0,0 → 1,150 |
// Maphack for Duke3D HRP |
// Level: E2L3.MAP - "Warp Factor" (Original Atomic Edition version) |
// Author: Richard Bailey Gray (The Levelord) |
// mapmd4: 963c036dd2f0f8b32efbe18e69f50f2e |
// Reviewed by NightFright (February 2012) |
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// PROPS |
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// Bottles |
sprite 385 angoff 256 |
sprite 386 angoff -512 |
sprite 387 angoff 768 |
sprite 389 angoff 512 |
sprite 397 angoff -640 |
sprite 400 angoff 384 |
sprite 402 angoff -64 |
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// Chair |
sprite 378 angoff 256 |
sprite 381 angoff 128 |
sprite 382 angoff -128 |
sprite 406 angoff 128 |
sprite 407 angoff -128 |
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// Solarpanel |
sprite 499 angoff 768 |
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// ITEMS/POWERUPS |
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// Armor |
sprite 61 angoff -768 |
sprite 799 angoff 256 // Dukematch only |
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// Health +10 |
sprite 2 angoff 512 |
sprite 3 angoff 512 |
sprite 4 angoff 512 |
sprite 5 angoff 512 |
sprite 178 angoff 512 |
sprite 348 angoff 512 |
sprite 692 angoff 256 |
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// Health +30 |
sprite 11 angoff -512 // Dukematch only |
sprite 78 angoff -512 |
sprite 92 angoff -640 |
sprite 163 angoff -512 |
sprite 689 angoff -256 |
sprite 693 angoff -512 |
sprite 696 angoff -384 |
sprite 758 angoff -128 |
sprite 759 angoff 896 |
sprite 760 angoff 128 |
sprite 770 angoff 128 |
sprite 771 angoff 128 |
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// HoloDuke |
sprite 13 angoff -512 // Dukematch only |
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// Jetpack |
sprite 91 angoff -256 |
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// Keycards (B/Y) |
sprite 14 angoff 896 |
sprite 316 angoff 512 |
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// Medkit |
sprite 96 angoff 256 |
sprite 725 angoff 768 |
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// Nightvision |
sprite 694 angoff 1024 |
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// Steroids |
sprite 695 angoff -256 |
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// WEAPONS/AMMO |
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// Pistol & ammo |
sprite 707 angoff -512 |
sprite 708 angoff -512 |
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// Shotgun & ammo |
sprite 10 angoff 512 |
sprite 156 angoff 512 |
sprite 161 angoff -512 |
sprite 768 angoff 128 |
sprite 802 angoff 768 // Dukematch only |
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// Chaingun & ammo |
sprite 7 angoff 1024 |
sprite 12 angoff -512 // Dukematch only |
sprite 691 angoff 512 |
sprite 801 angoff 256 |
sprite 803 angoff 256 // Dukematch only |
sprite 819 angoff 1024 |
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// RPG & ammo |
sprite 772 angoff 1024 |
sprite 782 angoff 1024 |
sprite 813 angoff 1024 |
sprite 821 angoff 256 |
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// Pipebombs |
sprite 820 angoff -640 |
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// Shrinker & ammo |
sprite 47 angoff 512 |
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// Laser Tripbomb |
sprite 162 angoff -512 |
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// Devastator & ammo |
sprite 135 angoff 1024 |
sprite 346 angoff -512 |
sprite 817 angoff 768 |
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// Freezethrower & ammo |
sprite 697 angoff -512 |
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// OVERRIDE |
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// Fixes for badly aligned sprites |
sprite 499 mdzoff -5600000 |
sprite 499 pitch 2 |
sprite 499 roll 1 |
sprite 754 roll -60 // space shuttle |
sprite 770 mdxoff 50000 // sixpack stuck in globe |
sprite 770 pitch 1 |
sprite 771 mdxoff 50000 // sixpack stuck in globe |
sprite 771 pitch 1 |
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// Forcing any floor aligned model to be rendered as sprite |
sprite 218 notmd |
sprite 379 notmd |
sprite 380 notmd |
sprite 401 notmd |
sprite 403 notmd |
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// LIGHTS |