100,7 → 100,6 |
skin { pal 19 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color19_dead.png" } |
skin { pal 20 surface 0 file "highres/sprites/monsters/1680_trooper_skin_color20_dead.png" } |
|
|
anim { frame0 "frame_59" frame1 "frame_77" fps 15 flags 1 } // Die |
frame { name "frame_59" tile0 1731 tile1 1733 smoothduration 0.2 } |
|
114,16 → 113,19 |
model "highres/sprites/monsters/1820_octabrain.md3" { |
scale 11 shade 4 |
skin { pal 0 file "highres/sprites/monsters/1820_octabrain.jpg" } |
skin { pal 17 file "highres/sprites/monsters/1820_octabrain_17.jpg" } |
glow { file "highres/sprites/monsters/1820_octabrain_g.png" } |
anim { frame0 "FRAME1" frame1 "FRAME20" fps 18 flags 0 } |
frame { name "FRAME1" tile0 1820 tile1 1839 smoothduration 0.3 } |
|
skin { pal 0 file "highres/sprites/monsters/1820_octabrain_attack.jpg" } |
skin { pal 17 file "highres/sprites/monsters/1820_octabrain_attack_17.jpg" } |
glow { file "highres/sprites/monsters/1820_octabrain_g.png" } |
anim { frame0 "FRAME21" frame1 "FRAME31" fps 10 flags 0 } |
frame { name "FRAME21" tile0 1840 tile1 1844 smoothduration 0.2 } |
|
skin { pal 0 file "highres/sprites/monsters/1820_octabrain_dead.png" } |
skin { pal 17 file "highres/sprites/monsters/1820_octabrain_dead_17.png" } |
anim { frame0 "FRAME32" frame1 "FRAME42" fps 8 flags 1 } |
frame { name "FRAME32" tile0 1850 tile1 1855 smoothduration 0.1 } |
} |