/maphacks/3drealms/E1L1_atomic.mhk |
---|
63,7 → 63,7 |
sprite 376 angoff 1024 // tile0053 firstaid |
// Nightvision |
sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only) |
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer) |
73,13 → 73,18 |
sprite 548 angoff 512 // tile0021 firstgunsprite |
sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
sprite 548 roll -1 // tile0021 firstgunsprite |
sprite 617 angoff -512 // tile0040 ammo |
sprite 619 angoff 512 // tile0040 ammo |
// Shotgun & ammo |
sprite 44 angoff -512 // tile0028 shotgunsprite |
sprite 44 angoff 512 // tile0028 shotgunsprite |
sprite 44 mdzoff 200000 // tile0028 shotgunsprite |
sprite 44 roll -1 // tile0028 shotgunsprite |
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer) |
sprite 112 angoff -768 // tile0049 shotgunammo |
sprite 113 angoff -256 // tile0049 shotgunammo |
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
89,15 → 94,15 |
sprite 636 angoff 512 // tile0049 shotgunammo |
// Chaingun & ammo |
sprite 45 angoff 512 // tile0022 chaingunsprite |
sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only) |
sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only) |
sprite 45 angoff -512 // tile0022 chaingunsprite |
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer) |
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer) |
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer) |
// RPG & ammo |
sprite 26 angoff 512 // tile0023 rpgsprite |
sprite 26 angoff -512 // tile0023 rpgsprite |
sprite 82 angoff -512 // tile0023 rpgsprite |
sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only) |
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer) |
sprite 180 angoff -768 // tile0044 rpgammo |
sprite 192 angoff -512 // tile???? |
sprite 431 angoff 512 // tile0023 rpgsprite |
104,11 → 109,15 |
// Pipebombs |
sprite 27 angoff 768 // tile0047 hbombammo |
sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only) |
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer) |
sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
sprite 542 angoff -640 // tile1161 bottle14 |
// OVERRIDE |
// Fixes for badly aligned sprites |
185,8 → 194,6 |
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 588 away1 // tile0502 security screen "Innocent?" sign |
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
// Forcing any floor aligned model to be rendered as sprite |
sprite 47 notmd // tile0341 bpannel1 |
207,7 → 214,7 |
// LIGHTS |
// by Devastator |
// sect x y z range r g b rad fade ang horiz mins maxs prio tile |
// sect x y z range r g b rad fade ang hor mins maxs prio tile |
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
/maphacks/3drealms/E1L1_13d.mhk |
---|
63,7 → 63,7 |
sprite 374 angoff 1024 // tile0053 firstaid |
// Nightvision |
sprite 23 angoff 1024 // tile0059 heatsensor (Dukematch only) |
sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer) |
73,13 → 73,18 |
sprite 546 angoff 512 // tile0021 firstgunsprite |
sprite 546 mdzoff 200000 // tile0021 firstgunsprite |
sprite 546 roll -1 // tile0021 firstgunsprite |
sprite 615 angoff -512 // tile0040 ammo |
sprite 617 angoff 512 // tile0040 ammo |
// Shotgun & ammo |
sprite 42 angoff -512 // tile0028 shotgunsprite |
sprite 42 mdzoff 200000 // tile0028 shotgunsprite |
sprite 42 roll -1 // tile0028 shotgunsprite |
sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer) |
sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer) |
sprite 110 angoff -768 // tile0049 shotgunammo |
