/highres/projections.def |
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1,6 → 1,6 |
// Polymer Light Projections |
// Define all projections as tilefromtexture before defining them as texture. (Do not worry about colors, EDuke32 will take care of it.) |
// This will prevent them from generating warnings in the log file and will let them be used even with hightile disabled. |
// This will prevent them from generating warnings in the logfile and will let them be used even with hightile disabled. |
// E1L1 |