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Regard whitespace Rev 483 → Rev 479

/maphacks/3drealms/E1L5.mhk
18,66 → 18,64
// ITEMS/POWERUPS
 
// Armor
sprite 80 angoff 768 // tile0054 shield
sprite 294 angoff 128 // tile0054 shield (multiplayer)
sprite 1042 angoff -512 // tile0054 shield (multiplayer)
sprite 80 angoff 768
sprite 294 angoff 128 // Dukematch only
sprite 1042 angoff -512 // Dukematch only
 
// Boots
sprite 604 angoff 1024 // tile0061 boots
sprite 682 angoff 512 // tile0061 boots
sprite 741 angoff -512 // tile0061 boots
sprite 604 angoff 1024
sprite 682 angoff 512
sprite 741 angoff -512
 
// Health +10
sprite 735 angoff 128 // tile0051 cola
sprite 736 angoff 256 // tile0051 cola
sprite 873 angoff 256 // tile0051 cola
sprite 936 angoff -256 // tile0051 cola
sprite 1057 angoff -64 // tile0051 cola
sprite 735 angoff 128
sprite 736 angoff 256
sprite 873 angoff 256
sprite 936 angoff -256
sprite 1057 angoff -64
 
// Health +30
sprite 117 angoff -768 // tile0052 sixpack
sprite 217 angoff -512 // tile0052 sixpack
sprite 447 angoff -896 // tile0052 sixpack
sprite 540 angoff -512 // tile0052 sixpack
sprite 609 angoff 768 // tile0052 sixpack
sprite 719 angoff -256 // tile0052 sixpack
sprite 722 angoff 256 // tile0052 sixpack
sprite 723 angoff 768 // tile0052 sixpack
sprite 728 angoff -256 // tile0052 sixpack
sprite 731 angoff 512 // tile0052 sixpack
sprite 732 angoff 512 // tile0052 sixpack
sprite 856 angoff 256 // tile0052 sixpack
sprite 860 angoff -256 // tile0052 sixpack
sprite 861 angoff -256 // tile0052 sixpack
sprite 862 angoff -256 // tile0052 sixpack
sprite 872 angoff 256 // tile0052 sixpack
sprite 937 angoff -256 // tile0052 sixpack
sprite 941 angoff -256 // tile0052 sixpack
sprite 1043 angoff 64 // tile0052 sixpack
sprite 1058 angoff -512 // tile0052 sixpack
sprite 117 angoff -768
sprite 217 angoff -512
sprite 447 angoff -896
sprite 540 angoff -512
sprite 609 angoff 768
sprite 719 angoff -256
sprite 722 angoff 256
sprite 723 angoff 768
sprite 728 angoff -256
sprite 731 angoff 512
sprite 732 angoff 512
sprite 856 angoff 256
sprite 860 angoff -256
sprite 861 angoff -256
sprite 862 angoff -256
sprite 872 angoff 256
sprite 937 angoff -256
sprite 941 angoff -256
sprite 1043 angoff 64
sprite 1058 angoff -512
 
// HoloDuke
sprite 733 angoff -256 // tile1348 holoduke
sprite 733 angoff -256
 
// Jetpack
sprite 79 angoff 768 // tile0150 jetpack
sprite 1032 angoff 512 // tile0150 jetpack (multiplayer)
sprite 79 angoff 768
sprite 1032 angoff 512 // Dukematch only
 
// Keycards (B)
sprite 375 angoff 384
 
// MedKit
sprite 4 angoff 512 // tile0053 firstaid
sprite 689 angoff 640 // tile0053 firstaid
sprite 727 angoff -128 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 727 mdxoff 13000 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 727 pitch 1 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 734 angoff -128 // tile0053 firstaid
sprite 742 angoff 640 // tile0053 firstaid
sprite 4 angoff 512
sprite 689 angoff 640
sprite 727 angoff -128
sprite 734 angoff -128
sprite 742 angoff 640
 
// Nightvision
sprite 262 angoff 256 // tile0059 heatsensor
sprite 817 angoff 512 // tile0059 heatsensor
sprite 262 angoff 256
sprite 817 angoff 512
 
 
 
100,9 → 98,7
sprite 737 angoff 768
sprite 865 angoff -512
sprite 871 angoff 512
sprite 931 angoff 1024 // tile0049 shotgunammo
sprite 931 mdzoff 500000 // tile0049 shotgunammo
sprite 931 roll 1 // tile0049 shotgunammo
sprite 931 angoff 1024
sprite 1044 angoff 512 // Dukematch only
sprite 1064 angoff 512
 
110,7 → 106,6
sprite 6 angoff -512
sprite 24 angoff -128
sprite 29 angoff 512
sprite 78 pitch 112 // tile0022 chaingunsprite (multiplayer)
sprite 152 angoff -512
sprite 153 angoff -512
sprite 218 angoff 512
144,8 → 139,7
sprite 921 angoff 1024
sprite 1039 angoff 512
sprite 1045 angoff -512 // Dukematch only
sprite 1052 angoff 896 // tile0023 rpgsprite
sprite 1052 pitch 96 // tile0023 rpgsprite
sprite 1052 angoff 896
sprite 1055 angoff -768 // Dukematch only
sprite 1056 angoff -768 // Dukematch only
 
158,6 → 152,10
 
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 727 pitch 1 // Medkit outside of fire teleporter room
sprite 727 mdxoff 13000
 
// Forcing any floor aligned model to be rendered as sprite
sprite 426 notmd
sprite 427 notmd
174,11 → 172,8
sprite 438 notmd
 