sprite 111 angoff -256 // tile0049 shotgunammo |
sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite |
90,14 → 95,14 |
// Chaingun & ammo |
sprite 43 angoff 512 // tile0022 chaingunsprite |
sprite 109 angoff -512 // tile0022 chaingunsprite (Dukematch only) * |
sprite 528 angoff 512 // tile0022 chaingunsprite (Dukematch only) |
sprite 532 angoff 256 // tile0041 batteryammo (Dukematch only) * |
sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) * |
sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer) |
sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) * |
// RPG & ammo |
sprite 24 angoff 512 // tile0023 rpgsprite * |
sprite 80 angoff -512 // tile0023 rpgsprite |
sprite 85 angoff 1024 // tile0044 rpgammo (Dukematch only) |
sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer) |
sprite 178 angoff -768 // tile0044 rpgammo |
sprite 190 angoff -512 // tile???? |
sprite 429 angoff 512 // tile0023 rpgsprite |
104,10 → 109,14 |
// Pipebombs |
sprite 25 angoff 768 // tile0047 hbombammo |
sprite 533 angoff -384 // tile0047 hbombammo (Dukematch only) |
sprite 533 angoff -384 // tile0047 hbombammo (multiplayer) |
sprite 630 angoff -256 // tile0047 hbombammo box in secret area |
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
sprite 540 angoff -640 // tile1161 bottle14 |
//sprite 83 angoff -1536 |
//sprite 170 angoff -1536 |
//sprite 525 angoff -512 |
191,8 → 200,6 |
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 586 away1 // tile0502 security screen "Innocent?" sign |
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 630 pitch 1 // tile0047 hbombammo box in secret area |
// Forcing any floor aligned model to be rendered as sprite |
sprite 45 notmd // tile0341 bpannel1 |
213,7 → 220,7 |
// LIGHTS |
// by Devastator |
// sect x y z range r g b rad fade ang horiz mins maxs prio tile |
// sect x y z range r g b rad fade ang hor mins maxs prio tile |
light 55 18432 49408 -36608 2500 255 255 255 0 0 0 0 0 0 0 0 |
light 66 22144 39936 -9216 2500 200 200 200 0 0 0 0 10 0 0 0 |
light 67 26048 39680 -6912 1000 100 100 100 0 0 0 0 18 0 0 0 |
/maphacks/3drealms/E1L5.mhk |
---|
18,64 → 18,66 |
// ITEMS/POWERUPS |
// Armor |
sprite 80 angoff 768 |
sprite 294 angoff 128 // Dukematch only |
sprite 1042 angoff -512 // Dukematch only |
sprite 80 angoff 768 // tile0054 shield |
sprite 294 angoff 128 // tile0054 shield (multiplayer) |
sprite 1042 angoff -512 // tile0054 shield (multiplayer) |
// Boots |
sprite 604 angoff 1024 |
sprite 682 angoff 512 |
sprite 741 angoff -512 |
sprite 604 angoff 1024 // tile0061 boots |
sprite 682 angoff 512 // tile0061 boots |
sprite 741 angoff -512 // tile0061 boots |
// Health +10 |
sprite 735 angoff 128 |
sprite 736 angoff 256 |
sprite 873 angoff 256 |
sprite 936 angoff -256 |
sprite 1057 angoff -64 |
sprite 735 angoff 128 // tile0051 cola |
sprite 736 angoff 256 // tile0051 cola |
sprite 873 angoff 256 // tile0051 cola |
sprite 936 angoff -256 // tile0051 cola |
sprite 1057 angoff -64 // tile0051 cola |
// Health +30 |
sprite 117 angoff -768 |
sprite 217 angoff -512 |
sprite 447 angoff -896 |
sprite 540 angoff -512 |
sprite 609 angoff 768 |
sprite 719 angoff -256 |
sprite 722 angoff 256 |
sprite 723 angoff 768 |
sprite 728 angoff -256 |
sprite 731 angoff 512 |
sprite 732 angoff 512 |
sprite 856 angoff 256 |
sprite 860 angoff -256 |
sprite 861 angoff -256 |
sprite 862 angoff -256 |
sprite 872 angoff 256 |
sprite 937 angoff -256 |
sprite 941 angoff -256 |
sprite 1043 angoff 64 |
sprite 1058 angoff -512 |
sprite 117 angoff -768 // tile0052 sixpack |
