1,16 → 1,16 |
include highres/sprites/build.def |
include highres/sprites/characters_polymost.def |
include highres/sprites/decals_polymost.def |
include highres/sprites/effects_megaton.def |
include highres/sprites/firstperson_polymost.def |
//include duke3dforever/sprites/firstperson.def |
include highres/sprites/jibs_polymost.def |
include highres/sprites/monsters_polymost.def |
include highres/sprites/pickups_polymost.def |
include highres/sprites/projectiles_polymost.def |
include highres/sprites/props_polymost.def |
include highres/sprites/signs_polymost.def |
include highres/sprites/switches_polymost.def |
// ice_polymost.def needs to be loaded last (after freezable models) |
// Otherwise the 1680_trooper gets messed up. |
//include highres/sprites/ice_polymost.def |
include highres/sprites/build.def |
include highres/sprites/characters_polymost.def |
include highres/sprites/decals_polymost.def |
include highres/sprites/effects_megaton.def |
include highres/sprites/firstperson_polymost.def |
//include duke3dforever/sprites/firstperson.def |
include highres/sprites/jibs_polymost.def |
include highres/sprites/monsters_polymost.def |
include highres/sprites/pickups_polymost.def |
include highres/sprites/projectiles_polymost.def |
include highres/sprites/props_polymost.def |
include highres/sprites/signs_polymost.def |
include highres/sprites/switches_polymost.def |
// ice_polymost.def needs to be loaded last (after freezable models) |
// Otherwise the 1680_trooper gets messed up. |
//include highres/sprites/ice_polymost.def |