351,7 → 351,7 |
skin { pal 0 surface 1 file "highres/sprites/monsters/2630_muzzle.png" } |
glow { surface 1 file "highres/sprites/monsters/2630_muzzle.png" } |
skin { pal 0 surface 2 file "highres/sprites/monsters_polymost/2760_overlord.png" } |
glow { surface 2 file "highres/sprites/monsters_polymost/2760_overlord_glow.png" } |
glow { surface 2 file "highres/sprites/monsters_polymost/2760_overlord_g.png" } |
anim { frame0 "FRAME1" frame1 "FRAME20" fps 22 flags 0 } // walk |
anim { frame0 "FRAME22" frame1 "FRAME29" fps 10 flags 0 } // ready |
anim { frame0 "FRAME30" frame1 "FRAME32" fps 10 flags 0 } // shoot |
410,10 → 410,10 |
skin { pal 23 file "highres/sprites/monsters/4740_queen_23.png" } |
skin { pal 24 file "highres/sprites/monsters/4740_queen_24.png" } |
|
glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" } |
glow { surface 0 file "highres/sprites/monsters/4740_queen_g.png" } |
|
// QUEENITSADRONE |
glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" } |
glow { surface 0 file "highres/sprites/monsters/4740_queen_g.png" } |
anim { frame0 "FRAME50" frame1 "FRAME80" fps 5 flags 0 } |
frame { name "FRAME50" tile0 4790 tile1 4804 smoothduration 0.3 } |
|
422,7 → 422,7 |
frame { name "FRAME2" tile0 4740 tile1 4759 smoothduration 0.2 } |
|
// QUEENSHOCKATTACK |
glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" } |
glow { surface 1 file "highres/sprites/monsters/4740_queen_g.png" } |
|
anim { frame0 "FRAME25" frame1 "FRAME45" fps 20 flags 0 } |
frame { name "FRAME25" tile0 4760 tile1 4761 smoothduration 0.1 } |
454,8 → 454,8 |
skin { pal 22 file "highres/sprites/monsters/4740_queen_death_11_22.png" } |
skin { pal 23 file "highres/sprites/monsters/4740_queen_death_23.png" } |
skin { pal 24 file "highres/sprites/monsters/4740_queen_death_24.png" } |
glow { surface 0 file "highres/sprites/monsters/4740_queen_glow.png" } |
glow { surface 1 file "highres/sprites/monsters/4740_queen_glow.png" } |
glow { surface 0 file "highres/sprites/monsters/4740_queen_g.png" } |
glow { surface 1 file "highres/sprites/monsters/4740_queen_g.png" } |
|
anim { frame0 "FRAME85" frame1 "FRAME125" fps 15 flags 1 } |
frame { name "FRAME85" tile0 4780 tile1 4789 smoothduration 0.3 } |