307,6 → 307,8 |
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// Duke3D HRP Characters Definitions |
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// DUKE |
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// Automap Duke (1400) |
315,89 → 317,105 |
texture 1402 { pal 0 { file "highres/sprites/characters/1402_mapduke.png" } } |
texture 1403 { pal 0 { file "highres/sprites/characters/1403_mapduke.png" } } |
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// Duke standing/moving (1405/1420/1425/1445/1455) |
model "highres/sprites/characters/1405_duke.md3" { |
scale 1.45 shade 0 zadd 3 |
skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" } |
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" } |
skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" } |
skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" } |
skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" } |
skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" } |
skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" } |
skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" } |
skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" } |
skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" } |
skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" } |
skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" } |
// Duke moving (1405/1445/1455) |
model "highres/sprites/characters/1405_duke2013.md3" { |
scale 1.3 shade 0 |
//Shotgun skin |
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } |
specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" } |
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
//Duke skin |
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } |
specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" } |
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
//Bandolier |
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } |
specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" } |
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
//Jetpack |
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } |
specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" } |
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
// Idle (1405-1409) |
anim { frame0 "idle0" frame1 "idle1" fps 6 flags 0 } |
frame { name "idle0" tile0 1405 tile1 1409 smoothduration 0.4 } |
anim { frame0 "frame1" frame1 "frame10" fps 5 flags 0 } |
frame { name "frame1" tile0 1405 tile1 1409 smoothduration 0.3 } |
// Jetpack (1420-1424) |
anim { frame0 "jetpack0" frame1 "jetpack1" fps 8 flags 0 } |
frame { name "jetpack0" tile0 1420 tile1 1424 smoothduration 0.5 } |
anim { frame0 "frame15" frame1 "frame25" fps 5 flags 0 } |
frame { name "frame15" tile0 1420 tile1 1424 smoothduration 0.3 } |
// Run (1425-1444) |
anim { frame0 "run0" frame1 "run1" fps 36 flags 0 } |
frame { name "run0" tile0 1425 tile1 1444 smoothduration 0.2 } |
anim { frame0 "frame30" frame1 "frame49" fps 30 flags 0 } |
frame { name "frame30" tile0 1425 tile1 1454 smoothduration 0.3 } |
// Kick (1445-1454) |
anim { frame0 "kick0" frame1 "kick1" fps 8 flags 1 } |
frame { name "kick0" tile0 1445 tile1 1454 smoothduration 0.1 } |
anim { frame0 "frame55" frame1 "frame69" fps 40 flags 0 ` } |
frame { name "frame55" tile0 1445 tile1 1454 smoothduration 0.1 } |
// Jump (1455-1469) |
anim { frame0 "jump0" frame1 "land" fps 7 flags 1 } |
frame { name "jump0" tile0 1455 tile1 1464 smoothduration 0.2 } |
frame { name "land" tile0 1465 tile1 1469 smoothduration 0.2 } |
|
hud { tile0 1425 tile1 1444 xadd 0.2 yadd 0.4 zadd 1 angadd -640 } |
anim { frame0 "frame70" frame1 "frame89" fps 20 flags 0 } |
frame { name "frame70" tile0 1455 tile1 1464 smoothduration 0.3 } |
frame { name "frame90" tile0 1465 tile1 1469 smoothduration 0.3 } |
} |
|
// Duke swimming (1780) |
model "highres/sprites/characters/1405_duke.md3" { |
scale 1.45 shade 0 zadd 50 |
skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" } |
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" } |
skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" } |
skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" } |
skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" } |
skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" } |
skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" } |
skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" } |
skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" } |
skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" } |
skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" } |
skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" } |
