052 sixpack |
sprite 1043 angoff 64 // tile0052 sixpack |
sprite 1058 angoff -512 // tile0052 sixpack |
|
// HoloDuke |
sprite 733 angoff -256 |
sprite 733 angoff -256 // tile1348 holoduke |
|
// Jetpack |
sprite 79 angoff 768 |
sprite 1032 angoff 512 // Dukematch only |
sprite 79 angoff 768 // tile0150 jetpack |
sprite 1032 angoff 512 // tile0150 jetpack (multiplayer) |
|
// Keycards (B) |
sprite 375 angoff 384 |
|
// MedKit |
sprite 4 angoff 512 |
sprite 689 angoff 640 |
sprite 727 angoff -128 |
sprite 734 angoff -128 |
sprite 742 angoff 640 |
sprite 4 angoff 512 // tile0053 firstaid |
sprite 689 angoff 640 // tile0053 firstaid |
sprite 727 angoff -128 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 727 mdxoff 13000 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 727 pitch 1 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 734 angoff -128 // tile0053 firstaid |
sprite 742 angoff 640 // tile0053 firstaid |
|
// Nightvision |
sprite 262 angoff 256 |
sprite 817 angoff 512 |
sprite 262 angoff 256 // tile0059 heatsensor |
sprite 817 angoff 512 // tile0059 heatsensor |
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|
|
96,7 → 100,9 |
sprite 737 angoff 768 |
sprite 865 angoff -512 |
sprite 871 angoff 512 |
sprite 931 angoff 1024 |
sprite 931 angoff 1024 // tile0049 shotgunammo |
sprite 931 mdzoff 500000 // tile0049 shotgunammo |
sprite 931 roll 1 // tile0049 shotgunammo |
sprite 1044 angoff 512 // Dukematch only |
sprite 1064 angoff 512 |
|
104,6 → 110,7 |
sprite 6 angoff -512 |
sprite 24 angoff -128 |
sprite 29 angoff 512 |
sprite 78 pitch 112 // tile0022 chaingunsprite (multiplayer) |
sprite 152 angoff -512 |
sprite 153 angoff -512 |
sprite 218 angoff 512 |
137,7 → 144,8 |
sprite 921 angoff 1024 |
sprite 1039 angoff 512 |
sprite 1045 angoff -512 // Dukematch only |
sprite 1052 angoff 896 |
sprite 1052 angoff 896 // tile0023 rpgsprite |
sprite 1052 pitch 96 // tile0023 rpgsprite |
sprite 1055 angoff -768 // Dukematch only |
sprite 1056 angoff -768 // Dukematch only |
|
150,10 → 158,6 |
|
// OVERRIDE |
|
// Fixes for badly aligned sprites |
sprite 727 pitch 1 // Medkit outside of fire teleporter room |
sprite 727 mdxoff 13000 |
|
// Forcing any floor aligned model to be rendered as sprite |
sprite 426 notmd |
sprite 427 notmd |
170,8 → 174,11 |
sprite 438 notmd |
|
// Switches to be hidden |
sprite 70 notmd // tile0140 frankenstineswitch |
sprite 83 notmd |
sprite 382 notmd |
sprite 155 notmd // tile1111 handswitch |
sprite 688 notmd // tile1111 handswitch |
|
|
|
178,6 → 185,7 |
// LIGHTS |
|
// by Devastator |
// sect x y z range r g b rad fade ang hor mins maxs prio tile |
light 54 61952 25088 -61440 1400 109 110 60 0 0 1536 -1 0 0 0 -1 |
light 168 56782 27023 -50176 3500 82 80 36 0 0 1536 -1 0 0 0 -1 |
light 167 53761 33588 -47616 2000 111 101 76 0 0 1536 -500 0 0 0 -1 |