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Ignore whitespace Rev 482 → Rev 483

/maphacks/3drealms_polymost/E1L5_polymost.mhk
9,9 → 9,9
// CHARACTERS
 
// Slime babes
sprite 85 angoff -512
sprite 88 angoff -512
sprite 1031 angoff -512
sprite 85 angoff -512
sprite 88 angoff -512
sprite 1031 angoff -512
 
 
 
18,64 → 18,66
// ITEMS/POWERUPS
 
// Armor
sprite 80 angoff 768
sprite 294 angoff 128 // Dukematch only
sprite 1042 angoff -512 // Dukematch only
sprite 80 angoff 768 // tile0054 shield
sprite 294 angoff 128 // tile0054 shield (multiplayer)
sprite 1042 angoff -512 // tile0054 shield (multiplayer)
 
// Boots
sprite 604 angoff 1024
sprite 682 angoff 512
sprite 741 angoff -512
sprite 604 angoff 1024 // tile0061 boots
sprite 682 angoff 512 // tile0061 boots
sprite 741 angoff -512 // tile0061 boots
 
// Health +10
sprite 735 angoff 128
sprite 736 angoff 256
sprite 873 angoff 256
sprite 936 angoff -256
sprite 1057 angoff -64
sprite 735 angoff 128 // tile0051 cola
sprite 736 angoff 256 // tile0051 cola
sprite 873 angoff 256 // tile0051 cola
sprite 936 angoff -256 // tile0051 cola
sprite 1057 angoff -64 // tile0051 cola
 
// Health +30
sprite 117 angoff -768
sprite 217 angoff -512
sprite 447 angoff -896
sprite 540 angoff -512
sprite 609 angoff 768
sprite 719 angoff -256
sprite 722 angoff 256
sprite 723 angoff 768
sprite 728 angoff -256
sprite 731 angoff 512
sprite 732 angoff 512
sprite 856 angoff 256
sprite 860 angoff -256
sprite 861 angoff -256
sprite 862 angoff -256
sprite 872 angoff 256
sprite 937 angoff -256
sprite 941 angoff -256
sprite 1043 angoff 64
sprite 1058 angoff -512
sprite 117 angoff -768 // tile0052 sixpack
sprite 217 angoff -512 // tile0052 sixpack
sprite 447 angoff -896 // tile0052 sixpack
sprite 540 angoff -512 // tile0052 sixpack
sprite 609 angoff 768 // tile0052 sixpack
sprite 719 angoff -256 // tile0052 sixpack
sprite 722 angoff 256 // tile0052 sixpack
sprite 723 angoff 768 // tile0052 sixpack
sprite 728 angoff -256 // tile0052 sixpack
sprite 731 angoff 512 // tile0052 sixpack
sprite 732 angoff 512 // tile0052 sixpack
sprite 856 angoff 256 // tile0052 sixpack
sprite 860 angoff -256 // tile0052 sixpack
sprite 861 angoff -256 // tile0052 sixpack
sprite 862 angoff -256 // tile0052 sixpack
sprite 872 angoff 256 // tile0052 sixpack
sprite 937 angoff -256 // tile0052 sixpack
sprite 941 angoff -256 // tile0052 sixpack
sprite 1043 angoff 64 // tile0052 sixpack
sprite 1058 angoff -512 // tile0052 sixpack
 
// HoloDuke
sprite 733 angoff -256
sprite 733 angoff -256 // tile1348 holoduke
 
// Jetpack
sprite 79 angoff 768
sprite 1032 angoff 512 // Dukematch only
sprite 79 angoff 768 // tile0150 jetpack
sprite 1032 angoff 512 // tile0150 jetpack (multiplayer)
 
