1,12 → 1,12 |
================================================================== |
| DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
| | |
| A Duke3D Community Project | |
| | |
| Compiled by NightFright | |
================================================================== |
| Repository Snapshot >= 5.3.566 (2013-10-01) | |
================================================================== |
================================================================== |
| DUKE NUKEM 3D HIGH RESOLUTION PACK (HRP) | |
| | |
| A Duke3D Community Project | |
| | |
| Compiled by NightFright | |
================================================================== |
| Repository Snapshot >= 5.3.566 (2013-10-01) | |
================================================================== |
|
|
|
17,11 → 17,11 |
1) About |
2) Installation |
3) Notes |
3.1) WIP release |
3.2) Highlights of this release |
3.3) Known issues |
3.4) Title screen art |
3.5) EDuke32 port |
3.1) WIP Release |
3.2) Highlights of this Release |
3.3) Known Issues |
3.4) Title Screen Art |
3.5) EDuke32 Port |
4) License |
4.1) HRP |
4.2) Others |
34,15 → 34,15 |
1) ABOUT |
======== |
|
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released back |
in 1996? Its cool protagonist, ingame atmosphere, original weaponry and many |
other features make it worth playing even today. |
Remember "Duke Nukem 3D", the great first-person shooter 3D Realms released |
back in 1996? Its cool protagonist, ingame atmosphere, original weaponry and |
many other features make it worth playing even today. |
|
For all Duke fans who want to play the game again in a modern Windows / Linux |
environment with 3D accelerated graphics, the Duke3D community has created the |
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
and modelling artists, the project's goal is to replace all textures and sprites |
with high-res versions, optimizing it for latest OpenGL ports. |
For all Duke fans who want to play the game again in a modern Windows / Linux |
environment with 3D accelerated graphics, the Duke3D community has created the |
High Resolution Pack (HRP). Utilizing the amazing skills of various texturing |
and modelling artists, the project's goal is to replace all textures and |
sprites with high-res versions, optimizing it for latest OpenGL ports. |
|
All you need is the "duke3d.grp" file from your original Duke3D v1.3d or |
Atomic (v1.5) CD-ROM. You can also play with the shareware version available |
60,7 → 60,7 |
- Models instead of the old sprites. |
|
While the HRP is still "work in progress" and missing quite a few textures and |
models, you can check the Duke4.net forums at http://forums.duke4.net for |
models, you can check the Duke4.net forums at http://forums.duke4.net for |
additional content or even better contributing something of your own. |
|
The community's goal is to issue a new HRP version once in 1-2 year(s). |
73,17 → 73,17 |
|
Installing is easy: |
|
First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
installation of the game. You can also just have the "duke3d.grp" file |
First make sure you have your Duke3D CD in your CD/DVD drive or an existing |
installation of the game. You can also just have the "duke3d.grp" file |
somewhere on your system. |
|
Then run the self-extracting archive (the file you downloaded/got from a friend |
or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
Then run the self-extracting archive (the file you downloaded/got from a friend |
or whatever) by double-clicking it. Then just choose any hard drive/subdir of |
your personal preference. |
|
After the extraction process is complete, you may copy over any existing |
"duke3d.grp" file you already have (either directly from the installation disc |
or from the folder which contains your digital copy). Be sure to overwrite the |
After the extraction process is complete, you may copy over any existing |
"duke3d.grp" file you already have (either directly from the installation disc |
or from the folder which contains your digital copy). Be sure to overwrite the |
existing "duke3d.grp" since this one only contains the shareware episode. |
After you are done, start the game by clicking "eduke32.exe" in the Duke3D |
folder. |
91,21 → 91,22 |
"Send to" --> "Desktop (Create shortcut)". |
|
IMPORTANT: |
In order to see the high resolution textures and models, you have to change the |
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
In order to see the high resolution textures and models, you have to change the |
render mode to 32-bit Polymer in the "Video Settings" under "Options" in the |
game menu. |
Otherwise, HRP content will not work (properly)! |
|
POLYMOST COMPATIBILITY OPTION: |
For players who are unable to use the advanced Polymer renderer (e.g. because |
they experience graphics issues or their graphics card simply cannot handle it), |
please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
For players who are unable to use the advanced Polymer renderer (e.g. because |
they experience graphics issues or their graphics card simply can't handle it), |
please deactivate (= untick) the "Polymer" checkbox in the EDuke32 launcher and |
run the game with this parameter: -hduke3d_hrp_polymost.def |
> Example: E:\Duke3D\eduke32.exe -hduke3d_hrp_polymost.def |
Alternatively, and if you want to run mods like DukePlus, using the |
Polymost Override Pack (put into the autoload folder) is the recommended way of |
running the Polymost HRP mode. A matching version of this pack should be |
available soon after any HRP release. |
available soon after any HRP release at: |
http://forums.duke4.net/index.php?showtopic=3513 |
|
|
|
114,25 → 115,25 |
======== |
|
---------------- |
3.1) WIP release |
3.1) WIP Release |
---------------- |
Since this is a work in progress version of the pack which has not been tested |
extensively, there are probably some issues that need fixing. Please let us |
know of any problems with it so they can be sorted out in future versions. Also |
notify us if we are missing any art that's been released prior to the pack's |
release date, even though we have skipped some stuff since we simply did not |
