0,0 → 1,214 |
// Maphacks for Duke3D HRP |
// Level: E1L1.MAP - "Hollywood Holocaust" (Original Atomic Edition version) |
// Author: Allen H. Blum III |
// mapmd4: a1ce0037911b2625781a2623588c8b90 |
// Reviewed by NightFright (February 2012) |
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// CHARACTERS |
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// Slime babes |
sprite 22 angoff -256 // tile1294 podfem1 |
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// PROPS |
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// Cinema sign |
sprite 348 angoff 512 // tile0925 neon1 cinema |
sprite 399 angoff -512 // tile0925 neon1 cinema |
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// Fire hydrant |
sprite 215 angoff -512 // tile0981 hydrent |
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// Rubbercans |
sprite 162 angoff 128 // tile1062 rubbercan |
sprite 384 angoff 256 // tile1062 rubbercan (near cash register) |
sprite 385 angoff 192 // tile1062 rubbercan |
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// ITEMS/POWERUPS |
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// Armor |
sprite 532 angoff -256 // tile0054 shield |
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// Health +10 |
sprite 41 angoff -512 // tile0051 cola |
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// Health +30 |
sprite 42 angoff 1024 // tile0052 sixpack |
sprite 43 angoff 256 // tile0052 sixpack |
sprite 78 angoff 128 // tile0052 sixpack |
sprite 171 angoff 256 // tile0052 sixpack |
sprite 173 angoff 384 // tile0052 sixpack |
sprite 531 angoff -768 // tile0052 sixpack |
sprite 549 angoff 256 // tile0052 sixpack |
sprite 577 angoff -256 // tile0052 sixpack |
sprite 621 angoff 768 // tile0052 sixpack |
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// HoloDuke |
sprite 297 angoff 1024 // tile1348 holoduke |
sprite 411 angoff 768 // tile1348 holoduke |
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// Jetpack |
sprite 447 angoff -512 // tile0150 jetpack |
sprite 633 angoff 512 // tile0150 jetpack |
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// Keycards (R) |
sprite 451 angoff 860 // tile0060 accesscard blue |
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// MedKit |
sprite 376 angoff 1024 // tile0053 firstaid |
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// Nightvision |
sprite 25 angoff 1024 // tile0059 heatsensor (multiplayer) |
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// WEAPONS/AMMO |
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// Pistol & ammo |
sprite 548 angoff 512 // tile0021 firstgunsprite |
sprite 548 mdzoff 200000 // tile0021 firstgunsprite |
sprite 548 roll -1 // tile0021 firstgunsprite |
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sprite 617 angoff -512 // tile0040 ammo |
sprite 619 angoff 512 // tile0040 ammo |
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// Shotgun & ammo |
sprite 44 angoff 512 // tile0028 shotgunsprite |
sprite 44 mdzoff 200000 // tile0028 shotgunsprite |
sprite 44 roll -1 // tile0028 shotgunsprite |
sprite 81 mdzoff 200000 // tile0028 shotgunsprite (multiplayer) |
sprite 81 roll -1 // tile0028 shotgunsprite (multiplayer) |
sprite 421 angoff 768 // tile0028 shotgunsprite (multiplayer) |
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sprite 112 angoff -768 // tile0049 shotgunammo |
sprite 113 angoff -256 // tile0049 shotgunammo |
sprite 199 angoff 256 // tile0049 shotgunammo flipped sprite |
sprite 522 angoff 768 // tile0049 shotgunammo |
sprite 596 angoff 1024 // tile0049 shotgunammo |
sprite 634 angoff 512 // tile0049 shotgunammo |
sprite 636 angoff 512 // tile0049 shotgunammo |
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// Chaingun & ammo |
sprite 45 angoff -512 // tile0022 chaingunsprite |
sprite 111 angoff -512 // tile0022 chaingunsprite (multiplayer) |
sprite 530 angoff 512 // tile0022 chaingunsprite (multiplayer) |
sprite 534 angoff 256 // tile0041 batteryammo (multiplayer) |
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// RPG & ammo |
sprite 26 angoff -512 // tile0023 rpgsprite |
sprite 82 angoff -512 // tile0023 rpgsprite |
sprite 87 angoff 1024 // tile0044 rpgammo (multiplayer) |
sprite 180 angoff -768 // tile0044 rpgammo |
sprite 192 angoff -512 // tile???? |
sprite 431 angoff 512 // tile0023 rpgsprite |
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// Pipebombs |
sprite 27 angoff 768 // tile0047 hbombammo |
sprite 535 angoff -384 // tile0047 hbombammo (multiplayer) |
sprite 632 angoff -256 // tile0047 hbombammo box in secret area |
sprite 632 mdzoff 1500000 // tile0047 hbombammo box in secret area |
sprite 632 pitch 1 // tile0047 hbombammo box in secret area |
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sprite 542 angoff -640 // tile1161 bottle14 |
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// OVERRIDE |
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// Fixes for badly aligned sprites |
sprite 72 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
sprite 72 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 72 roll 5 // tile0913 maskwall2 (fence, rooftop) |
sprite 73 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
sprite 73 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 73 roll -1 // tile0913 maskwall2 (fence, rooftop) |
sprite 115 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 115 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 117 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 117 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 118 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 118 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 119 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 119 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 119 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 120 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 120 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 121 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 121 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 122 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 122 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 123 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 123 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 124 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 124 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 125 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 125 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 126 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 126 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 127 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 127 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 128 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 128 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 128 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 129 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 129 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 130 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 130 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 131 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 131 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 132 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 132 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 133 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 133 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 134 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 134 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 135 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 135 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 136 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 136 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 137 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 137 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 137 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 138 mdzoff -250000 // tile0913 maskwall2 (fence, rooftop) |
sprite 138 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 139 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 139 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 140 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 140 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 141 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 141 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 168 away1 // tile0932 in the security room ## ???? ## |
sprite 178 away1 // tile0931 burning trash ## ???? ## |
sprite 383 mdzoff 550000 // tile1062 rubbercan (behind theater) |
sprite 383 roll -1 // tile1062 rubbercan (behind theater) |
sprite 384 mdzoff -600000 // tile1062 rubbercan (near cash register) |
sprite 384 pitch 1 // tile1062 rubbercan (near cash register) |
sprite 574 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 574 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 575 mdzoff -700000 // tile0913 maskwall2 (fence, rooftop) |
sprite 575 pitch 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 575 roll 1 // tile0913 maskwall2 (fence, rooftop) |
sprite 588 away1 // tile0502 security screen "Innocent?" sign |
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// Forcing any floor aligned model to be rendered as sprite |
sprite 47 notmd // tile0341 bpannel1 |
sprite 165 notmd // tile0568 femmag1 |
sprite 166 notmd // tile0568 femmag1 |
sprite 249 notmd // tile0513 |
sprite 250 notmd // tile0513 |
sprite 251 notmd // tile0513 |
sprite 252 notmd // tile0513 |
sprite 552 notmd // tile0342 pannel1 |
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// Switches to be hidden |
sprite 298 notmd // tile0164 dipswitch2 (arcade game) |
sprite 543 notmd // tile0132 slotdoor (cash register) |
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// LIGHTS |