// Keycards (B)
sprite 375 angoff 384
sprite 375 angoff 384
 
// MedKit
sprite 4 angoff 512
sprite 689 angoff 640
sprite 727 angoff -128
sprite 734 angoff -128
sprite 742 angoff 640
sprite 4 angoff 512 // tile0053 firstaid
sprite 689 angoff 640 // tile0053 firstaid
sprite 727 angoff -128 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 727 mdxoff 13000 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 727 pitch 1 // tile0053 firstaid // Medkit outside of fire teleporter room
sprite 734 angoff -128 // tile0053 firstaid
sprite 742 angoff 640 // tile0053 firstaid
 
// Nightvision
sprite 262 angoff 256
sprite 817 angoff 512
sprite 262 angoff 256 // tile0059 heatsensor
sprite 817 angoff 512 // tile0059 heatsensor
 
 
 
82,98 → 84,101
// WEAPONS/AMMO
 
// Pistol & ammo
sprite 720 angoff -512
sprite 880 angoff -512
sprite 933 angoff 512
sprite 720 angoff -512
sprite 880 angoff -512
sprite 933 angoff 512
 
// Shotgun & ammo
sprite 113 angoff -256
sprite 316 angoff 1024
sprite 400 angoff -256
sprite 401 angoff -256
sprite 537 angoff 128
sprite 541 angoff -768
sprite 724 angoff 256
sprite 725 angoff 256
sprite 737 angoff 768
sprite 865 angoff -512
sprite 871 angoff 512
sprite 931 angoff 1024
sprite 1044 angoff 512 // Dukematch only
sprite 1064 angoff 512
sprite 113 angoff -256
sprite 316 angoff 1024
sprite 400 angoff -256
sprite 401 angoff -256
sprite 537 angoff 128
sprite 541 angoff -768
sprite 724 angoff 256
sprite 725 angoff 256
sprite 737 angoff 768
sprite 865 angoff -512
sprite 871 angoff 512
sprite 931 angoff 1024 // tile0049 shotgunammo
sprite 931 mdzoff 500000 // tile0049 shotgunammo
sprite 931 roll 1 // tile0049 shotgunammo
sprite 1044 angoff 512 // Dukematch only
sprite 1064 angoff 512
 
// Chaingun & ammo
sprite 6 angoff -512
sprite 24 angoff -128
sprite 29 angoff 512
sprite 152 angoff -512
sprite 153 angoff -512
sprite 218 angoff 512
sprite 291 angoff 384
sprite 538 angoff -768
sprite 721 angoff -256
sprite 743 angoff 256
sprite 863 angoff 768
sprite 874 angoff 256 // Dukematch only
sprite 875 angoff 256 // Dukematch only
sprite 919 angoff -512
sprite 930 angoff 256
sprite 934 angoff -256
sprite 938 angoff -256
sprite 940 angoff 256
sprite 1040 angoff -512 // Dukematch only
sprite 1059 angoff 1024 // Dukematch only
sprite 6 angoff -512
sprite 24 angoff -128
sprite 29 angoff 512
sprite 78 pitch 112 // tile0022 chaingunsprite (multiplayer)
sprite 152 angoff -512
sprite 153 angoff -512
sprite 218 angoff 512
sprite 291 angoff 384
sprite 538 angoff -768
sprite 721 angoff -256
sprite 743 angoff 256
sprite 863 angoff 768
sprite 874 angoff 256 // Dukematch only
sprite 875 angoff 256 // Dukematch only
sprite 919 angoff -512
sprite 930 angoff 256
sprite 934 angoff -256
sprite 938 angoff -256
sprite 940 angoff 256
sprite 1040 angoff -512 // Dukematch only
sprite 1059 angoff 1024 // Dukematch only
 
