1,6 → 1,6 |
// Maphack for Duke3D HRP |
// Level: E2L7.MAP - "Lunar Reactor" (Original Atomic Edition version) |
// Reviewed by NightFright (April 2011) |
// Reviewed by NightFright (February 2012) |
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20,8 → 20,8 |
sprite 425 angoff 256 |
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// Space suits |
sprite 415 angoff 1024 |
sprite 416 angoff -768 |
sprite 415 angoff -512 |
sprite 416 angoff -256 |
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// Water fountains |
sprite 2 angoff 1024 |
62,8 → 62,10 |
// Jetpack |
sprite 128 angoff 768 |
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// Keycards (R) |
sprite 882 angoff 512 |
// Keycards (R/B/Y) |
sprite 882 angoff 1024 |
sprite 883 angoff 512 |
sprite 983 angoff 512 |
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// Medkit |
sprite 165 angoff 512 |
84,11 → 86,11 |
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// Shotgun & ammo |
sprite 78 angoff -256 |
sprite 123 angoff 1024 |
sprite 135 angoff 512 |
sprite 141 angoff 768 |
sprite 157 angoff -512 |
sprite 168 angoff -256 |
sprite 123 angoff -512 |
sprite 135 angoff 1024 |
sprite 141 angoff -768 |
sprite 157 angoff 256 |
sprite 168 angoff 512 |
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// Chaingun & ammo |
sprite 144 angoff 1024 |
97,11 → 99,10 |
sprite 981 angoff 512 |
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// RPG & ammo |
sprite 77 angoff -512 |
sprite 110 angoff 512 |
sprite 145 angoff 512 |
sprite 159 angoff 384 |
sprite 213 angoff 1024 |
sprite 213 angoff 512 |
sprite 979 angoff 128 |
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// Pipebombs |
109,9 → 110,9 |
sprite 154 angoff 768 |
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// Shrinker & ammo |
sprite 130 angoff 256 |
sprite 146 angoff -256 |
sprite 147 angoff 384 |
sprite 130 angoff -256 |
sprite 146 angoff -768 |
sprite 147 angoff -128 |
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// Devastator & ammo |
sprite 79 angoff -512 |
120,7 → 121,6 |
sprite 131 angoff 512 |
sprite 162 angoff 256 |
sprite 167 angoff -256 |
sprite 175 angoff -512 |
sprite 980 angoff -256 |
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// Laser Tripbomb |
130,7 → 130,9 |
sprite 1030 angoff -640 |
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// Freezethrower & ammo |
sprite 153 angoff -256 |
sprite 142 angoff 512 |
sprite 153 angoff 256 |
sprite 993 angoff 512 |
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137,10 → 139,13 |
// OVERRIDE |
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// Fixes for badly aligned sprites |
sprite 2 mdzoff -130000 // drinking fountain |
sprite 2 mdzoff 45000 // drinking fountain |
sprite 2 pitch 1 |
sprite 4 mdzoff -1500 // drinking fountain |
sprite 4 pitch 2 |
sprite 333 away2 // computer panel |
sprite 549 away2 // computer panel |
sprite 583 away2 // computer panel |
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// Forcing any floor aligned model to be rendered as sprite |
sprite 214 notmd |