318,18 → 318,22 |
// Duke moving (1405/1445/1455) |
model "highres/sprites/characters/1405_duke2013.md3" { |
scale 1.3 shade 0 |
|
//Shotgun skin |
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } |
specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" } |
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
//Duke skin |
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } |
specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" } |
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
//Bandolier |
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } |
specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" } |
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
//Jetpack |
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } |
specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" } |
338,15 → 342,19 |
// Idle (1405-1409) |
anim { frame0 "frame5" frame1 "frame10" fps 3 flags 0 } |
frame { name "frame5" tile0 1405 tile1 1409 smoothduration 0.3 } |
|
// Jetpack (1420-1424) |
anim { frame0 "frame15" frame1 "frame25" fps 5 flags 0 } |
frame { name "frame15" tile0 1420 tile1 1424 smoothduration 0.3 } |
|
// Run (1425-1444) |
anim { frame0 "frame30" frame1 "frame49" fps 30 flags 0 } |
frame { name "frame30" tile0 1425 tile1 1454 smoothduration 0.3 } |
|
// Kick (1445-1454) |
anim { frame0 "frame55" frame1 "frame69" fps 40 flags 0 ` } |
anim { frame0 "frame55" frame1 "frame69" fps 40 flags 0 } |
frame { name "frame55" tile0 1445 tile1 1454 smoothduration 0.1 } |
|
// Jump (1455-1469) |
anim { frame0 "frame70" frame1 "frame89" fps 40 flags 0 } |
frame { name "frame70" tile0 1455 tile1 1464 smoothduration 0.1 } |
353,25 → 361,31 |
frame { name "frame90" tile0 1465 tile1 1469 smoothduration 0.3 } |
} |
|
// Duke swimming (1780) |
// Duke swimming (1780-1799) |
model "highres/sprites/characters/1405_duke2013.md3" { |
scale 1.3 shade 0 zadd 55 |
|
//Shotgun skin |
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } |
//specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" } |
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
//Duke skin |
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } |
//specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" } |
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
//Bandolier |
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } |
//specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" } |
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
//Jetpack |
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } |
//specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" } |
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
// Swim (1780-1799) |
anim { frame0 "frame140" frame1 "frame154" fps 20 flags 0 } |
frame { name "frame140" tile0 1780 tile1 1799 smoothduration 0.3 } |
} |
400,11 → 414,11 |
//specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" } |
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
|
// Crouch (1491-1505) |
frame { name "frame95" tile0 1491 tile1 1495 smoothduration 0.2 } |
frame { name "frame100" tile0 1496 tile1 1500 smoothduration 0.2 } |
frame { name "frame105" tile0 1501 tile1 1505 smoothduration 0.2 } |
|
// Death (1511-1518) |
anim { frame0 "frame115" frame1 "frame134" fps 25 flags 1 } |
frame { name "frame115" tile0 1511 tile1 1515 smoothduration 0.2 } |