// RPG & ammo
sprite 7 angoff -512
sprite 8 angoff -512
sprite 9 angoff -512
sprite 10 angoff -512
sprite 81 angoff 768
sprite 111 angoff 512
sprite 221 angoff 1024
sprite 439 angoff 128
sprite 718 angoff 512
sprite 884 angoff 1024
sprite 920 angoff 1024
sprite 921 angoff 1024
sprite 1039 angoff 512
sprite 1045 angoff -512 // Dukematch only
sprite 1052 angoff 896
sprite 1055 angoff -768 // Dukematch only
sprite 1056 angoff -768 // Dukematch only
sprite 7 angoff -512
sprite 8 angoff -512
sprite 9 angoff -512
sprite 10 angoff -512
sprite 81 angoff 768
sprite 111 angoff 512
sprite 221 angoff 1024
sprite 439 angoff 128
sprite 718 angoff 512
sprite 884 angoff 1024
sprite 920 angoff 1024
sprite 921 angoff 1024
sprite 1039 angoff 512
sprite 1045 angoff -512 // Dukematch only
sprite 1052 angoff 896 // tile0023 rpgsprite
sprite 1052 pitch 96 // tile0023 rpgsprite
sprite 1055 angoff -768 // Dukematch only
sprite 1056 angoff -768 // Dukematch only
 
// Pipebombs
sprite 131 angoff 256
sprite 311 angoff -512
sprite 524 angoff -256
sprite 131 angoff 256
sprite 311 angoff -512
sprite 524 angoff -256
 
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
sprite 727 pitch 1 // Medkit outside of fire teleporter room
sprite 727 mdxoff 13000
 
// Forcing any floor aligned model to be rendered as sprite
sprite 426 notmd
sprite 427 notmd
sprite 428 notmd
sprite 429 notmd
sprite 430 notmd
sprite 431 notmd
sprite 432 notmd
sprite 433 notmd
sprite 434 notmd
sprite 435 notmd
sprite 436 notmd
sprite 437 notmd
sprite 438 notmd
sprite 426 notmd
sprite 427 notmd
sprite 428 notmd
sprite 429 notmd
sprite 430 notmd
sprite 431 notmd
sprite 432 notmd
sprite 433 notmd
sprite 434 notmd
sprite 435 notmd
sprite 436 notmd
sprite 437 notmd
sprite 438 notmd
 
// Switches to be hidden
sprite 83 notmd
sprite 382 notmd
sprite 70 notmd // tile0140 frankenstineswitch
sprite 83 notmd
sprite 382 notmd
sprite 155 notmd // tile1111 handswitch
sprite 688 notmd // tile1111 handswitch
 
 
 
/maphacks/3drealms_polymost/E1L1_13d_polymost.mhk
63,7 → 63,7
sprite 374 angoff 1024 // tile0053 firstaid
 
// Nightvision
sprite 23 angoff 1024 // tile0059 heatsensor (Dukematch only)
sprite 23 angoff 1024 // tile0059 heatsensor (multiplayer)
 
 
 
73,13 → 73,18
sprite 546 angoff 512 // tile0021 firstgunsprite
sprite 546 mdzoff 200000 // tile0021 firstgunsprite
sprite 546 roll -1 // tile0021 firstgunsprite
 
sprite 615 angoff -512 // tile0040 ammo
sprite 617 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 42 angoff -512 // tile0028 shotgunsprite
sprite 42 mdzoff 200000 // tile0028 shotgunsprite
sprite 42 roll -1 // tile0028 shotgunsprite
sprite 79 mdzoff 200000 // tile0028 shotgunsprite (multiplayer)
sprite 79 roll -1 // tile0028 shotgunsprite (multiplayer)
sprite 419 angoff 768 // tile0028 shotgunsprite (multiplayer)
 
sprite 110 angoff -768 // tile0049 shotgunammo
sprite 111 angoff -256 // tile0049 shotgunammo
sprite 197 angoff 256 // tile0049 shotgunammo flipped sprite
90,14 → 95,14
 
// Chaingun & ammo
sprite 43 angoff 512 // tile0022 chaingunsprite
sprite 109 angoff -512 // tile0022 chaingunsprite (Dukematch only) *
sprite 528 angoff 512 // tile0022 chaingunsprite (Dukematch only)
sprite 532 angoff 256 // tile0041 batteryammo (Dukematch only) *
sprite 109 angoff -512 // tile0022 chaingunsprite (multiplayer) *
sprite 528 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 532 angoff 256 // tile0041 batteryammo (multiplayer) *
 