// Switches to be hidden
sprite 70 notmd // tile0140 frankenstineswitch
sprite 83 notmd
sprite 382 notmd
sprite 155 notmd // tile1111 handswitch
sprite 688 notmd // tile1111 handswitch
 
 
 
185,7 → 180,6
// LIGHTS
 
// by Devastator
// sect x y z range r g b rad fade ang hor mins maxs prio tile
light 54 61952 25088 -61440 1400 109 110 60 0 0 1536 -1 0 0 0 -1
light 168 56782 27023 -50176 3500 82 80 36 0 0 1536 -1 0 0 0 -1
light 167 53761 33588 -47616 2000 111 101 76 0 0 1536 -500 0 0 0 -1
/maphacks/3drealms/E1L1_atomic.mhk
63,7 → 63,7
sprite 376 angoff 1024 // tile0053 firstaid
 
// Nightvision
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer)
sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only)
 
 
 
73,18 → 73,13
sprite 548 angoff 512 // tile0021 firstgunsprite
sprite 548 mdzoff 200000 // tile0021 firstgunsprite
sprite 548 roll -1 // tile0021 firstgunsprite
 
sprite 617 angoff -512 // tile0040 ammo
sprite 619 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 44 angoff 512 // tile0028 shotgunsprite
sprite 44 mdzoff 200000 // tile0028 shotgunsprite
sprite 44 roll -1 // tile0028 shotgunsprite
sprite 44 angoff -512 // tile0028 shotgunsprite
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer)
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer)
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer)
 
sprite 112 angoff -768 // tile0049 shotgunammo
sprite 113 angoff -256 // tile0049 shotgunammo
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite
94,15 → 89,15
sprite 636 angoff 512 // tile0049 shotgunammo
 
// Chaingun & ammo
sprite 45 angoff -512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer)
sprite 45 angoff 512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only)
sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only)
sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only)
 
// RPG & ammo
sprite 26 angoff -512 // tile0023 rpgsprite
sprite 26 angoff 512 // tile0023 rpgsprite
sprite 82 angoff -512 // tile0023 rpgsprite
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only)
sprite 180 angoff -768 // tile0044 rpgammo
sprite 192 angoff -512 // tile????
sprite 431 angoff 512 // tile0023 rpgsprite
109,15 → 104,11
 
// Pipebombs
sprite 27 angoff 768 // tile0047 hbombammo
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only)
sprite 632 angoff -256 // tile0047 hbombammo box in secret area
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
 
 
sprite 542 angoff -640 // tile1161 bottle14
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
194,6 → 185,8
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 588 away1 // tile0502 security screen "Innocent?" sign
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
 
// Forcing any floor aligned model to be rendered as sprite
sprite 47 notmd // tile0341 bpannel1
214,7 → 207,7
// LIGHTS
 
// by Devastator
// sect x y z range r g b rad fade ang hor mins maxs prio tile
// sect x y z range r g b rad fade ang horiz mins maxs prio tile
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0
/maphacks/3drealms/E1L1_13d.mhk
63,7 → 63,7
sprite 374 angoff 1024 // tile0053 firstaid
 
// Nightvision
sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer)
sprite 23 angoff 1024 // tile0059 heatsensor (Dukematch only)
 
 
 
73,18 → 73,13
sprite 546 angoff 512 // tile0021 firstgunsprite
sprite 546 mdzoff 200000 // tile0021 firstgunsprite
sprite 546 roll -1 // tile0021 firstgunsprite
 
sprite 615 angoff -512 // tile0040 ammo
sprite 617 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 42 angoff -512 // tile0028 shotgunsprite
sprite 42 mdzoff 200000 // tile0028 shotgunsprite
sprite 42 roll -1 // tile0028 shotgunsprite
sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer)
sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer)
sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer)
 
sprite 110 angoff -768 // tile0049 shotgunammo
sprite 111 angoff -256 // tile0049 shotgunammo
sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite
95,14 → 90,14
 
// Chaingun & ammo
sprite 43 angoff 512 // tile0022 chaingunsprite
sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) *
sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) *
sprite 109 angoff -512 // tile0022 chaingunsprite (Dukematch only) *
sprite 528 angoff 512 // tile0022 chaingunsprite (Dukematch only)
sprite 532 angoff 256 // tile0041 batteryammo (Dukematch only) *
 
// RPG & ammo
sprite 24 angoff 512 // tile0023 rpgsprite *
sprite 80 angoff -512 // tile0023 rpgsprite
sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 85 angoff 1024 // tile0044 rpgammo (Dukematch only)
sprite 178 angoff -768 // tile0044 rpgammo
sprite 190 angoff -512 // tile????
sprite 429 angoff 512 // tile0023 rpgsprite
109,14 → 104,10
 
// Pipebombs
sprite 25 angoff 768 // tile0047 hbombammo
sprite 533 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 533 angoff -384 // tile0047 hbombammo (Dukematch only)
sprite 630 angoff -256 // tile0047 hbombammo box in secret area
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 630 pitch 1 // tile0047 hbombammo box in secret area
 
 
sprite 540 angoff -640 // tile1161 bottle14
 
//sprite 83 angoff -1536
//sprite 170 angoff -1536
//sprite 525 angoff -512
200,6 → 191,8
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 586 away1 // tile0502 security screen "Innocent?" sign
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 630 pitch 1 // tile0047 hbombammo box in secret area
 
// Forcing any floor aligned model to be rendered as sprite
sprite 45 notmd // tile0341 bpannel1
220,7 → 213,7
// LIGHTS
 
// by Devastator
// sect x y z range r g b rad fade ang hor mins maxs prio tile
// sect x y z range r g b rad fade ang horiz mins maxs prio tile
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0