133,6 → 133,11 |
hud { tile 2536 hide } |
} |
|
// Chaingun Muzzleflash (2541-2543) |
texture 2541 { pal 0 { file "highres/sprites/firstperson/2541.png" } } |
texture 2542 { pal 0 { file "highres/sprites/firstperson/2542.png" } } |
texture 2543 { pal 0 { file "highres/sprites/firstperson/2543.png" } } |
|
// RPG (2544) |
model "highres/sprites/firstperson/2544_rpg.md3" { |
scale 4 |
142,29 → 147,13 |
skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 } |
normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" } |
specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" } |
skin { pal 0 surface 2 file "highres/common/transp.png" } |
glow { pal 0 surface 2 file "highres/common/transp.png" } |
frame { name "frame_1" tile 2544 } |
hud { tile 2544 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 } |
frame { name "frame_1" tile0 2545 tile1 2546 } |
hud { tile 2545 hide } |
hud { tile 2546 hide } |
} |
|
// RPG with Muzzleflash |
model "highres/sprites/firstperson/2544_rpg_muzzle.md3" { |
scale 4 |
skin { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg.png" } |
normal { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_n.png" } |
specular { pal 0 surface 0 file "highres/sprites/firstperson/2544_rpg_s.png" } |
skin { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_d.png" specpower 5 specfactor 0.5 } |
normal { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_n.png" } |
specular { pal 0 surface 1 file "highres/sprites/firstperson/duke_hand_s.png" } |
skin { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" } |
glow { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" } |
|
frame { name "frame_1" tile0 2545 tile1 2546 } |
hud { tile 2545 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 } |
// frame { name "frame_1" tile 2546 } |
// hud { tile 2546 hide } |
glow { pal 0 surface 2 file "highres/sprites/firstperson/muzzle_flash_01.png" } |
frame { name "frame_1" tile0 2545 tile1 2546 } |
hud { tile0 2544 tile1 2546 xadd 2 yadd 4 zadd -0.5 angadd -64 fov 250 } |
} |
|
// Freezer (2548) |
344,4 → 333,4 |
hud { tile 2617 xadd -0.21 yadd 1.28 zadd -0.8 angadd -24 } |
hud { tile 2618 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 } |
hud { tile 2619 xadd -0.474 yadd 1.407 zadd -0.8 angadd -24 } |
} |
} |