anim { frame0 "swim0" frame1 "swim1" fps 20 flags 0 } |
frame { name "swim0" tile0 1780 tile1 1799 smoothduration 0.3 } |
model "highres/sprites/characters/1405_duke2013.md3" { |
scale 1.3 shade 0 zadd 55 |
//Shotgun skin |
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } |
//specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" } |
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
//Duke skin |
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } |
//specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" } |
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
//Bandolier |
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } |
//specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" } |
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
//Jetpack |
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } |
//specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" } |
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
anim { frame0 "frame140" frame1 "frame154" fps 20 flags 0 } |
frame { name "frame140" tile0 1780 tile1 1799 smoothduration 0.3 } |
} |
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// Duke crouching/dying (1491/1511) |
model "highres/sprites/characters/1405_duke.md3" { |
scale 1.45 shade 0 zadd 41 |
skin { pal 0 surface 0 file "highres/sprites/pickups/0057_jetpack.png" } |
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke.png" } |
skin { pal 10 surface 1 file "highres/sprites/characters/1405_duke_10.png" } |
skin { pal 11 surface 1 file "highres/sprites/characters/1405_duke_11.png" } |
skin { pal 12 surface 1 file "highres/sprites/characters/1405_duke_12.png" } |
skin { pal 13 surface 1 file "highres/sprites/characters/1405_duke_13.png" } |
skin { pal 14 surface 1 file "highres/sprites/characters/1405_duke_14.png" } |
skin { pal 15 surface 1 file "highres/sprites/characters/1405_duke_15.png" } |
skin { pal 16 surface 1 file "highres/sprites/characters/1405_duke_16.png" } |
skin { pal 21 surface 1 file "highres/sprites/characters/1405_duke_21.png" } |
skin { pal 23 surface 1 file "highres/sprites/characters/1405_duke_23.png" } |
skin { pal 0 surface 2 file "highres/sprites/pickups/0023_rpg.png" } |
model "highres/sprites/characters/1405_duke2013.md3" { |
scale 1.2 shade 0 zadd 50 |
|
//Shotgun skin |
skin { pal 0 surface 0 file "highres/sprites/pickups/0028_shotgun_d.png" specpower 1 specfactor 1 } |
//specular { surface 0 file "highres/sprites/pickups/0028_shotgun_s.png" } |
normal { surface 0 file "highres/sprites/pickups/0028_shotgun_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
//Duke skin |
skin { pal 0 surface 1 file "highres/sprites/characters/1405_duke2013_d.png" specpower 1 specfactor 1 } |
//specular { surface 1 file "highres/sprites/characters/1405_duke2013_s.png" } |
normal { surface 1 file "highres/sprites/characters/1405_duke2013_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
//Bandolier |
skin { pal 0 surface 2 file "highres/sprites/characters/1405_bandolier_d.png" specpower 1 specfactor 1 } |
//specular { surface 2 file "highres/sprites/characters/1405_bandolier_s.png" } |
normal { surface 2 file "highres/sprites/characters/1405_bandolier_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
|
//Jetpack |
skin { pal 0 surface 3 file "highres/sprites/characters/1405_jetpack_d.png" specpower 1 specfactor 1 } |
//specular { surface 3 file "highres/sprites/characters/1405_jetpack_s.png" } |
normal { surface 3 file "highres/sprites/characters/1405_jetpack_n.png" parallaxbias 0.0 parallaxscale 0.0 } |
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// Crouch (1491-1505) |
frame { name "crouch1" tile0 1491 tile1 1495 smoothduration 0.2 } |
frame { name "crouch2" tile0 1496 tile1 1500 smoothduration 0.2 } |
frame { name "crouch3" tile0 1501 tile1 1505 smoothduration 0.2 } |
frame { name "frame95" tile0 1491 tile1 1495 smoothduration 0.2 } |
frame { name "frame100" tile0 1496 tile1 1500 smoothduration 0.2 } |
frame { name "frame105" tile0 1501 tile1 1505 smoothduration 0.2 } |
// Death (1511-1518) |
anim { frame0 "die0" frame1 "die1" fps 25 flags 1 } |
frame { name "die0" tile0 1511 tile1 1515 smoothduration 0.2 } |
frame { name "dead" tile 1518 smoothduration 0.3 } |
anim { frame0 "frame115" frame1 "frame134" fps 25 flags 1 } |
frame { name "frame115" tile0 1511 tile1 1515 smoothduration 0.2 } |
frame { name "frame135" tile 1518 smoothduration 0.3 } |
} |
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// OTHER |
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// Rat (1267) |