3,6 → 3,7 |
include highres/sprites/decals.def |
include highres/sprites/effects.def |
include highres/sprites/firstperson.def |
include highres/sprites/ice.def |
include highres/sprites/jibs.def |
include highres/sprites/monsters.def |
include highres/sprites/pickups.def |
10,6 → 11,3 |
include highres/sprites/props.def |
include highres/sprites/signs.def |
include highres/sprites/switches.def |
// ice.def needs to be loaded last (after freezable models) |
// Otherwise the 1680_trooper gets messed up. |
include highres/sprites/ice.def |