// RPG & ammo
sprite 24 angoff 512 // tile0023 rpgsprite *
sprite 80 angoff -512 // tile0023 rpgsprite
sprite 85 angoff 1024 // tile0044 rpgammo (Dukematch only)
sprite 85 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 178 angoff -768 // tile0044 rpgammo
sprite 190 angoff -512 // tile????
sprite 429 angoff 512 // tile0023 rpgsprite
104,10 → 109,14
 
// Pipebombs
sprite 25 angoff 768 // tile0047 hbombammo
sprite 533 angoff -384 // tile0047 hbombammo (Dukematch only)
sprite 533 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 630 angoff -256 // tile0047 hbombammo box in secret area
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 630 pitch 1 // tile0047 hbombammo box in secret area
 
 
sprite 540 angoff -640 // tile1161 bottle14
 
//sprite 83 angoff -1536
//sprite 170 angoff -1536
//sprite 525 angoff -512
191,8 → 200,6
sprite 573 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 573 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 586 away1 // tile0502 security screen "Innocent?" sign
sprite 630 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 630 pitch 1 // tile0047 hbombammo box in secret area
 
// Forcing any floor aligned model to be rendered as sprite
sprite 45 notmd // tile0341 bpannel1
/maphacks/3drealms_polymost/E1L1_atomic_polymost.mhk
63,7 → 63,7
sprite 376 angoff 1024 // tile0053 firstaid
 
// Nightvision
sprite 25 angoff 1024 // tile0059 heatsensor (Dukematch only)
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer)
 
 
 
73,13 → 73,18
sprite 548 angoff 512 // tile0021 firstgunsprite
sprite 548 mdzoff 200000 // tile0021 firstgunsprite
sprite 548 roll -1 // tile0021 firstgunsprite
 
sprite 617 angoff -512 // tile0040 ammo
sprite 619 angoff 512 // tile0040 ammo
 
// Shotgun & ammo
sprite 44 angoff -512 // tile0028 shotgunsprite
sprite 44 angoff 512 // tile0028 shotgunsprite
sprite 44 mdzoff 200000 // tile0028 shotgunsprite
sprite 44 roll -1 // tile0028 shotgunsprite
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer)
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer)
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer)
 
sprite 112 angoff -768 // tile0049 shotgunammo
sprite 113 angoff -256 // tile0049 shotgunammo
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite
89,15 → 94,15
sprite 636 angoff 512 // tile0049 shotgunammo
 
// Chaingun & ammo
sprite 45 angoff 512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (Dukematch only)
sprite 530 angoff 512 // tile0022 chaingunsprite (Dukematch only)
sprite 534 angoff 256 // tile0041 batteryammo (Dukematch only)
sprite 45 angoff -512 // tile0022 chaingunsprite
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer)
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer)
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer)
 
// RPG & ammo
sprite 26 angoff 512 // tile0023 rpgsprite
sprite 26 angoff -512 // tile0023 rpgsprite
sprite 82 angoff -512 // tile0023 rpgsprite
sprite 87 angoff 1024 // tile0044 rpgammo (Dukematch only)
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer)
sprite 180 angoff -768 // tile0044 rpgammo
sprite 192 angoff -512 // tile????
sprite 431 angoff 512 // tile0023 rpgsprite
104,11 → 109,15
 
// Pipebombs
sprite 27 angoff 768 // tile0047 hbombammo
sprite 535 angoff -384 // tile0047 hbombammo (Dukematch only)
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer)
sprite 632 angoff -256 // tile0047 hbombammo box in secret area
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
 
 
sprite 542 angoff -640 // tile1161 bottle14
 
 
// OVERRIDE
 
// Fixes for badly aligned sprites
185,8 → 194,6
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop)
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop)
sprite 588 away1 // tile0502 security screen "Innocent?" sign
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area
sprite 632 pitch 1 // tile0047 hbombammo box in secret area
 
// Forcing any floor aligned model to be rendered as sprite
sprite 47 notmd // tile0341 bpannel1