sprite 217 angoff -512 // tile0052 sixpack |
sprite 447 angoff -896 // tile0052 sixpack |
sprite 540 angoff -512 // tile0052 sixpack |
sprite 609 angoff 768 // tile0052 sixpack |
sprite 719 angoff -256 // tile0052 sixpack |
sprite 722 angoff 256 // tile0052 sixpack |
sprite 723 angoff 768 // tile0052 sixpack |
sprite 728 angoff -256 // tile0052 sixpack |
sprite 731 angoff 512 // tile0052 sixpack |
sprite 732 angoff 512 // tile0052 sixpack |
sprite 856 angoff 256 // tile0052 sixpack |
sprite 860 angoff -256 // tile0052 sixpack |
sprite 861 angoff -256 // tile0052 sixpack |
sprite 862 angoff -256 // tile0052 sixpack |
sprite 872 angoff 256 // tile0052 sixpack |
sprite 937 angoff -256 // tile0052 sixpack |
sprite 941 angoff -256 // tile0052 sixpack |
sprite 1043 angoff 64 // tile0052 sixpack |
sprite 1058 angoff -512 // tile0052 sixpack |
// HoloDuke |
sprite 733 angoff -256 |
sprite 733 angoff -256 // tile1348 holoduke |
// Jetpack |
sprite 79 angoff 768 |
sprite 1032 angoff 512 // Dukematch only |
sprite 79 angoff 768 // tile0150 jetpack |
sprite 1032 angoff 512 // tile0150 jetpack (multiplayer) |
// Keycards (B) |
sprite 375 angoff 384 |
// MedKit |
sprite 4 angoff 512 |
sprite 689 angoff 640 |
sprite 727 angoff -128 |
sprite 734 angoff -128 |
sprite 742 angoff 640 |
sprite 4 angoff 512 // tile0053 firstaid |
sprite 689 angoff 640 // tile0053 firstaid |
sprite 727 angoff -128 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 727 mdxoff 13000 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 727 pitch 1 // tile0053 firstaid // Medkit outside of fire teleporter room |
sprite 734 angoff -128 // tile0053 firstaid |
sprite 742 angoff 640 // tile0053 firstaid |
// Nightvision |
sprite 262 angoff 256 |
sprite 817 angoff 512 |
sprite 262 angoff 256 // tile0059 heatsensor |
sprite 817 angoff 512 // tile0059 heatsensor |
98,7 → 100,9 |
sprite 737 angoff 768 |
sprite 865 angoff -512 |
sprite 871 angoff 512 |
sprite 931 angoff 1024 |
sprite 931 angoff 1024 // tile0049 shotgunammo |
sprite 931 mdzoff 500000 // tile0049 shotgunammo |
sprite 931 roll 1 // tile0049 shotgunammo |
sprite 1044 angoff 512 // Dukematch only |
sprite 1064 angoff 512 |
106,6 → 110,7 |
sprite 6 angoff -512 |
sprite 24 angoff -128 |
sprite 29 angoff 512 |
sprite 78 pitch 112 // tile0022 chaingunsprite (multiplayer) |
sprite 152 angoff -512 |
sprite 153 angoff -512 |
sprite 218 angoff 512 |
139,7 → 144,8 |
sprite 921 angoff 1024 |
sprite 1039 angoff 512 |
sprite 1045 angoff -512 // Dukematch only |
sprite 1052 angoff 896 |
sprite 1052 angoff 896 // tile0023 rpgsprite |
sprite 1052 pitch 96 // tile0023 rpgsprite |
sprite 1055 angoff -768 // Dukematch only |
sprite 1056 angoff -768 // Dukematch only |
152,10 → 158,6 |
// OVERRIDE |
// Fixes for badly aligned sprites |
sprite 727 pitch 1 // Medkit outside of fire teleporter room |
sprite 727 mdxoff 13000 |
// Forcing any floor aligned model to be rendered as sprite |
sprite 426 notmd |
sprite 427 notmd |
172,8 → 174,11 |
sprite 438 notmd |
// Switches to be hidden |
sprite 70 notmd // tile0140 frankenstineswitch |
sprite 83 notmd |
sprite 382 notmd |
sprite 155 notmd // tile1111 handswitch |
sprite 688 notmd // tile1111 handswitch |
180,6 → 185,7 |
// LIGHTS |
// by Devastator |
// sect x y z range r g b rad fade ang hor mins maxs prio tile |
light 54 61952 25088 -61440 1400 109 110 60 0 0 1536 -1 0 0 0 -1 |
light 168 56782 27023 -50176 3500 82 80 36 0 0 1536 -1 0 0 0 -1 |
light 167 53761 33588 -47616 2000 111 101 76 0 0 1536 -500 0 0 0 -1 |