release date, even though we have skipped some stuff since we simply did not |
like it, there is maybe some stuff that has been missed to include. |
|
Please also be aware of the fact that we are still missing models and textures |
because these have not been remade yet by the community. They will probably |
Please also be aware of the fact that we are still missing models and textures |
because these have not been remade yet by the community. They will probably |
be featured in upcoming releases of the HRP (or updates). |
|
For a full summary of what's left to do, you may have a look at the HRP Wiki |
For a full summary of what's left to do, you may have a look at the HRP Wiki |
todo-list: http://hrp.duke4.net/wiki/doku.php?id=other:next_hrp_release |
|
|
------------------------------- |
3.2) Highlights of this release |
3.2) Highlights of this Release |
------------------------------- |
Compared to previous release (HRP v5.2), you can expect the following changes: |
|
154,19 → 155,20 |
|
IMPORTANT! |
---------- |
Please note that all HRP v5.x contents has been optimized for usage with Polymer |
renderer. This means that if you use the older Polymost renderer, you WILL |
encounter problems (HUD weapons rendered incorrectly or other display glitches). |
Polymer requirements offer advanced graphics effects but demand much better |
hardware. |
Please note that all HRP v5.x contents have been optimized for usage with the |
Polymer renderer. This means that if you use the older Polymost renderer, |
you WILL encounter problems (HUD weapons rendered incorrectly, or other display |
glitches). Polymer requirements offer advanced graphics effects but demand much |
better hardware. |
If you are forced to use Polymost due to having a weaker machine, be sure to |
launch the HRP in Polymost mode (see "Installation" section for more info)! |
|
|
|
----------------- |
3.3) Known issues |
----------------- |
Although we tried hard to eliminate or avoid any glitches, unfortunately |
Although we've tried hard to eliminate or avoid any glitches, unfortunately |
some of them could not be removed in this release. Here are those we know of: |
|
- Current EDuke32 problems (might get fixed in future versions): |
173,18 → 175,22 |
> The startup screens are not optimized for widescreen resolutions and |
might show black stripes on both sides and possibly some distortions, |
depending on your display. |
> EDuke32 (current version is r4565) does not make use of the HRP's |
maphack file hierarchy yet. Therefore, the UserMapHacks pack needs to |
be downloaded to make use of the already existing user map maphacks. |
|
- Rarely you will still find props, pickup weapons or the like that are |
|
- Rarely you will still find props, pickup weapons or the like that are |
clipping into walls, often preventing you from seeing them completely. |
Maphacks can fix these glitches, so don't hesitate to report anything you |
consider worthy of correcting. |
|
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
- Slime babe #1323 has a transparency/clipping bug with her hair. Updating |
the model should solve that problem. |
|
- If you use OpenGL texture compression/disk caching in EDuke32, the skyboxes |
will lose detail, i.e. look more pixellated than intended. This can be |
especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
especially noticed with L.A. Night skybox (as seen in E1L1) when looking at |
the clouds. Right now, your only choice to fix this is to deactivate texture |
compression in the menu. Note that this will also deactivate disk caching, so |
you will have to deal with increased level loading times and possibly jerky |
192,7 → 198,7 |
|
|
--------------------- |
3.4) Title screen art |
3.4) Title Screen Art |
--------------------- |
The front screen is a slightly modified and enhanced version of 3D Realms' |
original art work used with permission. |
199,7 → 205,7 |
|
|
----------------- |
3.5) EDuke32 port |
3.5) EDuke32 Port |
----------------- |
The EDuke32 port is an enhanced version of JonoF's initial JFDuke3D port and |
features enhanced mod support together with tons of newly-added code. It is |
251,23 → 257,23 |
================ |
|
Robin "NightFright" Reisinger |
(HRP author) ..................................... nightfright2k7 [at] gmail.com |
(HRP author) .................................... nightfright2k7 [at] gmail.com |
|
Richard "TerminX" Gobeille |
(EDuke32 port author) ............................ terminx [at] gmail.com |
(EDuke32 port author) ........................... terminx [at] gmail.com |
|
|
-------------- |
Message boards |
Message Boards |
-------------- |
http://forums.duke4.net |
|
The texture and model projects can be found in the Duke Nukem 3D source board: |
http://forums.duke4.net/topic/779-duke3d-hrp-newupdated-art-assets-thread/ |
http://forums.duke4.net/index.php?showtopic=779 |
|
|
------------ |
IRC channels |
IRC Channels |
------------ |
- 3D Realms IRC Fan Channel ..... #3dr@irc.quakenet.org |
- JFDuke3D @ IRC ................ #jfduke@irc.freenode.net |
274,7 → 280,7 |
|
|
---------------- |
Visit us online! |
Visit Us Online! |
---------------- |
- Duke3D High Resolution Pack ... http://hrp.duke4.net |
- EDuke32 port (by TerminX) ..... http://eduke32.com |
286,10 → 292,10 |
6) CREDITS |
========== |
|
All the following people are involved in this release. They all have our |
gratitude, for nothing of the great artwork (or pretty much anything else) |
would have been possible to include without their support and effort. |
Please notify us if you did contribute to this project without being listed |
All the following people are involved in this release. They all have our |
gratitude, for nothing of the great artwork (or pretty much anything else) |
would have been possible to include without their support and effort. |
Please notify us if you did contribute to this project without being listed |
here! |
|
------------- |
495,7 → 501,7 |
|
|
----------------- |
Special thanks to |
Special Thanks to |
----------------- |
- 3D Realms, for making this great game in the first place! |
- The guys at Duke4.net for hosting and help building the HRP website! |