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duke3d_hrp
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/highres/sprites/characters.def @ 570
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/highres/sprites/characters.def @ 597
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Regard whitespace
Rev 570 → Rev 597
/highres/sprites/characters.def
459,6 → 459,7
skin { pal 0 surface 2 file "highres/sprites/characters/1354_armor.png" }
frame { name "frame1" tile 1354 }
}
// Indy (1355)
// Terminator (1356)