5,7 → 5,7 |
| | |
| Compiled by Parkar & NightFright | |
================================================================== |
| Version 5.1.324 (Mar 17, 2012) | |
| Version 5.1.384 (2012-07-04) | |
================================================================== |
|
|
35,15 → 35,15 |
1) ABOUT |
======== |
|
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back in |
1996? Its cool protagonist, ingame atmosphere, original weaponry and many other |
features make it worth playing even today. |
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
other features make it worth playing even today. |
|
For all Duke fans who want to play the game again in a modern Windows environment |
with 3D accelerated graphics, the Duke3D community has created the High Resolution |
Pack (HRP). Utilizing the amazing skills of various texturing and modelling artists, |
the project´s goal is to replace all textures and sprites with high-res versions, |
optimizing it for latest OpenGL ports. |
For all Duke fans who want to play the game again in a modern Windows / Linux |
environment with 3D accelerated graphics, the Duke3D community has created the |
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
and modelling artists, the project's goal is to replace all textures and sprites |
with high-res versions, optimizing it for latest OpenGL ports. |
|
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
50,17 → 50,19 |
over at http://www.3drealms.com/downloads.html . |
|
Here's what the Duke3D HRP has to offer: |
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D by |
Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as the more |
advanced Polymer renderer (with advanced effects like normal/specular mapping, |
per-pixel dynamic lighting, real-time shadows etc). |
For more info about these ports, check out JonoF's JFDuke3D and the EDuke32 site. |
- 32-bit high resolution textures with 4-8 times the detail of the original textures. |
- EDuke32 port for Duke Nukem 3D (by TerminX and Plagman, based on JFDuke3D |
by Jonathon "JonoF" Fowler). Supports older Polymost renderer as well as |
the more advanced Polymer renderer (with advanced effects like |
normal/specular mapping, per-pixel dynamic lighting, real-time shadows,etc) |
For more info about these ports, check out JonoF's JFDuke3D and the |
EDuke32 site. |
- 32-bit high resolution textures with 4-8 times the detail of the original |
textures. |
- Models instead of the old sprites. |
|
While the HRP is still "work in progress" and missing quite a few textures and |
models, you can check the Duke Nukem 3D source code forums for additional content |
or even better contributing something of your own. |
models, you can check the Duke Nukem 3D source code forums for additional |
content or even better contributing something of your own. |
|
The community's goal is to issue a new HRP version once in 1-2 year(s). |
|
104,9 → 106,9 |
Since this is a work in progress version of the pack which has not been tested |
extensively, there are probably some issues that need fixing. Please let us |
know of any problems with it so they can be sorted out in future versions. Also |
notify us if we are missing any art thats been released prior to the packs |
release date, even though we have skipped some stuff since we simply did not like |
it, there is maybe some stuff that has been missed to include. |
notify us if we are missing any art that's been released prior to the pack's |
release date, even though we have skipped some stuff since we simply did not |
like, there is maybe some stuff that has been missed to include. |
|
Please also be aware of the fact that we are still missing models and textures |
because these have not been remade yet by the community. They will probably |
123,19 → 125,22 |
|
> Full Polymer lighting support (with maphacks) |
> Polymer support for many textures (normal/specular mapping) |
> Polymer support for HUD weapons: Chaingun, RPG, Devastator |
> Increased resolution for several textures and model skins (beyond standard 512x512 HRP res) |
> Polymer support for HUD weapons: Chaingun, RPG, Devastator, Pistol, Shotgun |
> Increased resolution for several textures and model skins |
(beyond standard 512x512 HRP res) |
> New model for Lunar Overlord (ep.2 boss) |
> Improvements to the ingame menu (new font, some new screens) |
> Hundreds of new textures, dozens of new models - overall HRP size increased from 285 MB to over 550+ MB! |
> Hundreds of new textures, dozens of new models - overall HRP size increased |
from 285 MB to over 600+ MB! |
|
IMPORTANT! |
---------- |
Please note that all HRP v5 contents has been optimized for usage with Polymer renderer. |
This means that if you use the older Polymost renderer, you WILL encounter problems (HUD |
weapons rendered incorrectly or other display glitches). Polymer requirements offer advanced |
graphics effects but demand much better hardware. If you are forced to use Polymost due to |
having a weaker machine, you have to download a different HRP build! |
Please note that all HRP v5 contents has been optimized for usage with Polymer |
renderer. This means that if you use the older Polymost renderer, you WILL |
encounter problems (HUD weapons rendered incorrectly or other display glitches). |
Polymer requirements offer advanced graphics effects but demand much better |
hardware. If you are forced to use Polymost due to having a weaker machine, |
you have to download a different HRP build! |
|
|
----------------- |
171,8 → 176,8 |
--------------------- |
3.4) Title screen art |
--------------------- |
The front screen is a slightly modified and enhanced version of 3DRealms original |
art work used with permission. |
The front screen is a slightly modified and enhanced version of 3DRealms |
original art work used with permission. |
|
|
----------------- |
181,8 → 186,9 |
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
features enhanced mod support together with tons of newly-added code. It is |
released and maintained by TerminX. |
We are using EDuke32 for running HRP now because the port gets updated frequently, |
it offers advanced features for which HRP contents has been optimized. |
We are using EDuke32 for running HRP now because the port gets updated |
frequently, and it offers advanced features for which HRP contents has been |
optimized. |
|
|
|
195,14 → 201,15 |
4.1) HRP |
-------- |
|
The contents of the High Resolution Pack are licensed under these three licenses: |
The contents of the High Resolution Pack are licensed under these three |
licenses: |
|
- The build engine is licensed under Ken Silverman's Build License which can be |
found in "BUILDLIC.TXT". |
- The EDuke32 port is licensed under the GNU Public license which can be found |
in "GNU.TXT". |
- The art content is licensed under the High Resolution Pack Art License which can |
be found in "hrp_art_license.txt". |
- The art content is licensed under the High Resolution Pack Art License which |
can be found in "hrp_art_license.txt". |
|
|
----------- |
268,10 → 275,11 |
6) CREDITS |
========== |
|
All the following people are involved in this release. They all have our gratitude, |
for nothing of the great artwork (or pretty much anything else) would have been |
possible to include without their support and effort. |
Please notify us if you did contribute to this project without being listed here! |
All the following people are involved in this release. They all have our |
gratitude, for nothing of the great artwork (or pretty much anything else) |
would have been possible to include without their support and effort. |
Please notify us if you did contribute to this project without being listed |
here! |
|
|
------------- |
284,6 → 292,8 |
------------ |
EDuke32 Port |
------------ |
Helixhorned |
Hendricks266 |
Plagman |
TerminX |
|
325,6 → 335,7 |
Kev_Hectic |
Kevin9er |
Killd a ton |
L.D. Simone |
L2theKING |
Lemming |
Lightsource |
342,11 → 353,12 |
princetonEO |
Rellik66 |
Roger |
Roma Loom |
Quakis |
Semicharm |
Sky Fox |
Steveeeie |
SwissCM |
Swiss Cheeseman/SwissCM |
Tesserex |
theRobot |
toadie2k |
404,7 → 416,8 |
Roma Loom |
Sky Fox |
Soul Collector |
Spiker |
Spiker/Brain Damage |
Supertanker |
Swiss Cheeseman/SwissCM |
Tea Monster |
vakooja |
414,6 → 427,12 |
|
|
-------- |
Highpals |
-------- |
Lezing/CraigFatman |
|
|
-------- |
Maphacks |
-------- |
|